Peloso Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -7, D:1) a +0 whip (23, -16, D:1) a +0 robe (24, -3, D:1) a +0 dagger 3 stones (25, -26, D:1) 26 sling bullets (25, -13, D:1) a +0 short sword 2 stones (27, -21, D:1) a +0 whip 5 stones (28, -1, D:1) a +0 ring mail (30, -3, D:1) 21 stones (32, -31, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Buomev's Antique Armour Emporium a +4 chain mail of fire resistance (756 gold) a +0 pair of boots (108 gold) the +5 leather armour "Niesar" {Harm Drain rF+ Str+2} (950 gold) Str: It affects your strength (+2). rF: It protects you from fire. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. a +1 kite shield of positive energy (324 gold) a +1 leather armour of willpower (336 gold) the +1 robe of the Gate {Will+ Dex+4} (640 gold) Dex: It affects your dexterity (+4). Will: It increases your willpower. (0, 0, D:2) 6 javelins (2, 34, D:2) a +0 club (16, 9, D:2) a +0 short sword 4 stones (17, 4, D:2) a staff of earth (24, 2, D:2) 29 sling bullets (38, 27, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 17 stones (10, -9, D:3) 15 stones (11, -21, D:3) a +0 mace (11, 12, D:3) a +0 robe (12, -19, D:3) 8 stones (12, -10, D:3) a +3 trident (13, -11, D:3) a +0 dagger (22, -19, D:3) a +0 short sword (27, -24, D:3) a +1 vorpal flail (29, -3, D:3) a +0 club 21 stones a +0 ring mail (29, -1, D:3) 15 bolts (32, 7, D:3) 15 stones (36, -23, D:3) a +0 whip (51, 5, D:3) a +0 club a +0 hunting sling 14 stones (54, -10, D:3) 15 stones (59, 13, D:3) a staff of conjuration Level 4 of the Dungeon (0, 0, D:4) 21 bolts (1, 18, D:4) a +0 trident a +0 leather armour (5, 28, D:4) a +0 short sword 5 stones (23, 3, D:4) 33 stones (34, 15, D:4) a +0 dagger (36, -13, D:4) 12 stones (37, -14, D:4) a +0 falchion (37, -12, D:4) a +0 robe (37, -11, D:4) a +0 quarterstaff (37, -10, D:4) a +0 giant club 2 stones a +0 whip (37, -9, D:4) a +0 short sword (41, -20, D:4) 22 sling bullets (42, -15, D:4) a +0 dagger (56, 12, D:4) a +0 short sword 5 stones Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (9, -23, D:5) a +0 dagger (14, 19, D:5) a +0 giant spiked club (17, -9, D:5) 16 stones (21, 18, D:5) a +0 scale mail (28, 10, D:5) a +0 robe a +0 whip (29, 10, D:5) a +0 club (30, 11, D:5) a +0 halberd (30, 12, D:5) a +0 whip (32, -3, D:5) 18 stones (32, 9, D:5) 17 arrows a +0 shortbow (32, 10, D:5) a +0 chain mail a +0 flail (33, -12, D:5) a +0 leather armour (43, 2, D:5) a +4 flail of protection a +0 ring mail (48, 20, D:5) 5 atropa-tipped darts (49, 12, D:5) 2 poisoned darts (49, 24, D:5) 2 potions of degeneration Level 6 of the Dungeon (0, 0, D:6) 19 stones (2, -47, D:6) the +3 quarterstaff "Dalorph" {flame, *Noise rC+ Dex+4} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+4). rC: It protects you from cold. *Noise: It may make noises in combat. (5, -35, D:6) a +0 scale mail (13, -29, D:6) a +0 halberd (13, -27, D:6) a +0 flail (16, -46, D:6) a +0 dagger a +0 hand axe a +0 ring mail a +0 club (21, 7, D:6) 19 arrows (26, -45, D:6) 23 stones (31, -24, D:6) a +0 flail (45, -42, D:6) a +0 short sword a +0 club a +0 dagger (46, -42, D:6) a +0 shortbow 18 arrows (54, -32, D:6) a +0 club a +0 morningstar a +0 leather armour a +0 whip a +0 dagger a +0 robe (65, -16, D:6) a +0 shortbow 19 arrows the Ecumenical Temple