Peloso Level 1 of the Dungeon (0, 0, D:1) 9 poisoned darts (1, 6, D:1) a +0 club (3, -20, D:1) a +0 dagger (4, -25, D:1) 27 stones (5, -11, D:1) 23 sling bullets (16, -8, D:1) a +0 leather armour (21, -8, D:1) a stone (22, -8, D:1) a stone (22, -6, D:1) a +0 dagger (23, -8, D:1) a stone (24, -10, D:1) a +0 leather armour (24, -8, D:1) a stone (25, -9, D:1) a stone a +0 ring mail (27, -9, D:1) a +0 club (29, -24, D:1) a cursed -2 whip (30, -21, D:1) a +0 whip (32, -27, D:1) a cursed -3 dagger a +0 dagger a +0 dagger (39, -5, D:1) 17 stones (43, -24, D:1) a +0 pair of gloves (46, -19, D:1) a +0 club (48, -32, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 flail a +0 flail (4, 9, D:2) a +0 whip (14, 0, D:2) a +0 dagger (16, 10, D:2) a +0 quarterstaff (26, 15, D:2) a +0 mace (27, 24, D:2) 18 stones (27, 30, D:2) 16 stones (29, 21, D:2) a +0 rapier (31, 31, D:2) a +0 club a +3 dagger a +0 robe a +0 hand axe (36, 1, D:2) 16 stones (45, -11, D:2) 14 stones (48, -9, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 hand axe of Foolhardiness {holy, *Slow rN++ Str-5 Dex+3} (4810 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-5). It affects your dexterity (+3). It greatly protects you from negative energy. It may slow you when you take damage. the amulet of Knowledge {+Rage rF+} (5400 gold) [amulet of rage] It protects you from fire. It lets you go berserk. the +1 ring mail of Fuvean {rElec rCorr MP+9} (4750 gold) It insulates you from electricity. It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. the +4 spear of Regicide {flame, rPois Stlth+} (3940 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It makes you more stealthy. (0, 0, D:3) a +1 scythe of protection a +0 robe (8, 14, D:3) a +0 dagger (13, 1, D:3) 19 stones (15, 0, D:3) a +0 short sword (17, -4, D:3) a cursed -2 dagger (33, 12, D:3) a +0 dagger of freezing (35, 10, D:3) a +0 club (50, 8, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 whip a +0 leather armour (4, -18, D:4) an uncursed ring of see invisible (16, -17, D:4) 4 gold pieces (17, -16, D:4) a Young Poisoner's Handbook (18, -15, D:4) 12 gold pieces (29, 19, D:4) a potion of curing (31, 19, D:4) a ration (40, -24, D:4) a +0 war axe (53, 7, D:4) a +0 mace Level 5 of the Dungeon [Shop] Itaoh's Antique Weapon Shoppe a +0 dagger (62 gold) the +6 demon whip of Zashum {pain, rElec rPois Int+3 Dex+4} (3106 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. a +0 club (31 gold) a +0 dagger (62 gold) the +2 hunting sling of Naroab {velocity, rElec MR- Int+3} (877 gold) Any stone fired from it inflicts extra damage. It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. a +2 mace of protection (483 gold) the +5 arbalest of the Sneaky Stars {elec, rElec rN+ Int+3 Dex-2} (1751 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). It affects your dexterity (-2). It insulates you from electricity. It protects you from negative energy. a +0 mace (93 gold) (0, 0, D:5) a +0 hunting sling (13, 14, D:5) a +0 pair of gloves (19, 20, D:5) a +0 long sword (31, -6, D:5) a +0 shortbow 23 arrows (31, 29, D:5) a +0 leather armour (33, 6, D:5) 21 stones (34, -3, D:5) a +0 shortbow 6 arrows (34, -2, D:5) an arrow (35, -2, D:5) an arrow (38, 10, D:5) a +0 robe (40, 16, D:5) a +0 dagger (40, 17, D:5) a +0 leather armour a +0 mace (43, -17, D:5) 3 large rocks (47, -11, D:5) 23 stones (48, 15, D:5) a +0 falchion (51, -1, D:5) a +0 club (57, -10, D:5) a +0 hand axe (60, 16, D:5) a +0 giant spiked club Level 6 of the Dungeon (2, -16, D:6) a +2 flail of distortion a +3 ring mail of positive energy (2, -12, D:6) a potion of degeneration (2, -1, D:6) a +0 long sword (11, -15, D:6) 19 poisoned darts (12, -13, D:6) a +0 flail (13, 14, D:6) a +0 dagger (19, -20, D:6) a +0 rapier (22, -17, D:6) a +0 leather armour (26, -17, D:6) a stone (28, -21, D:6) a +0 whip 2 poisoned darts (28, -20, D:6) a +0 dagger a stone (29, -22, D:6) a +0 club (29, 11, D:6) a +0 club (30, -24, D:6) 2 stones (30, -15, D:6) a +0 club a +0 club a +0 robe (31, -15, D:6) a +0 halberd (32, -15, D:6) 2 throwing nets a +0 whip a +0 giant spiked club (34, -13, D:6) a +0 spear (35, -24, D:6) a +0 short sword 3 stones (36, -24, D:6) a +0 dagger (39, -10, D:6) a +0 cloak (39, -1, D:6) a +0 hand axe (41, 13, D:6) 31 arrows (41, 17, D:6) 14 bolts (43, 20, D:6) a +0 pair of gloves (44, -16, D:6) a +0 dagger (44, 5, D:6) 9 stones (45, -9, D:6) a +0 giant club (48, 8, D:6) a +0 spear (55, -1, D:6) a +0 giant spiked club Level 7 of the Dungeon [Shop] Fukuvoci's Antique Weapon Emporium a +0 whip (55 gold) a +0 flail (77 gold) a +0 shortbow of freezing (162 gold) a +0 rapier (88 gold) a +0 dagger (44 gold) a +0 hand axe of freezing (162 gold) a +0 club (22 gold) a +1 trident of venom (246 gold) a +0 club (22 gold) a +0 falchion (66 gold) the +3 shortbow of the Extremes {venom, Str-4 Int+4 Stlth+} (624 gold) It poisons the ammo it fires. It affects your strength (-4). It affects your intelligence (+4). It makes you more stealthy. (3, 3, D:7) a +0 halberd (4, 5, D:7) a +0 trident (6, 4, D:7) a +0 robe a +5 spear (7, 3, D:7) a +0 robe a +4 dire flail a +0 robe a cursed +1 short sword (16, 11, D:7) 24 stones (21, 25, D:7) a +2 whip of freezing a +0 robe (22, 19, D:7) 9 stones (25, 27, D:7) a cursed +0 chain mail (35, 24, D:7) a +0 ring mail a +0 war axe (36, 24, D:7) a +0 dagger a +0 robe (44, 30, D:7) 14 stones Level 8 of the Dungeon (10, -18, D:8) an arrow (10, -16, D:8) 4 arrows a cursed -1 shortbow (10, -12, D:8) an arrow (11, -35, D:8) a scroll of immolation (11, -16, D:8) a +0 spear (11, -15, D:8) an arrow (12, -32, D:8) a scroll of vulnerability (12, -14, D:8) an arrow (12, -13, D:8) a +0 spear (12, -12, D:8) a +0 spear (13, -12, D:8) a +0 spear (16, -39, D:8) 17 stones (17, -12, D:8) 2 arrows (18, -41, D:8) a +0 whip (29, -21, D:8) a cursed +0 scale mail (36, -38, D:8) a +0 cloak (41, -13, D:8) a +0 war axe the +1 leather armour "Xuvviop" {rF- Str+3 Int+3 Dex+4} It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+4). It makes you vulnerable to fire. (43, -30, D:8) a cursed +0 robe a +0 dagger (44, -30, D:8) a +0 flail (45, -31, D:8) 3 boomerangs a +0 giant club (45, -30, D:8) a +0 trident (50, -33, D:8) a +0 giant club (50, -10, D:8) a +0 leather armour (51, -33, D:8) a scroll of random uselessness Level 9 of the Dungeon (7, -28, D:9) 12 sling bullets (11, -16, D:9) a stone (12, -17, D:9) a stone (12, -12, D:9) a potion of lignification (14, -22, D:9) a +0 chain mail (15, -22, D:9) a +0 robe (16, 10, D:9) a +0 spear (17, -29, D:9) a stone an arrow (17, -24, D:9) 25 stones a +0 leather armour (17, -22, D:9) a stone (17, 10, D:9) a +0 spear (17, 11, D:9) a +0 flail (18, -39, D:9) a +0 spear (18, -23, D:9) a cursed -3 dagger a +0 leather armour a +0 short sword a +0 leather armour a cursed -2 shortbow 25 arrows a +0 hand axe a +0 leather armour (18, 11, D:9) a +0 spear (19, -24, D:9) a +1 quarterstaff of protection (24, -14, D:9) a +0 short sword (24, -13, D:9) a -2 halberd a +0 animal skin (24, -12, D:9) a stone (25, -35, D:9) a +0 spear (25, -15, D:9) a +0 spear (25, -11, D:9) a +0 short sword (28, -19, D:9) a stone (31, -17, D:9) a +0 spear (33, -19, D:9) a +0 whip (34, -19, D:9) a +0 flail (34, -18, D:9) a +0 whip (35, -17, D:9) a stone (37, -26, D:9) a +0 giant club a throwing net (37, -18, D:9) a stone (37, -16, D:9) a stone (38, -17, D:9) a stone a poisoned dart (40, -14, D:9) a stone (40, -11, D:9) a +0 dagger 6 poisoned darts (41, -14, D:9) a +4 short sword 2 poisoned darts (42, -12, D:9) a stone (42, -11, D:9) a poisoned dart (58, -42, D:9) 4 atropa-tipped darts Level 10 of the Dungeon (2, 14, D:10) a +0 ring mail (3, 1, D:10) a potion of lignification (23, 10, D:10) a +0 giant club (27, 22, D:10) a +0 ring mail (30, 1, D:10) a +0 spear (32, -2, D:10) a cursed +0 hand axe a +0 scale mail (33, 17, D:10) an arrow (35, 14, D:10) 10 arrows a +0 shortbow (36, 12, D:10) an arrow (37, 11, D:10) an arrow (46, 8, D:10) 20 poisoned darts Level 11 of the Dungeon [Shop] Jerphuis's Weapon Boutique a +0 longbow (63 gold) a +4 quarterstaff of protection (375 gold) a +1 broad axe of draining (198 gold) a +1 flail of protection (156 gold) 24 sling bullets (168 gold) a +0 falchion (42 gold) the +6 hand axe "Bantugh" {chop, +Fly Int-5 Dex+4} (581 gold) It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+4). It lets you fly. [Shop] Veppiut's Food Boutique a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) [Shop] Tesosa's Assorted Antiques a scroll of enchant armour (240 gold) a scroll of vulnerability (240 gold) a wand of iceblast (6) (320 gold) a +0 chain mail (144 gold) the cursed +0 robe "Xaysy" {-Cast rElec MP+9} (755 gold) It insulates you from electricity. It affects your magic capacity (+9). It prevents spellcasting. It has a curse placed upon it. a box of beasts (640 gold) a +0 scale mail (128 gold) a +0 scale mail (128 gold) an uncursed ring of protection from cold (800 gold) a +0 fustibalus (480 gold) [Shop] Tixel's Armour Shoppe the +1 leather armour "Ededuom" {rElec Int+3 Dex+2} (378 gold) It affects your intelligence (+3). It affects your dexterity (+2). It insulates you from electricity. a cursed +0 plate armour (240 gold) a +0 robe (8 gold) a +0 robe (8 gold) the +5 ring mail of Articulation {rPois rF- Int+9} (625 gold) It affects your intelligence (+9). It makes you vulnerable to fire. It protects you from poison. a +4 plate armour of cold resistance (600 gold) a +3 ring mail of magic resistance (312 gold) a +3 leather armour (228 gold) a +0 chain mail (54 gold) a cursed +0 ring mail (12 gold) a +0 chain mail (54 gold) a +0 chain mail (54 gold) [Shop] Tuvebbidgh's Antique Armour Boutique a +0 ring mail of fire resistance (341 gold) a cursed +0 ring mail (31 gold) the +3 leather armour "Ygappex" {rN+} (874 gold) It protects you from negative energy. a scarf of spirit shield (279 gold) a +0 ring mail (124 gold) a cursed +0 robe (3 gold) a +0 leather armour (62 gold) (0, 0, D:11) a +2 falchion of protection (3, -2, D:11) a +0 leather armour (7, 14, D:11) a large rock (7, 21, D:11) 4 large rocks (7, 28, D:11) a +0 hand axe a +0 scale mail (8, 23, D:11) a +0 giant club a +0 giant spiked club (9, 29, D:11) a +0 dagger a +0 robe (10, -3, D:11) 8 stones (10, 29, D:11) a +0 hand axe a +0 scale mail a +0 dagger a +0 robe (14, -2, D:11) a +0 chain mail a +0 mace (15, 11, D:11) a +0 glaive a +0 plate armour (15, 22, D:11) a +0 trident a +0 ring mail (16, 11, D:11) a +0 club (16, 23, D:11) a +0 shortbow 22 arrows (16, 24, D:11) a +0 dagger a +0 scale mail a +0 scimitar a +0 plate armour a +0 giant club a +0 giant club a +0 shortbow 8 arrows (17, 13, D:11) a +3 glaive of protection (17, 25, D:11) a +0 dagger (18, 11, D:11) a +1 shortbow of velocity (18, 26, D:11) a cursed -1 club a +0 scale mail (22, -3, D:11) 14 arrows (25, -10, D:11) a potion of degeneration (27, 11, D:11) a +0 dagger a +0 robe (30, 0, D:11) 16 stones (30, 15, D:11) a +0 short sword a +0 chain mail (31, 15, D:11) a +0 mace (32, 5, D:11) a +0 robe (32, 16, D:11) a +0 whip a +0 leather armour (32, 17, D:11) a +1 vampiric war axe (43, 4, D:11) a +0 robe (47, -9, D:11) a +0 giant spiked club (49, -14, D:11) a +0 shield (50, 17, D:11) 15 sling bullets (51, -5, D:11) a +0 ring mail of fire resistance Level 12 of the Dungeon (2, -6, D:12) a +0 dagger a +0 robe (2, -4, D:12) a cursed -2 club a +0 leather armour (2, -3, D:12) a cursed -1 whip a cursed +0 chain mail (9, -11, D:12) a +0 quarterstaff (10, 15, D:12) a +0 scale mail (15, -26, D:12) a +0 short sword a +0 flail a +0 leather armour a +0 dagger a +2 robe of fire resistance (15, -25, D:12) a +0 battleaxe a +0 chain mail a +0 flail 5 boomerangs (16, -25, D:12) a +0 dagger a +0 robe (17, 11, D:12) a +0 flail (21, 13, D:12) a +0 dagger (33, -16, D:12) a +0 short sword (36, -14, D:12) a +0 long sword a +0 scale mail (36, 15, D:12) a cursed -3 giant club (39, 4, D:12) a +3 spear a +0 robe (39, 5, D:12) a cursed +5 battleaxe a +0 robe a +0 dagger a +0 robe (43, -14, D:12) a +0 robe (45, 1, D:12) a +0 quarterstaff (50, -19, D:12) a +3 dagger of chaos a +2 robe of positive energy (57, 12, D:12) a cursed -3 giant spiked club (57, 20, D:12) a +0 quarterstaff of speed Level 13 of the Dungeon (0, 0, D:13) 15 arrows (9, 0, D:13) a +0 troll leather armour (9, 14, D:13) 3 large rocks (13, 8, D:13) a scroll of immolation (15, 10, D:13) a +0 short sword of speed a +0 ring mail (24, 13, D:13) a scroll of immolation Level 1 of the Lair of Beasts (0, 0, Lair:1) a potion of experience (1, -4, Lair:1) the +3 quarterstaff of Malaise {crush, rN+++ MR++} It inflicts extra damage upon your enemies. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (1, -2, Lair:1) a +4 ring of dexterity (1, -1, Lair:1) a scroll of enchant armour (1, 2, Lair:1) a manual of Armour (2, -2, Lair:1) an uncursed ring of ice (2, -1, Lair:1) 2 scrolls of enchant weapon (2, 0, Lair:1) 3 potions of ambrosia (2, 2, Lair:1) a manual of Armour (3, -2, Lair:1) an uncursed ring of wizardry (4, -18, Lair:1) a +0 chain mail (6, 2, Lair:1) a manual of Ice Magic (22, -30, Lair:1) a +0 war axe (27, -31, Lair:1) 12 arrows (31, -31, Lair:1) the +4 flail of Zaowaq {distort, -Tele rElec rF+ MR+++} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (31, 2, Lair:1) a +2 dagger of venom a +0 robe (36, -14, Lair:1) 14 bolts (37, -1, Lair:1) 20 stones (47, -22, Lair:1) 11 sling bullets (49, -25, Lair:1) a +2 rapier of protection (51, -31, Lair:1) an uncursed staff of cold a +1 robe of cold resistance (65, -26, Lair:1) 13 bolts Level 2 of the Lair of Beasts (0, 0, Lair:2) a +2 hand axe of venom (1, 14, Lair:2) a -2 long sword (3, -18, Lair:2) 23 stones (6, 14, Lair:2) 19 stones (9, 27, Lair:2) 3 javelins (14, -4, Lair:2) 2 potions of degeneration (22, 5, Lair:2) 19 stones (25, -6, Lair:2) a +0 chain mail (53, 35, Lair:2) a +0 spear Level 3 of the Lair of Beasts (0, 7, Lair:3) a +0 centaur barding (27, 35, Lair:3) a +0 scale mail Level 4 of the Lair of Beasts (0, 0, Lair:4) 20 poisoned darts (3, 5, Lair:4) a porcupine corpse (skeletalised by now) (18, -22, Lair:4) 4 bolts (27, -1, Lair:4) 16 arrows (42, 2, Lair:4) a porcupine skeleton (46, 1, Lair:4) a +0 ring mail (49, -16, Lair:4) a blink frog skeleton (49, -14, Lair:4) a blink frog corpse Level 5 of the Lair of Beasts (0, 0, Lair:5) a potion of heal wounds (20, -31, Lair:5) a +0 hand crossbow (24, -30, Lair:5) a potion of degeneration (24, -26, Lair:5) a +0 great sword (26, -19, Lair:5) 16 bolts (26, -15, Lair:5) a ration (27, -20, Lair:5) 18 stones (27, -19, Lair:5) a +1 halberd (unseen) (31, -23, Lair:5) a silver javelin