Pan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (61, 0, D) the +7 dagger "Grom" {freeze, Str+3 Dex+4} Str: It affects your strength (+3). Dex: It affects your dexterity (+4). (unseen) (61, 2, D) a +0 giant club (61, 8, D) a ring of flight (61, 26, D) a +5 vampiric trident (unseen) (62, 0, D) a +5 scimitar of draining (62, 1, D) the staff of death "Gokhlof" {rElec rN+ Will+ Dex-2} [staff of death] Your inability to study Necromancy prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. The Shining One disapproves of the use of such an item. (62, 2, D) a +0 giant club (62, 4, D) a +0 giant club (62, 17, D) the staff of death "Kusmahus" {rN+ MP+9 Stlth+} [staff of death] Your inability to study Necromancy prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. The Shining One disapproves of the use of such an item. (unseen) (62, 22, D) an adder corpse (skeletalised by now) (62, 26, D) a +6 ring of dexterity (62, 27, D) a +4 long sword of protection (unseen) (63, 2, D) a +0 giant club (63, 16, D) the Almanac of the Sweltering Quake Spells Type Level a - Scorch Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Animate Armour Summoning/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Plasma Beam Fire/Air 6 (63, 17, D) a +2 sling of flaming (63, 19, D) a +2 short sword of electrocution (63, 21, D) a +0 trident (63, 32, D) an iguana corpse a bullfrog corpse (64, 16, D) a +1 vampiric war axe (still there?) an adder corpse (skeletalised by now) (still there?) (64, 17, D) a Trismegistus Codex (64, 22, D) a water moccasin corpse (skeletalised by now) (64, 27, D) a wand of mindburst (2) (64, 31, D) a cane toad corpse (64, 32, D) an iguana corpse (65, 26, D) a +2 flail of holy wrath (unseen) (67, 4, D) a +0 short sword a +0 robe (68, 0, D) a staff of conjuration (69, 36, D) Ozocubu's Autobiography (70, 36, D) the +1 whip of Lies {protect, *Noise rC+++ Str+5 Int-3} Str: It affects your strength (+5). Int: It affects your intelligence (-3). rC: It renders you almost immune to cold. *Noise: It may make noises in combat. (unseen) (70, 37, D) the Opusculum on the Evil Eye Spells Type Level a - Inner Flame Hexes/Fire 3 b - Confusing Touch Hexes 3 (71, 8, D) a +0 heavy battleaxe (71, 10, D) +0 steam dragon scales (71, 17, D) a book of Lightning (71, 20, D) a +0 trident (still there?) 3 boomerangs of dispersal (still there?) (71, 26, D) the +8 short sword "Hudd" {heavy, rElec rPois rC+} rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (71, 27, D) an amulet of guardian spirit (71, 29, D) a +4 quarterstaff of chaos a +2 cloak of preservation (71, 36, D) a +4 falchion of distortion (unseen) (71, 37, D) a +2 scimitar of venom (unseen) (71, 42, D) a +2 demon whip of electrocution (unseen) (72, 8, D) a +2 scale mail of willpower (unseen) (72, 9, D) a +1 heavy hand axe (unseen) (72, 16, D) the +3 whip of Ocinka {heavy, rPois SInv Stlth+} rPois: It protects you from poison. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (72, 17, D) the staff of poison "Puvotin" {+Blink rPois rN+ Stlth+} [staff of poison] Your inability to study Poison Magic prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN: It protects you from negative energy. +Blink: It lets you blink. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (72, 20, D) a +0 trident (72, 26, D) a +1 flail of draining (72, 27, D) a +0 club a +0 robe a +2 sling of draining the human corpse of Jessica (skeletalised by now) (72, 29, D) a +0 rapier a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (72, 30, D) a +0 dagger a +0 robe (72, 31, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (72, 32, D) a +2 heavy hand axe a +0 robe (72, 36, D) a manual of Stealth (72, 37, D) a wand of flame (14) (73, 16, D) the +5 spear "Puucref" {drain, rPois rF+} rF: It protects you from fire. rPois: It protects you from poison. The Shining One disapproves of the use of such an item. (unseen) (73, 17, D) a +2 great mace of holy wrath (unseen) (73, 20, D) a +0 trident (73, 26, D) the +5 scale mail of Gestures {Drain rC+ Str+5} Str: It affects your strength (+5). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. (73, 27, D) a +2 war axe of electrocution (73, 36, D) 4 scrolls of enchant armour (73, 37, D) the ring "Qotwaynt" {rF+ rN+ SInv} [ring of see invisible] rF: It protects you from fire. rN: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (74, 20, D) a +0 trident (75, 1, D) a +0 double sword of electrocution