Pan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 dagger {Mei} a +0 falchion {Bolek} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +1 spear of venom (61, 8, D) a +0 heavy quarterstaff (62, 1, D) a +1 heavy mace (62, 2, D) a tarantella corpse (62, 3, D) a scorpion corpse (62, 4, D) a scorpion corpse (62, 9, D) the +3 battleaxe of Turmoil {heavy, +Blink} +Blink: It lets you blink. (63, 0, D) the ring of the Dragon {rF+ rCorr Int+4} [ring of resist corrosion] Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (63, 8, D) a ring of flight (67, 0, D) a ring of protection from fire (68, 0, D) the ring of the Distant Future {rPois rC+ EV+5} [ring of evasion] EV+5: It affects your evasion (+5). rC+: It protects you from cold. rPois: It protects you from poison. (68, 3, D) +0 steam dragon scales a steam dragon corpse (70, 9, D) +2 pearl dragon scales (71, 16, D) a +6 heavy quarterstaff (unseen) (71, 17, D) a +1 trident of protection (unseen) (72, 8, D) the ring "Timuploo" {Int+6 Dex+2} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (72, 9, D) the +1 rapier "Vemaf" {vamp, *Rage +Blink Str+4} Str+4: It affects your strength (+4). +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). (72, 16, D) a +0 plate armour of fire resistance (unseen) (72, 17, D) a staff of air (unseen) (72, 20, D) a +0 short sword a +0 shortbow a +0 leather armour a +0 dagger (73, 1, D) a +0 sling of freezing (73, 16, D) the +6 flail "Hetofuf" {pain, ^Contam rC+ rCorr Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (unseen) (73, 17, D) a +0 dagger a wand of quicksilver (4) (73, 20, D) a +4 antimagic hand axe (unseen) (75, 1, D) a +6 ring of strength