Dungeon Sprint DCSS version 0.30.1-6-gbe392663c4 (webtiles) character file. Game seed: 10934186419537774689 56 Pan the Conjurer (level 3, -19/25 HPs) Began as an Octopode Conjurer on Sept 21, 2023. Was a Follower of Cheibriados. Demolished by a +4 halberd of protection (29 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:03 (119 turns). Pan the Conjurer (Octopode Conjurer) Turns: 119, Time: 00:02:04 Health: -19/25 AC: 1 Str: 20 XL: 3 Next: 97% Magic: 7/7 EV: 9 Int: 36 God: Cheibriados [*.....] Gold: 0 SH: 28 Dex: 24 Spells: 7/8 levels left rFire . . . B - +11 Screaming Sword {sonic wave} rCold . . . A - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + . . (helmet restricted) rPois . (no amulet) rElec . x - +6 ring of strength rCorr + r - ring of flight SInv . s - +6 ring of dexterity Will +.... t - +6 ring of dexterity Stlth ++++ u - +6 ring of intelligence HPRegen 0.24/turn v - +6 ring of intelligence MPRegen 0.10/turn w - +6 ring of strength (no ring) %: no teleportation @: flying, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Bend Time You were in the Dungeon. You worshipped Cheibriados. Cheibriados was aware of your devotion. You visited 1 branch Inventory: Hand Weapons z - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). B - the +11 Screaming Sword (weapon) {sonic wave} (You found it in the Dungeon) C - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) D - a +5 triple crossbow E - a +5 dagger Armour A - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Magical Staves F - the staff of cold "Ydwonlim" {rC+ Int+3 Dex+3} (You found it in the Dungeon) [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rC: It protects you from cold. It falls into the 'Staves' category. It is a one-tentacled weapon. Jewellery r - a ring of flight (right tentacle) s - a +6 ring of dexterity (on tentacle) t - a +6 ring of dexterity (on tentacle) u - a +6 ring of intelligence (on tentacle) v - a +6 ring of intelligence (on tentacle) w - a +6 ring of strength (on tentacle) x - a +6 ring of strength (left tentacle) G - an amulet of faith Wands p - a wand of mindburst (7) q - a wand of acid (7) y - a wand of roots (9) Scrolls f - 4 scrolls of blinking l - 4 scrolls of amnesia m - 7 scrolls of fog n - 5 scrolls of identify o - 2 scrolls of fear Potions a - 8 potions of magic b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance j - a potion of experience k - 5 potions of might Skills: + Level 2.4 Fighting + Level 2.4 Long Blades + Level 3.4 Dodging + Level 2.6 Stealth + Level 2.3 Shields + Level 3.1 Spellcasting + Level 4.8 Conjurations + Level 2.7 Invocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 80% 2d7 2% 2 Dazzling Flash Conj/Hex 46% N/A 13% 3 Fulminant Prism Conj/Hex 11% 3d8 41% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your Shields skill increases to level 2! Your Spellcasting skill increases to level 3! Unknown command. Press: ? - help, v - describe, . - travel, g - get item Item here: the staff of cold "Ydwonlim" {rC+ Int+3 Dex+3}. The floor. You see here the staff of cold "Ydwonlim" {rC+ Int+3 Dex+3}. F - the staff of cold "Ydwonlim" {rC+ Int+3 Dex+3} G - an amulet of faith Okay, then. You start resting. Magic restored. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. A +4 halberd of protection, a deep elf zephyrmancer and a fire elemental come into view. Found three items. Found a transporter. Unknown command. The +4 halberd of protection hits you from afar! Ouch! That really hurt! The deep elf zephyrmancer gestures wildly while chanting. The deep elf zephyrmancer blinks! Unknown command. The Singing Sword hums in delight! B - the +11 Singing Sword (weapon) {sonic wave} You block the +4 halberd of protection's attack. SHROANNG! Unknown command. You slice the deep elf zephyrmancer!! The Screaming Sword screams, "BRAINS! BRAINS! CLEAVE THE SKULL AND OUT THEY SEEP!" You send a blast of sound all around you. The +4 halberd of protection is moderately damaged. The deep elf zephyrmancer is almost dead. The fire elemental is severely damaged. You grab the deep elf zephyrmancer. The deep elf zephyrmancer is almost dead. You constrict the deep elf zephyrmancer. The +4 halberd of protection hits you from afar!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.)§○.▓.....▓ ▓...○.▓.....▓ ▓..(○.▓.....▓ ▓..E..▓.....▓ ▓..@..▓..©..▓ ▓.e©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see a deep elf zephyrmancer, a fire elemental and a +4 halberd of protection. Vanquished Creatures A quasit (D) An iron imp (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Pan the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 2 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 2 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 2 | D | Found the +10 dark maul {heavy} 2 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 2 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 2 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 2 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 2 | D | Found the +6 shillelagh "Devastator" {shatter} 2 | D | Found the +11 plutonium sword {Contam Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the +9 sword of Zonguldrok {reap} 2 | D | Found the +13 scythe of Curses {drain, curses, Drain} 2 | D | Found the +9 sword of Power {lifebolt} 2 | D | Found the +7 mace of Variability {chaos, chaos arc} 2 | D | Found the +11 Singing Sword {sonic wave} 2 | D | Found the +8 storm bow {elec, penet} 5 | D | Found a shimmering blue altar of Sif Muna. 5 | D | Found a sacrificial altar of Ru. 5 | D | Found a bloodstained altar of Trog. 5 | D | Found a stormy altar of Qazlal. 5 | D | Found an iron altar of Okawaru. 5 | D | Found a sparkling altar of Nemelex Xobeh. 7 | D | Found a transporter. 7 | D | Found an ancient bone altar of Kikubaaqudgha. 7 | D | Found a viscous altar of Jiyva. 7 | D | Found a corrupted altar of Lugonu. 7 | D | Found a hazy altar of Hepliaklqana. 7 | D | Found a burning altar of Makhleb. 7 | D | Found an opulent altar of Gozag. 66 | D | Became a worshipper of Cheibriados the Contemplative 81 | D | Entered arena 2. 81 | D | Noticed a quasit 81 | D | Noticed an iron imp 81 | D | Found a transporter. 85 | D | Killed a quasit 86 | D | Reached skill level 1 in Fighting 86 | D | Reached skill level 1 in Long Blades 86 | D | Reached skill level 1 in Shields 86 | D | Reached XP level 2. HP: 19/19 MP: 3/5 86 | D | Reached XP level 3. HP: 24/24 MP: 4/7 87 | D | Reached * piety under Cheibriados 90 | D | Got the staff of cold "Ydwonlim" {rC+ Int+3 Dex+3} 116 | D | Entered arena 3. 116 | D | Noticed a +4 halberd of protection 116 | D | Noticed a deep elf zephyrmancer 116 | D | Noticed a fire elemental 116 | D | Found a transporter. 119 | D | Demolished by a +4 halberd of protection Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.4 Long Blades | 1 2 | 2.4 Dodging | 3 | 3.4 Shields | 1 2 | 2.3 Invocations | 2 | 2.7 Spellcasting | 3 | 3.1 Stealth | | 2.6 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Dagger || 2 Double sword || 1 Constrict || 1 Stab: Sleeping || 2 Block: Kite shield || 1