Pan the Dungeon (2, 7, D) an orb of guile (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (61, 0, D) a +1 mace of holy wrath (unseen) (61, 8, D) a +2 heavy arbalest (61, 16, D) a staff of poison (unseen) (62, 0, D) a book of the Dragon (62, 1, D) a staff of air (62, 3, D) an adder corpse (skeletalised by now) (62, 16, D) a +2 morningstar of protection (unseen) (62, 17, D) a +2 robe of positive energy (unseen) (63, 4, D) a ball python corpse (skeletalised by now) (63, 8, D) a staff of earth (unseen) (63, 16, D) the +0 robe "Taatehoo" {Fly rN+ Int-5} Int: It affects your intelligence (-5). rN: It protects you from negative energy. Fly: It grants you flight. (unseen) (63, 17, D) a manual of Long Blades (63, 22, D) a shapeshifter corpse (64, 16, D) the amulet "Udorut" {Faith Will+ Str+3 Dex-3} [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (+3). Dex: It affects your dexterity (-3). Will: It increases your willpower. (unseen) (64, 17, D) a +5 ring of evasion (65, 21, D) a shapeshifter corpse (67, 0, D) a lightning rod (4/4) (69, 0, D) a manual of Ice Magic (70, 11, D) a shapeshifter corpse (skeletalised by now) (70, 16, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (71, 8, D) the staff of conjuration "Poseng" {Stlth+} [staff of conjuration] Your inability to study Conjurations prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (71, 11, D) a shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (71, 16, D) a +1 kite shield of reflection (71, 17, D) a ring of positive energy (71, 21, D) a +0 dagger a +0 longbow a +0 leather armour a +0 short sword an elf corpse an elf corpse (71, 30, D) a +0 battleaxe a +0 plate armour an orc corpse (71, 31, D) a +0 dagger a +0 robe (72, 8, D) an amulet of guardian spirit (72, 9, D) a +0 vampiric scimitar (72, 16, D) a +1 heavy morningstar (72, 17, D) a +0 scimitar of holy wrath (72, 19, D) a +0 long sword (72, 29, D) a +0 hand axe (73, 1, D) the +6 short sword of Nekot {antimagic, rElec Dex+3} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (73, 17, D) a +2 spectral quarterstaff (73, 19, D) a +0 longbow a +0 dagger a +0 leather armour (73, 26, D) a +1 glaive of freezing (73, 27, D) the +5 scale mail of a ziggurat {Contam Will+ Str+3 Int+4} Str: It affects your strength (+3). Int: It affects your intelligence (+4). Contam: It causes magical contamination when unequipped. Will: It increases your willpower. (73, 29, D) a +0 club a +0 leather armour an orc corpse (73, 30, D) a +0 mace an orc corpse (73, 31, D) a +0 dagger a +0 robe an orc corpse (75, 1, D) a staff of air (unseen)