Pan the Dungeon (1, 2, D) a +5 double sword (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} (59, 36, D) a ring of wizardry (59, 37, D) the amulet of Ascent {Spirit Dex+2} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+2). (unseen) (60, 36, D) a staff of cold (unseen) (60, 37, D) a manual of Shields (61, 12, D) a river rat corpse (skeletalised by now) (61, 16, D) a staff of air (unseen) (61, 26, D) a +2 ring mail of cold resistance (unseen) (61, 36, D) a +0 quarterstaff of speed (unseen) (61, 37, D) a wand of flame (7) (62, 12, D) an iguana corpse (skeletalised by now) (62, 16, D) a +1 dagger of speed (unseen) (62, 17, D) the staff of cold "Omus" {rElec rC+ Will+ Int-3} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (-3). rC: It protects you from cold. rElec: It insulates you from electricity. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 26, D) the +3 glaive "Ypti" {spect, rF+ rN+ Stlth+} rF: It protects you from fire. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (unseen) (62, 32, D) a hell hound corpse (62, 36, D) the +6 scale mail of the Ladybird {Str+2 Stlth+} Str: It affects your strength (+2). Stlth: It makes you more stealthy. (unseen) (62, 37, D) the +1 pair of gloves "Trusted Companion" {+Inv rElec rC+ Dex-4} Dex: It affects your dexterity (-4). rC: It protects you from cold. rElec: It insulates you from electricity. +Inv: It lets you turn invisible. (unseen) (63, 8, D) a +4 rapier of venom (unseen) (63, 17, D) a +4 halberd of venom (63, 26, D) a +6 rapier of venom (63, 36, D) a staff of cold (unseen) (63, 37, D) a wand of charming (6) (64, 26, D) a +1 vampiric morningstar (unseen) (64, 27, D) a +2 heavy spear (unseen) (65, 26, D) a staff of poison (unseen) (67, 0, D) a box of beasts (67, 2, D) a +0 trident (67, 4, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 36, D) a +2 spear of venom (unseen) (70, 8, D) a wand of mindburst (9) (70, 9, D) a wand of charming (6) (70, 13, D) a river rat corpse (skeletalised by now) (70, 36, D) a +3 flail of protection (unseen) (71, 18, D) a +0 giant club an ogre corpse (skeletalised by now) (71, 21, D) a +0 giant club (71, 22, D) a +0 troll leather armour a troll corpse (skeletalised by now) (71, 26, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (unseen) (71, 27, D) a +0 plate armour of fire resistance (unseen) (71, 36, D) a +2 heavy flail (72, 16, D) the staff of earth "Casheisk" {rElec rF+++ rC- SInv} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. It falls into the 'Staves' category. It is a one-handed weapon. (72, 17, D) a staff of conjuration (72, 22, D) a +0 giant spiked club a +0 giant spiked club (72, 26, D) a +3 leather armour of willpower (72, 27, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (72, 29, D) a +5 dagger a +0 robe (72, 36, D) a +2 arbalest of freezing (unseen) (72, 37, D) a staff of air (unseen) (73, 1, D) a +2 falchion of draining (73, 17, D) a +2 hand axe of freezing (unseen) (73, 22, D) a +0 giant spiked club a +0 giant club (73, 26, D) a staff of fire (unseen) (73, 27, D) a ring of see invisible (73, 36, D) a staff of earth (unseen) (73, 37, D) a +2 plate armour of willpower (unseen) (74, 3, D) a hell hound corpse (skeletalised by now)