Peloso Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -4, D:1) a stone (6, -9, D:1) a +0 dagger (28, -6, D:1) a +3 mace (30, 3, D:1) 21 stones (34, 3, D:1) a +0 dagger (38, 12, D:1) a +0 dagger (40, 22, D:1) a +0 whip (41, 25, D:1) a +0 club (43, 26, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (0, 27, D:2) a +0 chain mail (3, 4, D:2) a cursed +0 chain mail (10, 45, D:2) a +0 long sword (20, 1, D:2) a +2 dagger of speed (30, 16, D:2) a +0 ring mail (32, 48, D:2) a stone (39, 48, D:2) a stone (55, 59, D:2) a cursed -3 club (57, 13, D:2) a +0 hunting sling of freezing Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (5, 10, D:3) a +0 trident (12, 3, D:3) a cursed -3 club (12, 4, D:3) a +0 club (16, 1, D:3) a +0 club (unseen) (16, 2, D:3) a +0 club (16, 3, D:3) a cursed -1 club (17, 1, D:3) a +0 club (17, 2, D:3) a +0 dagger a +0 club a +0 club (17, 4, D:3) 19 stones a cursed +0 hunting sling (17, 9, D:3) a +0 hunting sling (28, 7, D:3) a +0 club (30, -3, D:3) a +0 hunting sling (31, 4, D:3) a cursed -1 club (34, -21, D:3) a +0 short sword (38, -31, D:3) a +0 club a cursed -3 flail a +0 dagger a cursed +0 scale mail Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of the Marlin {rPois Dex+4} (3540 gold) [ring of poison resistance] It affects your dexterity (+4). It protects you from poison. the +9 dagger of Extremism {flame, +Rage +Fly rPois Int-3} (5910 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It protects you from poison. It lets you fly. It lets you go berserk. the +1 whip "Hebyokem" {pain, Str+3 Int+4 SInv Stlth+} (3990 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your intelligence (+4). It lets you see invisible. It makes you more stealthy. the +5 hunting sling of Disintegration {freeze, rC+} (4170 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (0, 0, D:4) 3 needles of confusion (14, -20, D:4) a +0 chain mail (17, -28, D:4) a +0 short sword (19, -19, D:4) a +0 helmet a +0 animal skin a +0 dagger (19, -14, D:4) 10 stones (19, -6, D:4) 9 stones (31, -19, D:4) 16 arrows (33, -12, D:4) 19 bolts (33, -7, D:4) 21 stones (56, 11, D:4) 16 sling bullets (62, 11, D:4) a +0 leather armour Level 5 of the Dungeon (5, 21, D:5) a +0 leather armour (8, 12, D:5) 16 bolts (10, 9, D:5) a +0 giant spiked club (19, 32, D:5) 4 large rocks (19, 36, D:5) 15 sling bullets (29, 24, D:5) a +0 rapier (52, 9, D:5) a +0 dagger a +0 robe (53, 8, D:5) a +0 flail a +0 ring mail (54, 9, D:5) a +0 dagger a +0 robe (56, 24, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a cursed -1 glaive (10, 15, D:6) a +0 whip (11, 11, D:6) a +0 flail (16, 24, D:6) a +0 war axe (19, 17, D:6) 11 stones (22, 2, D:6) a +0 mace a +0 leather armour (23, -1, D:6) 17 arrows (23, 41, D:6) 22 arrows (39, -3, D:6) a +0 club (40, 12, D:6) a +0 dagger (46, -1, D:6) 19 stones (57, 27, D:6) 25 stones (57, 29, D:6) a cursed +0 ring mail (58, 0, D:6) 21 stones (63, 23, D:6) a potion of lignification (63, 24, D:6) 2 potions of degeneration Level 7 of the Dungeon (0, 0, D:7) a +0 robe (7, 0, D:7) a +0 scimitar (13, 17, D:7) a +0 giant spiked club an ogre skeleton (17, 9, D:7) a +0 scale mail (23, 12, D:7) a +0 hand axe (24, 14, D:7) 8 poisoned needles (32, 12, D:7) a +0 leather armour the Ecumenical Temple