Pan the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) the +5 rapier "Syiz Vao" {holy, MP+9 Dex+5 SInv} Dex: It affects your dexterity (+5). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (unseen) (59, 37, D) a +2 robe (unseen) (60, 36, D) a book of Ice (60, 37, D) a +4 scale mail of cold resistance (unseen) (60, 40, D) a +0 robe (61, 0, D) a +3 morningstar of holy wrath (61, 8, D) a +3 leather armour of fire resistance (61, 10, D) a +0 dagger a +0 robe (61, 16, D) a wand of charming (5) (61, 26, D) a +2 vampiric scimitar (unseen) (61, 36, D) a wand of light (3) (61, 37, D) the +9 chain mail "Peosm" {+Blink} +Blink: It lets you blink. (unseen) (61, 42, D) a +0 robe a spriggan corpse (62, 3, D) a +2 scimitar a +0 robe (62, 8, D) a staff of conjuration (62, 9, D) a +1 morningstar of protection (62, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 16, D) a +2 antimagic rapier (unseen) (62, 17, D) the staff of conjuration "Zielaic" {rCorr} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 19, D) a +0 dagger a +0 robe an orc corpse (62, 20, D) a +0 dagger a +0 robe (62, 26, D) a ring of magical power (62, 27, D) a wand of flame (2) (62, 30, D) a +0 mace (62, 31, D) a +2 short sword of speed (unseen) (62, 32, D) a +0 club a draconian corpse (62, 36, D) a wand of flame (12) (62, 37, D) a book of the Dragon (63, 0, D) a +2 halberd of distortion (63, 8, D) a staff of earth (63, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 11, D) a +0 whip (63, 16, D) a +2 robe (63, 17, D) a +4 heavy war axe (63, 19, D) a +0 hand axe a +0 flail a +0 leather armour an orc corpse (63, 26, D) the +1 ring mail of the Hammering Gods {rN++ MP-9} rN: It greatly protects you from negative energy. MP: It affects your magic capacity (-9). (63, 27, D) the +3 long sword "Yvungon" {drain, rPois rF- Dex+3 Stlth+} Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Stlth: It makes you more stealthy. (63, 30, D) a +0 dagger a +0 short sword a draconian corpse (63, 36, D) a staff of conjuration (unseen) (63, 37, D) the staff of death "Keonistru" {rF+ rN+ rCorr Int+2} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). rF: It protects you from fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 17, D) the +1 robe "Feeckawk" {*Corrode rC+ MP+9} rC: It protects you from cold. MP: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. (unseen) (64, 19, D) a +0 dagger a +0 robe an orc corpse (64, 20, D) a +0 dagger a +0 club an orc corpse (64, 26, D) a +3 mace of pain (unseen) (64, 27, D) a staff of fire (unseen) (64, 29, D) a +0 trident a draconian corpse (64, 30, D) a +0 club a draconian corpse (64, 31, D) a +0 whip (65, 26, D) a +1 shortbow of flaming (unseen) (67, 0, D) the +7 great mace of the Ancients {flame, rPois rN+ rCorr Str+3} Str: It affects your strength (+3). rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (67, 41, D) a +0 trident (69, 39, D) a +0 trident a boomerang (69, 41, D) 4 large rocks (70, 8, D) a ring of flight (70, 9, D) a +4 sling (70, 11, D) a +0 hand axe a +0 robe (70, 20, D) a steam dragon corpse (skeletalised by now) (70, 36, D) the staff of death "Weypunto" {+Blink rC+ rN+ Str+3 Dex+3} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rC: It protects you from cold. rN: It protects you from negative energy. +Blink: It lets you blink. It falls into the 'Staves' category. It is a one-handed weapon. (70, 37, D) a staff of conjuration (unseen) (70, 42, D) a wind drake corpse (71, 8, D) a +0 rapier of protection (71, 22, D) a rime drake corpse (skeletalised by now) (71, 27, D) a wand of flame (10) (71, 30, D) an adder corpse (71, 36, D) a staff of cold (71, 37, D) a +1 arbalest of flaming (unseen) (71, 40, D) a +0 trident (72, 8, D) a +2 morningstar of holy wrath (72, 9, D) a +6 chain mail of ponderousness (72, 16, D) a +1 sling of flaming (72, 26, D) a +2 triple crossbow of draining (72, 30, D) a +0 whip a naga corpse (72, 36, D) a +2 robe of fire resistance (unseen) (72, 37, D) an amulet of magic regeneration (72, 39, D) a +0 shortbow (73, 1, D) a +2 short sword of speed (73, 16, D) the +1 flail of Nazam {protect, rC+ rN+ MP+9 Int+3} Int: It affects your intelligence (+3). rC: It protects you from cold. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (73, 17, D) a wand of digging (6) (73, 21, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (73, 26, D) a wand of charming (2) (73, 29, D) a ball python corpse (73, 30, D) a black mamba corpse (73, 36, D) a +3 short sword of speed (unseen) (73, 37, D) a +0 rapier of freezing (unseen) (73, 40, D) 4 large rocks a cyclops corpse (75, 1, D) the +10 sling "Nalelif" {freeze, Contam rN++ Will+ rCorr} rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Will: It increases your willpower.