Peloso Level 1 of the Dungeon (1, -14, D:1) 7 datura-tipped darts (10, -8, D:1) a +0 hand axe (11, 6, D:1) a +0 leather armour (12, -26, D:1) a +0 club (13, -7, D:1) a +0 dagger (17, -8, D:1) a +0 club a +0 club (19, 5, D:1) a cursed -1 dagger a goblin corpse (skeletalised by now) (20, -17, D:1) 6 boomerangs (30, -32, D:1) a +0 short sword (32, -15, D:1) a +0 club (35, 3, D:1) a +0 club a goblin corpse (skeletalised by now) (39, -11, D:1) a +0 ring mail (41, -18, D:1) a +0 whip (41, -9, D:1) 15 stones (43, -17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a stone (1, 0, D:2) a stone (4, 0, D:2) a kobold corpse (18, 0, D:2) a bat corpse Level 4 of the Dungeon (0, 0, D:4) the +3 quarterstaff "Arcanum" {crush, rElec rPois rN+ MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (3, 0, D:4) a +0 hand axe a jackal corpse a jackal corpse (7, 0, D:4) a scroll of identify (10, -3, D:4) a scroll of identify (13, -1, D:4) a potion of magic (21, 1, D:4) a +0 club (21, 2, D:4) a hound corpse (28, -1, D:4) a scroll of identify (34, -4, D:4) a scroll of identify