Peloso Level 1 of the Dungeon (12, -24, D:1) a +0 club (19, -22, D:1) a stone (19, -21, D:1) a +0 club (21, -20, D:1) a +0 club (32, -3, D:1) a +0 club (36, -3, D:1) a +0 club (41, 10, D:1) a +0 short sword (43, -21, D:1) a +0 club Level 2 of the Dungeon (2, 20, D:2) 15 sling bullets (3, 20, D:2) a +0 dagger (9, 16, D:2) a +0 leather armour (11, 19, D:2) 9 stones (14, -6, D:2) a +0 short sword (14, -2, D:2) a +0 short sword (22, 7, D:2) a cursed -2 robe (24, 8, D:2) 15 poisoned needles (25, 21, D:2) a +0 short sword (33, 24, D:2) a +0 whip (34, 6, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 26 sling bullets (4, 22, D:3) 23 stones (12, 21, D:3) a +0 club (13, -7, D:3) a stone (13, -3, D:3) a +0 leather armour (15, -13, D:3) 20 arrows (15, -8, D:3) a stone (15, -1, D:3) a +0 club (16, -11, D:3) a +0 short sword 2 stones (19, 0, D:3) a +0 club (31, -8, D:3) a +0 club (34, -6, D:3) a +0 club a +0 club a +0 leather armour (34, -1, D:3) a +0 war axe (34, 13, D:3) a +0 falchion a +0 flail a +0 whip (35, 14, D:3) a +0 whip (35, 19, D:3) 20 sling bullets (37, 23, D:3) 14 stones (38, 27, D:3) 3 tomahawks of dispersal Level 4 of the Dungeon (3, 29, D:4) 10 arrows (24, -8, D:4) a +0 quarterstaff (28, 37, D:4) a +0 hand axe (31, 21, D:4) 22 stones (33, -6, D:4) a +0 whip of holy wrath 3 stones (34, -8, D:4) 2 poisoned needles (34, -7, D:4) a +0 blowgun a +0 dagger 7 curare-tipped needles a +0 dagger a +0 blowgun a +2 short sword of draining a +2 dagger of distortion a +2 dagger of distortion a +2 dagger of chaos 10 poisoned needles a stone (34, -6, D:4) a +0 short sword a +0 blowgun 2 poisoned needles (34, -1, D:4) a +0 falchion of holy wrath (37, 29, D:4) a +0 robe a +0 dagger (42, 33, D:4) 3 tomahawks (44, 34, D:4) a +0 hand axe (55, 22, D:4) a +0 leather armour (62, 25, D:4) a +0 whip Level 5 of the Dungeon [Shop] Nauppomokk's Antique Weapon Boutique a +0 mace (72 gold) a +1 dagger of draining (254 gold) the +6 hand axe of True Grit {freeze, *Noise +Fly rElec} (1152 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you fly. It may make noises in combat. a +0 hand axe (72 gold) a +0 rapier (96 gold) a +0 long sword (84 gold) a +5 hand axe of venom (734 gold) a +0 flail (84 gold) (0, 0, D:5) 8 stones (23, 11, D:5) a +0 hand axe (28, 5, D:5) a +0 hand axe (28, 10, D:5) a +0 leather armour (31, -17, D:5) a +0 robe (31, -15, D:5) 21 arrows (37, 2, D:5) a +0 flail a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 pair of gloves (8, 0, D:6) a +0 giant club (10, 18, D:6) 15 bolts (11, -4, D:6) 21 poisoned needles (12, 17, D:6) 12 bolts (15, -7, D:6) a +0 whip a +0 robe a +0 dagger of holy wrath (16, -7, D:6) a +0 leather armour (16, 31, D:6) a cursed -2 robe (17, -7, D:6) a +0 ring mail a +0 club (24, 20, D:6) a +0 quarterstaff (27, -5, D:6) a +0 ring mail a +0 short sword a +0 giant spiked club (28, -5, D:6) a +0 club a +0 chain mail a +0 hand axe (41, 0, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (22, 14, D:7) a +0 shortbow 4 arrows (24, 13, D:7) an arrow (25, 12, D:7) an arrow (26, 11, D:7) an arrow (27, 10, D:7) an arrow (28, 10, D:7) an arrow (36, -27, D:7) a cursed -2 spear (37, -4, D:7) a cursed +0 leather armour (39, -29, D:7) a +0 club (39, -28, D:7) a +0 mace (39, 6, D:7) a throwing net (42, -29, D:7) a cursed -1 trident (54, 0, D:7) a +0 scale mail (55, -6, D:7) a +0 ring mail (56, 27, D:7) an uncursed staff of death (57, 3, D:7) a +0 leather armour (57, 28, D:7) a +0 flail (60, 28, D:7) 3 potions of lignification Level 8 of the Dungeon [Shop] Gire's Distillery 2 potions of lignification (84 gold) a potion of heal wounds (70 gold) a potion of invisibility (112 gold) a potion of agility (56 gold) a potion of ambrosia (112 gold) a potion of heal wounds (70 gold) a potion of invisibility (112 gold) a potion of curing (42 gold) a potion of invisibility (112 gold) (0, 0, D:8) a +0 dagger a +0 robe (2, -35, D:8) 25 arrows (4, -35, D:8) a +2 helmet (15, -18, D:8) a +0 giant club (17, -1, D:8) a +1 long sword (18, -1, D:8) a +0 chain mail (19, -36, D:8) a +0 giant spiked club (20, -32, D:8) 15 stones (20, -22, D:8) 11 arrows (22, -5, D:8) an uncursed amulet of inaccuracy (23, -5, D:8) an uncursed amulet of harm (26, -32, D:8) a +0 club a +0 whip a tomahawk (33, -19, D:8) a +0 trident (33, 6, D:8) a +0 whip (33, 7, D:8) a +2 robe of fire resistance a +0 dagger (34, 6, D:8) a +2 trident of venom (34, 7, D:8) a +0 leather armour a +0 flail a +0 short sword (35, -33, D:8) a +0 leather armour a +0 flail (39, -41, D:8) 9 arrows (50, 2, D:8) 13 stones (50, 7, D:8) 18 stones Level 9 of the Dungeon [Shop] Cozia's Armour Shop a cursed +0 ring mail (11 gold) the +6 crystal plate armour of Nulaf {*Drain rPois rCorr} (1259 gold) It protects you from poison. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. a +0 scale mail (44 gold) a +0 ring mail (44 gold) a +0 cloak (49 gold) a +0 buckler (49 gold) the +2 plate armour of Mutz {Dex+4} (532 gold) It affects your dexterity (+4). a +0 troll leather armour (165 gold) a +0 robe (7 gold) (0, 0, D:9) a +0 club a +0 leather armour a +0 club a +0 flail a +0 chain mail a tomahawk (0, 1, D:9) a +0 short sword a cursed -2 falchion a +0 flail a +0 chain mail a +0 club a +0 mace a +0 plate armour a +0 chain mail a +0 morningstar (0, 2, D:9) a +0 mace a +0 leather armour a cursed -3 falchion a +0 leather armour (1, 2, D:9) a +0 leather armour a +0 hand axe (2, -13, D:9) a +0 dagger (2, -5, D:9) a +0 plate armour a +0 short sword a +0 chain mail a +0 mace (9, -19, D:9) a +0 war axe (10, -19, D:9) a +0 war axe a +0 leather armour a +0 trident (14, 7, D:9) a +0 ring mail a +0 short sword (14, 8, D:9) a +0 hand axe a +0 ring mail (22, -29, D:9) a +0 shortbow 13 arrows (23, -31, D:9) 2 arrows (23, -18, D:9) 3 poisoned needles (24, 5, D:9) 3 arrows (29, -36, D:9) a +0 hand axe (29, -6, D:9) a +3 leather armour a +0 war axe (30, -6, D:9) a +0 falchion a +0 short sword (30, -4, D:9) a +0 mace (31, -7, D:9) a tomahawk (32, -8, D:9) a tomahawk (33, -11, D:9) a +0 hand axe a +0 club a +0 leather armour (33, -9, D:9) 2 tomahawks (35, -15, D:9) a +0 dagger (37, -24, D:9) a cursed +0 scale mail Level 10 of the Dungeon [Shop] Sustragih's Book Shop a manual of Crossbows (1545 gold) a book of Air (490 gold) a book of Callings (420 gold) a book of Battle (560 gold) a manual of Ice Magic (1545 gold) a book of Beasts (770 gold) a Grand Grimoire (1545 gold) a book of Flames (490 gold) a book of Unlife (910 gold) a book of Geomancy (490 gold) a book of the Tempests (980 gold) Sif Muna's Disquisition on Quantum Evil Rituals (742 gold) Spells Type Level a - Animate Skeleton Necromancy 1 b - Apportation Translocation 1 c - Shroud of Golubria Charms/Translocation 2 d - Blink Translocation 2 e - Simulacrum Ice/Necromancy 6 a book of Summonings (980 gold) (0, 0, D:10) a +0 scale mail (4, 5, D:10) 2 arrows (4, 8, D:10) an arrow (4, 12, D:10) a +0 shortbow 11 arrows (4, 42, D:10) a +0 whip a +0 leather armour a +0 hand axe a +0 hand axe a +0 chain mail (6, 2, D:10) a +0 helmet (7, 47, D:10) an uncursed staff of wizardry (11, 41, D:10) 13 stones (13, 7, D:10) a +0 blowgun (20, 30, D:10) a +0 shortbow (21, 6, D:10) a +0 shield Level 11 of the Dungeon (0, 0, D:11) a potion of lignification (1, 13, D:11) 5 large rocks (3, 33, D:11) a +0 chain mail a +0 club (4, 33, D:11) a +0 robe a +0 dagger (4, 41, D:11) a stone (5, 36, D:11) 11 stones a +0 mace a +0 scale mail (6, 49, D:11) a cursed -3 dagger a cursed +0 chain mail (6, 50, D:11) a +0 dagger a +0 ring mail a cursed -1 dagger a +0 robe (7, 50, D:11) a +0 war axe (18, 36, D:11) a +0 long sword of holy wrath (20, 10, D:11) 23 bolts (22, 7, D:11) a +0 giant club (23, 43, D:11) 4 steel tomahawks (25, 40, D:11) a +0 ring mail (29, 0, D:11) 20 stones (31, 12, D:11) a +0 flail (36, 50, D:11) a +0 leather armour (39, 18, D:11) 22 stones (39, 49, D:11) an uncursed staff of summoning (46, 50, D:11) a +0 giant club a cursed -3 giant club a +0 giant club a +0 giant spiked club (46, 51, D:11) a +0 giant spiked club a +0 giant club (47, 50, D:11) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 great mace (47, 51, D:11) a +0 whip a +0 robe a +0 giant club (48, -3, D:11) 20 stones (48, 34, D:11) a +0 mace (50, 1, D:11) 18 stones (50, 38, D:11) 18 sling bullets (51, 44, D:11) a +0 mace (53, -1, D:11) a large rock (54, -1, D:11) a large rock (56, -1, D:11) 3 large rocks (61, 49, D:11) a +0 falchion Level 12 of the Dungeon (0, 0, D:12) 19 bolts (3, -3, D:12) a +0 mace (4, -10, D:12) a +0 giant spiked club a +0 dire flail (4, -2, D:12) 7 arrows (5, -9, D:12) a large rock (13, 8, D:12) a large rock (14, 8, D:12) a large rock (18, 6, D:12) a javelin (21, -20, D:12) a +0 giant club a +0 giant club (25, -4, D:12) a +0 scale mail a +5 broad axe (26, -4, D:12) a +0 flail (27, -4, D:12) 4 javelins (28, -11, D:12) 16 stones (28, 1, D:12) a +0 dagger a +0 robe (29, -15, D:12) a large rock (29, 0, D:12) a +0 dagger a +0 mace (29, 1, D:12) a +0 mace (29, 12, D:12) a javelin (31, 12, D:12) a +0 battleaxe (33, -12, D:12) a +0 long sword (34, -12, D:12) 10 bolts a +0 club a +0 hand crossbow 8 stones (34, -11, D:12) a +0 whip a +0 dagger (34, -10, D:12) a bolt (35, -13, D:12) a +0 short sword a stone a +0 short sword (35, -12, D:12) 16 stones (35, -11, D:12) a stone a +0 club (36, -12, D:12) a bolt (44, -2, D:12) a throwing net (47, -20, D:12) 22 stones Level 13 of the Dungeon [Shop] Misesk's Antique Armour Shoppe a +0 scale mail (136 gold) the +3 salamander hide armour {+Rage rF++} (1530 gold) It greatly protects you from fire. It lets you go berserk. a +0 leather armour (68 gold) a +2 ring mail of cold resistance (714 gold) a +0 scale mail (136 gold) a scarf of spirit shield (306 gold) a +0 cloak (153 gold) the cursed +0 naga barding of Okawaru's Outrage {rC+ Str+2 Slay+2} (1584 gold) It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It has a curse placed upon it. a +0 plate armour (782 gold) a +0 robe (23 gold) a +0 plate armour (782 gold) (0, 0, D:13) an arrow (1, 0, D:13) a cursed +0 longbow 7 arrows (2, -7, D:13) a scroll of torment (2, -4, D:13) the +2 helmet "Keimoino" {rElec} It insulates you from electricity. (2, -2, D:13) 4 arrows (2, -1, D:13) a +3 shortbow 25 arrows (2, 0, D:13) a +0 shortbow 11 arrows (2, 1, D:13) a +0 shortbow 21 arrows (2, 5, D:13) an arrow (2, 6, D:13) an arrow (3, 4, D:13) 23 stones (4, 8, D:13) an arrow (5, 10, D:13) a +0 longbow a +0 robe 22 arrows (7, -9, D:13) a +0 dagger a +0 robe a +0 whip a +0 whip a +0 mace a +0 chain mail (8, -9, D:13) a +0 flail (17, -11, D:13) a +2 buckler (28, -10, D:13) a +2 rapier of protection a +0 ring mail (29, 16, D:13) a +0 short sword a +0 cloak (31, -10, D:13) a +0 hunting sling (38, 23, D:13) a +0 falchion a +1 falchion of draining a +0 leather armour (39, 23, D:13) a +0 hand axe (40, 23, D:13) a +0 dagger a +0 robe (42, -3, D:13) a +0 shortbow 15 arrows (43, -5, D:13) an arrow (43, -3, D:13) a +4 shortbow of flaming (45, 16, D:13) a scroll of random uselessness (50, 27, D:13) a +0 club (50, 34, D:13) 27 bolts (51, 1, D:13) an arrow (51, 27, D:13) a +0 flail a +2 plate armour of magic resistance (52, 25, D:13) a +0 flail (53, 0, D:13) a +0 shortbow 13 arrows (53, 25, D:13) a +0 dagger a +0 robe 10 stones (53, 26, D:13) a +0 dagger a +0 robe (54, 15, D:13) a +0 leather armour (59, 15, D:13) 16 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 cloak (4, 32, Lair:1) 20 arrows (15, 14, Lair:1) a potion of heal wounds (15, 16, Lair:1) a ration (16, 15, Lair:1) a potion of brilliance (29, -14, Lair:1) a cursed -1 dagger (36, 2, Lair:1) an uncursed staff of conjuration (38, -12, Lair:1) 19 poisoned needles (41, 25, Lair:1) a scroll of random uselessness (41, 26, Lair:1) a scroll of torment Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail (8, 18, Lair:2) a +0 dagger of venom a +2 robe of cold resistance (9, -9, Lair:2) a +1 scimitar of holy wrath (15, 20, Lair:2) 22 stones (19, 15, Lair:2) a +0 robe (31, 19, Lair:2) a cursed -1 dagger (32, 5, Lair:2) 14 sling bullets (36, -1, Lair:2) a +0 scale mail (39, 14, Lair:2) 13 stones (44, 16, Lair:2) a scroll of immolation Level 3 of the Lair of Beasts (0, 0, Lair:3) 3 potions of degeneration (0, 14, Lair:3) an uncursed ring of flight (3, -14, Lair:3) 12 poisoned needles (3, 23, Lair:3) a +0 leather armour (6, -11, Lair:3) 20 arrows (12, -18, Lair:3) a +0 chain mail (16, -2, Lair:3) 12 stones (17, 23, Lair:3) a +0 ring mail (25, 17, Lair:3) a +0 trident (28, 33, Lair:3) a +0 lajatang of speed (29, 8, Lair:3) a book of Debilitation (29, 18, Lair:3) 11 bolts (29, 24, Lair:3) 26 sling bullets (29, 33, Lair:3) 12 sling bullets (31, 8, Lair:3) 13 poisoned needles (38, 16, Lair:3) 14 stones (49, -4, Lair:3) 21 poisoned needles (52, 13, Lair:3) a +0 long sword Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 dagger (6, -12, Lair:4) 15 stones (14, -10, Lair:4) 21 javelins a cursed +0 chain mail (15, 19, Lair:4) a +0 buckler (21, -26, Lair:4) a potion of lignification (22, -14, Lair:4) 24 stones (29, 8, Lair:4) a scroll of random uselessness (29, 22, Lair:4) a +0 scale mail (35, 15, Lair:4) 7 tomahawks (36, -20, Lair:4) a +0 war axe (38, 21, Lair:4) 19 poisoned needles Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 ring mail (2, -51, Lair:5) a sack of spiders (2, -49, Lair:5) a +2 plate armour of cold resistance (2, -47, Lair:5) 14 gold pieces (4, -50, Lair:5) a book of the Sky (4, -48, Lair:5) 11 gold pieces (5, -51, Lair:5) a scroll of identify (5, -49, Lair:5) 18 gold pieces (5, -47, Lair:5) 14 gold pieces (6, -48, Lair:5) a +0 leather armour (10, -40, Lair:5) 2 chunks of flesh a blink frog skeleton (10, -14, Lair:5) the +5 shortbow of Flawed Execution {freeze, *Contam +Fly Dex+5 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It lets you see invisible. It lets you fly. It causes magical contamination when unequipped. (13, -39, Lair:5) a +0 robe (18, -4, Lair:5) 13 bolts (27, -13, Lair:5) 19 stones (38, -14, Lair:5) a +0 chain mail