Pan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (61, 0, D) a +2 spectral quarterstaff (61, 16, D) a wand of flame (14) (62, 0, D) a +2 chain mail of willpower (62, 3, D) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (62, 8, D) a +4 dagger of distortion (62, 9, D) a +2 plate armour of fire resistance (62, 10, D) a +0 long sword a +0 robe a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (62, 16, D) a wand of mindburst (7) (62, 17, D) a +4 plate armour of willpower (unseen) (62, 22, D) a +0 trident (63, 0, D) a staff of air (63, 8, D) a staff of poison (unseen) (63, 16, D) the staff of poison "Xij Facw" {rElec rPois Stlth+} [staff of poison] Your inability to study Poison Magic prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 17, D) a book of Burglary (64, 16, D) 4 scrolls of enchant armour (64, 17, D) a +1 rapier of venom (unseen) (67, 0, D) a +0 heavy quarterstaff (unseen) (68, 0, D) a +3 chain mail of fire resistance (69, 0, D) a book of Armaments (70, 8, D) the Essays on Correspondence and Soot Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Gell's Gravitas Translocation 3 c - Plasma Beam Fire/Air 6 (71, 8, D) the +3 quarterstaff "Spiderbane" {heavy, Dex+2} Dex: It affects your dexterity (+2). (71, 16, D) a +2 heavy long sword (71, 17, D) a staff of fire (71, 20, D) a +3 dire flail a +0 robe (71, 26, D) a +3 leather armour of fire resistance (71, 27, D) a +3 executioner's axe of electrocution (71, 30, D) a wyvern corpse (72, 12, D) a steam dragon corpse (skeletalised by now) (72, 16, D) a +6 spear (72, 17, D) a +2 vampiric falchion (72, 20, D) a necrophage corpse a necrophage corpse (72, 29, D) +0 acid dragon scales an acid dragon corpse (72, 30, D) an acid dragon corpse (73, 1, D) a staff of poison (unseen) (73, 16, D) a +10 plate armour of ponderousness (73, 17, D) a book of Misfortune (73, 27, D) a +2 scale mail of positive energy (73, 30, D) a rime drake corpse (75, 3, D) a +0 battleaxe a +0 robe