Pan the Dungeon (3, 2, D) a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (59, 36, D) a book of Dreams (59, 37, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN: It protects you from negative energy. (unseen) (60, 36, D) a staff of death (unseen) (60, 37, D) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV: It affects your evasion (+4). Stlth: It makes you much less stealthy. (unseen) (61, 19, D) a +0 trident 3 boomerangs (61, 26, D) the +6 lajatang of Rirghusydu {pain, rPois} rPois: It protects you from poison. The Shining One disapproves of the use of such an item. (unseen) (61, 36, D) an amulet of faith (61, 37, D) 4 scrolls of enchant weapon (61, 42, D) a +0 morningstar a +0 great mace (62, 1, D) a +3 plate armour of poison resistance (62, 8, D) a +1 morningstar of protection (62, 17, D) a staff of air (unseen) (62, 18, D) a +0 shortbow a centaur corpse (62, 19, D) a +1 trident of pain (still there?) a boomerang (still there?) a merfolk corpse (still there?) (62, 26, D) a staff of fire (unseen) (62, 27, D) a +2 antimagic war axe (unseen) (62, 36, D) a ring of fire (62, 37, D) the Handbook of Stolen Souls and Grit Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 b - Lee's Rapid Deconstruction Earth 5 c - Death Channel Necromancy 6 (unseen) (63, 16, D) a +4 arbalest of flaming (63, 17, D) a +2 long sword of electrocution (63, 18, D) a +0 shortbow (63, 19, D) a +0 trident (63, 26, D) a +0 ring mail of cold resistance (63, 27, D) a +3 dagger of speed (unseen) (63, 32, D) a polar bear corpse (63, 36, D) a wand of paralysis (4) (63, 37, D) 4 scrolls of enchant weapon (64, 16, D) the staff of death "Dyalill" {rC+ rN+ rCorr Str-2 Dex+6} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-2). Dex: It affects your dexterity (+6). rC: It protects you from cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. The Shining One disapproves of the use of such an item. (64, 17, D) a +2 vampiric morningstar (unseen) (64, 19, D) a +0 trident (64, 20, D) a +0 shortbow (64, 27, D) a +1 robe of positive energy (65, 26, D) a +1 helmet of intelligence (67, 0, D) the staff of poison "Penism" {rElec rPois rF+ Str+2 Dex-4} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+2). Dex: It affects your dexterity (-4). rF: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (68, 0, D) a +0 longbow of electrocution (69, 36, D) a +0 flail of protection (unseen) (70, 8, D) a staff of death (unseen) (70, 9, D) the staff of earth "Qerre" {rN+} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 36, D) a ring of wizardry (70, 37, D) a +0 flail of protection (unseen) (71, 16, D) a +1 leather armour of cold resistance (unseen) (71, 26, D) a +1 ring mail of positive energy (unseen) (71, 27, D) the +7 sceptre of Torment {pain, torment} The Shining One disapproves of the use of such an item. (unseen) (71, 36, D) a +6 ring of dexterity (71, 37, D) a +2 leather armour of willpower (72, 8, D) a +3 scale mail of willpower (unseen) (72, 9, D) a +0 heavy spear (unseen) (72, 17, D) a +1 heavy arbalest (72, 21, D) a +0 rapier a +0 robe (72, 26, D) a +5 hand axe of distortion (72, 27, D) a staff of conjuration (73, 16, D) the staff of air "Diniraym" {rElec Will+ Dex+3} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (73, 21, D) a +0 quarterstaff a +0 robe (73, 26, D) a +3 great sword of electrocution (unseen) (73, 36, D) the staff of conjuration "Qoshreffa" {SInv} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. SInv: It lets you see invisible. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (75, 1, D) a +0 dagger of protection