Peloso Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (9, -19, D:1) 19 stones (19, -16, D:1) a +0 scale mail (31, 6, D:1) a +0 robe (39, 24, D:1) a +0 hunting sling (40, -16, D:1) 13 arrows (41, -18, D:1) a +0 mace (59, -20, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 13 bolts (1, 5, D:2) a +0 short sword a +0 club (3, 4, D:2) a +0 ring mail (13, -7, D:2) a +0 hand axe (13, 1, D:2) a +0 mace (16, -10, D:2) a +0 cloak (17, -6, D:2) a +0 dagger (18, -6, D:2) a +0 dagger (20, -6, D:2) a +0 dagger a +1 vampiric dagger a +0 dagger (21, -6, D:2) a +1 vampiric dagger a +0 hunting sling 16 stones (22, -6, D:2) a +0 club a +0 whip a +0 animal skin a +0 helmet (53, 17, D:2) 14 stones (55, -37, D:2) a +0 dagger a +0 mace a +0 leather armour (55, -35, D:2) a +0 scale mail a +0 flail (58, -27, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, -31, D:3) 2 potions of curing (7, -4, D:3) a +1 dagger of speed a +0 leather armour (8, -3, D:3) a +0 club 5 stones (9, -4, D:3) a potion of attraction a potion of degeneration a +0 short sword (22, -24, D:3) 6 bolts (22, -19, D:3) 12 stones (23, -23, D:3) a +0 dagger (24, -24, D:3) a +0 club (28, -28, D:3) a +0 whip a +0 chain mail (30, -30, D:3) a +0 ring mail (31, -22, D:3) a +0 war axe (34, -7, D:3) a +0 dagger a +0 robe (35, -7, D:3) a +0 hand axe (37, -8, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Xays's General Store a +0 lajatang of venom (220 gold) 24 sling bullets (132 gold) a book of Necromancy (176 gold) 19 bolts (41 gold) a potion of heal wounds (55 gold) Great Wizards, Vol. VII (330 gold) a potion of might (44 gold) (2, -20, D:4) a +0 dagger (4, -24, D:4) 10 stones (10, -18, D:4) the +2 robe of Complete Protection {Harm Int+3 Archmagi} Int: It affects your intelligence (+3). Harm: It increases damage dealt and taken. Archmagi: It increases the power of your magical spells. (21, -28, D:4) a +0 scale mail (22, -23, D:4) a +0 mace (22, 1, D:4) a +0 ring mail (25, -1, D:4) a +0 scale mail (26, -11, D:4) 9 sling bullets (26, -1, D:4) a +0 robe (28, -14, D:4) a +0 hand axe (30, 11, D:4) a +0 mace (30, 13, D:4) the +3 mace of Subterfuge {antimagic, Fragile rPois rN++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rPois: It protects you from poison. rN: It greatly protects you from negative energy. Fragile: It will be destroyed if unequipped. (31, 11, D:4) a +0 mace (31, 12, D:4) a +0 mace (31, 13, D:4) a +0 mace (32, -13, D:4) a +0 dagger a +0 robe a +0 mace a +0 dagger a +0 leather armour (32, 11, D:4) a +0 mace (32, 12, D:4) a +0 mace (32, 13, D:4) a +0 mace (33, -23, D:4) a +0 robe (34, 12, D:4) a +0 mace (35, 11, D:4) a +0 mace (36, 11, D:4) a +0 mace (37, 10, D:4) a +0 mace (38, 11, D:4) a +0 mace (39, -35, D:4) a +1 dagger of venom (39, 10, D:4) a +0 mace (41, 3, D:4) a +0 flail (42, -3, D:4) a +0 short sword Level 5 of the Dungeon (14, 4, D:5) a +0 helmet (25, 6, D:5) a +0 club (43, -2, D:5) the +3 robe "Eluell Urghy" {rC+ Dex+7} Dex: It affects your dexterity (+7). rC: It protects you from cold.