Peloso Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (12, 27, D:1) a +0 short sword (13, -1, D:1) a +0 dagger (17, 34, D:1) a +0 ring mail (23, 12, D:1) 15 stones (27, 11, D:1) a +0 flail a +0 club (30, 39, D:1) 27 sling bullets (34, 24, D:1) a +0 robe (52, 34, D:1) a +0 short sword (53, 0, D:1) a +0 club (54, 34, D:1) a stone (55, -1, D:1) a +0 dagger (55, 34, D:1) a stone (57, 34, D:1) a stone (58, 34, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (11, 26, D:2) a +0 whip (12, 3, D:2) a +0 robe (19, 37, D:2) a +0 scale mail (21, 2, D:2) a +0 club a +0 leather armour a +0 mace a +0 leather armour a cursed -2 flail (26, 29, D:2) a stone (31, 29, D:2) a stone (32, 13, D:2) a +0 dagger (33, 29, D:2) a stone (37, 32, D:2) a +0 dagger (41, 25, D:2) 20 bolts (44, 3, D:2) a +0 dagger (45, 9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, -5, D:3) a +0 hunting sling 17 stones (8, -4, D:3) a stone (8, 8, D:3) a +0 falchion a +0 leather armour (9, 7, D:3) a +0 flail a +0 ring mail (16, 41, D:3) a +0 mace of distortion (17, -6, D:3) a +0 scythe a +0 robe (20, 24, D:3) a +0 dagger (21, 24, D:3) a +0 falchion a +0 animal skin a +0 helmet a cursed -2 club a +2 dagger of electrocution a +0 dagger a stone (21, 25, D:3) a +0 dagger 3 stones a +0 club (22, 24, D:3) a +0 club a +0 dagger (22, 25, D:3) a cursed -1 dagger a +0 club a +0 club (26, 12, D:3) a +0 dagger (27, 20, D:3) a +0 club a stone (28, 17, D:3) a stone (28, 18, D:3) a stone (28, 20, D:3) a +0 short sword (29, 16, D:3) a stone (31, 2, D:3) 26 bolts (36, 11, D:3) 17 bolts (37, -3, D:3) 6 arrows (39, 3, D:3) 20 stones (45, 2, D:3) a +0 robe Level 4 of the Dungeon [Shop] Hup Esab's Antique Weapon Shoppe the +6 morningstar "Newtslayer" {venom, rN+ Str-2 SInv} (920 gold) It poisons the flesh of those it strikes. It affects your strength (-2). It protects you from negative energy. It lets you see invisible. a +6 shortbow of velocity (730 gold) a +0 great mace (130 gold) a cursed +0 hand axe (2 gold) a +0 club (20 gold) a +0 giant spiked club (38 gold) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (1726 gold) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. a +0 halberd (80 gold) a +0 trident (70 gold) a cursed -2 quarterstaff (2 gold) (0, 0, D:4) a +0 leather armour (12, 30, D:4) a +0 dagger (14, 28, D:4) a +0 scale mail a +0 hand axe (17, 35, D:4) a +0 long sword (18, 33, D:4) a +0 flail (30, 37, D:4) 16 sling bullets (32, 40, D:4) 13 stones (32, 47, D:4) a +0 war axe Level 5 of the Dungeon (0, 0, D:5) a +0 helmet (1, 25, D:5) a cursed -3 club a +0 scale mail a +0 club (1, 26, D:5) a +0 flail a +0 hand axe a +0 ring mail (5, 4, D:5) a +0 falchion (6, 0, D:5) a +0 hand axe (6, 2, D:5) a +0 trident (18, 25, D:5) 24 stones (18, 32, D:5) a +0 ring mail (20, 3, D:5) a +0 hand axe (22, 5, D:5) a +0 long sword a +0 giant club (27, 25, D:5) a +0 robe (31, 24, D:5) a +0 spear (31, 26, D:5) a +0 whip (33, -6, D:5) a +0 scale mail (33, 17, D:5) a +0 leather armour (33, 18, D:5) 19 arrows (33, 28, D:5) 15 sling bullets (35, 29, D:5) a +0 war axe (37, 25, D:5) a +0 hunting sling of freezing (40, 17, D:5) 27 stones (41, 1, D:5) a +0 short sword a +0 ring mail a +0 mace a +0 chain mail a +0 dagger a +0 robe a +0 giant spiked club a +0 dagger a +0 robe (42, 1, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (3, 20, D:6) 28 stones (6, 26, D:6) a +0 halberd a throwing net (6, 28, D:6) a +0 whip a +0 halberd (14, 7, D:6) 17 stones (22, 8, D:6) 22 sling bullets (27, 32, D:6) a +0 trident (31, 13, D:6) a cursed +0 dagger a +0 robe (31, 39, D:6) a +0 leather armour a +0 ring mail a +0 club a +0 whip (31, 40, D:6) a +0 leather armour a +0 mace a +0 club (33, 58, D:6) an arrow (34, 58, D:6) an arrow (37, 58, D:6) a +0 shortbow 5 arrows (38, 23, D:6) a +0 whip a +0 ring mail a +0 club (38, 24, D:6) a +0 flail 3 boomerangs a +0 leather armour (40, 16, D:6) a +0 ring mail (45, 49, D:6) a +2 quarterstaff of chaos a +0 cloak (48, 25, D:6) Sif Muna's Incunabulum of Transmutation Spells Type Level Known a - Beastly Appendage Transmutation 1 no (48, 48, D:6) a +0 mace (49, 19, D:6) a +0 dagger a cursed +0 robe (49, 25, D:6) a +0 dagger (unseen) Level 7 of the Dungeon (0, 0, D:7) 14 sling bullets (4, 1, D:7) a +0 robe (8, 28, D:7) 7 boomerangs (9, 16, D:7) 16 arrows (9, 22, D:7) 18 arrows (17, -20, D:7) a +0 short sword (17, -19, D:7) a +0 hand axe a stone (18, -27, D:7) a stone (18, -23, D:7) 3 stones (18, -22, D:7) a +0 short sword (18, -20, D:7) a stone a +0 short sword (18, -19, D:7) a +0 dagger a stone (18, -18, D:7) a +0 flail 2 stones (20, -1, D:7) a +0 robe (24, -18, D:7) a +0 dagger (30, -23, D:7) a +0 dagger a +0 robe (31, -25, D:7) a +0 mace a +0 leather armour (32, -27, D:7) 23 stones (32, -26, D:7) a -3 ring of evasion (32, -23, D:7) a +0 hand axe a +0 plate armour (33, -25, D:7) a +0 leather armour (33, -11, D:7) 11 stones (37, 1, D:7) 18 bolts (38, -31, D:7) 16 stones (45, 27, D:7) a +0 leather armour (56, -32, D:7) a +0 falchion a +0 robe (56, -11, D:7) 28 bolts (57, -31, D:7) a cursed +0 mace a +0 robe (57, -30, D:7) a cursed +1 flail of crushing a +0 robe (57, 13, D:7) a +0 ring mail (60, 23, D:7) a +1 mace of protection a +0 leather armour of poison resistance (61, 23, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) 25 bolts (4, -2, D:8) 8 sling bullets (8, -8, D:8) a curare-tipped dart (10, -7, D:8) a curare-tipped dart (12, -9, D:8) 3 curare-tipped darts (12, -8, D:8) a +0 giant club (16, -13, D:8) a curare-tipped dart (21, -17, D:8) a +0 club (21, -16, D:8) a +0 whip a +0 leather armour (22, -16, D:8) a +0 dagger a +0 robe (22, -15, D:8) a +0 short sword (23, -28, D:8) a +0 hunting sling (23, 4, D:8) 11 arrows (27, -27, D:8) a +0 helmet (29, 5, D:8) 21 stones (30, 5, D:8) a +0 quarterstaff (33, -27, D:8) a +0 falchion (35, -27, D:8) a throwing net (36, -26, D:8) 2 throwing nets (38, -28, D:8) a cursed -3 spear (39, -27, D:8) a +0 flail (39, -17, D:8) a +0 mace (39, 0, D:8) a +0 club (40, -28, D:8) a +0 halberd of venom (40, -27, D:8) a +0 whip (42, -15, D:8) a +0 battleaxe (58, -10, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 mace (0, 12, D:9) a +0 robe a cursed +0 spear (1, 0, D:9) a +0 battleaxe a +0 chain mail (1, 10, D:9) a +0 robe a +0 falchion (1, 11, D:9) a +0 robe a cursed +0 falchion (1, 12, D:9) a cursed -1 robe a cursed +1 battleaxe (7, 3, D:9) a +0 club (12, 7, D:9) a +0 robe a +0 mace a +0 plate armour a +0 hand axe a +0 morningstar a +0 leather armour (22, -27, D:9) a +0 ring mail (24, 13, D:9) 13 arrows a +0 shortbow (28, -10, D:9) a +0 hunting sling (29, -11, D:9) the ring of Xefu {Int+5 Dex+3} [ring of dexterity] It affects your intelligence (+5). It affects your dexterity (+3). (29, -5, D:9) a +2 leather armour of magic resistance (31, -6, D:9) 6 gold pieces (33, -12, D:9) a potion of might (37, -15, D:9) a +0 scale mail a cursed +0 great sword a +0 robe a cursed +0 robe (37, -14, D:9) a +3 hand axe of freezing a +0 robe of magic resistance a cursed +3 short sword of freezing a cursed -2 robe a +2 flail a +0 leather armour (42, 10, D:9) a +2 robe of fire resistance (43, 9, D:9) a cursed +5 scimitar (48, -15, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 robe (0, 17, D:10) the +2 chain mail of the Final Lies {Dex+4} It affects your dexterity (+4). (4, 8, D:10) a cursed +0 scale mail (8, 32, D:10) a +0 leather armour (9, 33, D:10) an arrow (10, 32, D:10) an arrow (11, 15, D:10) a +0 dagger a +0 trident a +0 plate armour (14, 32, D:10) a +0 shortbow 31 arrows (17, 32, D:10) an arrow (19, -1, D:10) 7 sling bullets (24, 13, D:10) 23 stones (30, -5, D:10) a +0 leather armour (43, -3, D:10) a +0 flail (45, 21, D:10) a +0 short sword (46, 21, D:10) a stone a +0 dagger (46, 22, D:10) 4 stones a +0 dagger a +0 club (46, 28, D:10) 2 stones (47, 20, D:10) 2 stones (47, 21, D:10) a stone a +0 whip (48, 4, D:10) a +0 halberd (49, 4, D:10) a +2 halberd of protection (50, 4, D:10) a +0 spear (53, 26, D:10) an arrow (54, 8, D:10) a +0 shortbow 7 arrows (54, 11, D:10) an arrow (54, 13, D:10) an arrow (54, 14, D:10) an arrow (54, 15, D:10) an arrow (54, 19, D:10) a +0 shortbow 25 arrows Level 11 of the Dungeon [Shop] Deutzuz's Weapon Shoppe a +4 fustibalus (518 gold) 14 stones (19 gold) a +0 halberd (56 gold) a +0 broad axe (56 gold) a +0 scimitar (56 gold) a +0 arbalest (63 gold) a +0 mace (42 gold) the +11 great mace of Moderation {freeze, *Noise rElec Stlth+} (1120 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It may make noises in combat. It makes you more stealthy. a +2 glaive of freezing (331 gold) a +1 flail of draining (186 gold) 13 stones (18 gold) a +0 short sword (42 gold) a +0 arbalest (63 gold) (0, 0, D:11) a +0 short sword 5 stones (1, 4, D:11) a +2 short sword of holy wrath (1, 5, D:11) a +0 club (1, 6, D:11) a +0 short sword (2, -8, D:11) a +0 ring mail (2, -4, D:11) a +0 dagger (2, 17, D:11) a +0 dagger (3, -14, D:11) a +3 dagger of chaos a +0 robe (12, -18, D:11) 20 arrows (18, -5, D:11) a +0 dagger (21, -6, D:11) a +0 mace a +0 ring mail (22, -6, D:11) a +0 battleaxe a +0 plate armour a +2 flail of protection a +0 leather armour a +0 war axe (24, -16, D:11) a +0 club (24, -6, D:11) a +0 leather armour a +0 dagger (25, -16, D:11) a +0 robe a +0 dagger (25, -6, D:11) a +0 club (26, -16, D:11) a +2 flail of draining (26, -15, D:11) a +0 chain mail (26, -7, D:11) a +0 ring mail a +0 whip (27, -6, D:11) a +1 scimitar of distortion a +0 plate armour a +0 dagger (32, 3, D:11) a +0 flail a +0 scale mail (33, -2, D:11) a +2 falchion of holy wrath (35, -19, D:11) an uncursed staff of wizardry (39, -21, D:11) a cursed -3 dagger a +1 robe of fire resistance (43, -26, D:11) 19 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (15, -2, Lair:1) a +0 plate armour (27, -1, Lair:1) a +0 plate armour (41, -6, Lair:1) a +0 trident (43, 33, Lair:1) a +0 quarterstaff of draining (50, 24, Lair:1) the cursed +0 robe of the Learner {+Inv} It lets you turn invisible. It has a curse placed upon it. (56, 13, Lair:1) 11 arrows (56, 27, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (0, 9, Lair:2) a +0 plate armour (1, -1, Lair:2) 5 gold pieces (4, 7, Lair:2) a +0 cloak (6, -13, Lair:2) a +0 long sword (unseen) (6, -12, Lair:2) a +0 mace (still there?) a cursed -1 hand axe (still there?) a +0 robe (still there?) a naga corpse (still there?) (6, -11, Lair:2) a +1 battleaxe of chopping a naga corpse (7, -12, Lair:2) a +0 dire flail a +0 battleaxe of chopping a +0 robe a naga corpse (8, -32, Lair:2) a cursed +0 leather armour (9, 1, Lair:2) a scroll of amnesia (9, 7, Lair:2) a porcupine corpse (skeletalised by now) (11, 10, Lair:2) a crocodile corpse (skeletalised by now) (13, 7, Lair:2) a wand of random effects (30) (14, -2, Lair:2) a spiny frog corpse (skeletalised by now) (16, 21, Lair:2) 14 gold pieces (17, -5, Lair:2) 11 arrows (19, -11, Lair:2) 21 stones (22, -8, Lair:2) 16 gold pieces (34, 0, Lair:2) a cursed +0 plate armour (37, -8, Lair:2) a scroll of enchant armour