Peloso Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 3, D:1) a +0 ring mail (12, 22, D:1) a +0 club 3 stones (15, 15, D:1) a +2 dagger of venom (17, 24, D:1) a +0 club (17, 25, D:1) a +0 club (22, 8, D:1) a +0 sling (32, 26, D:1) 2 poisoned darts (43, 6, D:1) a +0 club (44, 6, D:1) a +0 dagger (44, 43, D:1) a potion of attraction (65, 12, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 mace a +0 scale mail (8, 7, D:2) a +0 club 4 stones (23, -9, D:2) a potion of attraction (27, 5, D:2) a +0 dagger (40, 2, D:2) 5 atropa-tipped darts Level 3 of the Dungeon [Shop] Cephumak's Weapon Shop a +0 trident (42 gold) a +0 rapier (48 gold) 9 stones (10 gold) 5 poisoned darts (24 gold) a +0 falchion (36 gold) 6 poisoned darts (28 gold) a +3 vorpal broad axe (276 gold) 5 curare-tipped darts (36 gold) a +0 falchion (36 gold) the +12 mace of Proximity {vamp, rCorr Int-3 Dex+4} (1004 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. [Shop] Yjapus's Antique Armour Shop a +0 pair of gloves (99 gold) a +0 ring mail (88 gold) a +0 chain mail (99 gold) a +2 robe of fire resistance (389 gold) a +0 pair of gloves (99 gold) [Shop] Kilu's Distillery a potion of magic (112 gold) a potion of heal wounds (70 gold) a potion of degeneration (14 gold) a potion of brilliance (56 gold) a potion of degeneration (14 gold) a potion of lignification (42 gold) a potion of mutation (112 gold) (0, 0, D:3) a +0 dagger (10, -38, D:3) a +0 whip (11, 8, D:3) a +0 trident (12, -30, D:3) a +0 falchion 2 boomerangs (13, -29, D:3) a +0 dagger a +0 ring mail a +0 short sword (14, -28, D:3) a +0 dagger (14, -19, D:3) 6 stones (17, -43, D:3) a scarf of invisibility (19, -47, D:3) a +0 dagger (20, -24, D:3) a +0 club (22, -47, D:3) a +0 helmet (23, -43, D:3) 6 stones (26, -35, D:3) a +0 spear (27, -23, D:3) 5 poisoned darts (30, -43, D:3) 2 poisoned darts (30, -36, D:3) a +0 dagger (35, -31, D:3) a +0 whip (39, -25, D:3) a +0 whip a +0 ring mail (41, -36, D:3) a +0 dagger (54, -47, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 6 poisoned darts (2, 30, D:4) 4 stones a +0 short sword (8, 21, D:4) a +0 dagger (12, 2, D:4) a stone (13, 37, D:4) a +2 whip of pain (13, 42, D:4) a +0 ring mail (21, 42, D:4) a +0 ring mail (25, 15, D:4) a +0 club (31, 30, D:4) a +0 dagger (34, 1, D:4) a +0 whip (34, 30, D:4) a +0 scale mail (38, 33, D:4) a +0 club (43, 4, D:4) a +0 mace (45, 37, D:4) a +0 club (46, 21, D:4) a +0 club (53, 5, D:4) a +0 club (54, 14, D:4) 4 stones Level 5 of the Dungeon [Shop] Uwnaypen's Armour Emporium the +3 robe of Clouds {*Thunder rCloud rElec} (415 gold) It occasionally creates storm clouds above nearby enemies. It grants its wearer immunity to clouds. rElec: It insulates you from electricity. a +0 leather armour (28 gold) a +0 leather armour (28 gold) a +0 tower shield (63 gold) a +0 ring mail (56 gold) a +0 robe (9 gold) the +2 helmet of Musch {rC+ Str+4} (516 gold) Str: It affects your strength (+4). rC: It protects you from cold. a +2 scale mail of poison resistance (252 gold) a +0 leather armour (28 gold) (0, 0, D:5) a +0 scale mail (2, -21, D:5) a +0 short sword a +0 scale mail (5, -9, D:5) 4 boomerangs (11, -14, D:5) a +0 hand axe (16, -13, D:5) a +0 shortbow (21, -20, D:5) a +0 buckler (28, -28, D:5) a +0 ring mail (32, 2, D:5) a +0 leather armour (34, -28, D:5) a +0 dagger a +0 scale mail (37, -27, D:5) a +0 club a +0 robe (37, -26, D:5) a +0 falchion a +0 leather armour (37, 8, D:5) a potion of degeneration (44, -22, D:5) a +0 war axe (48, 11, D:5) a +0 mace Level 6 of the Dungeon (3, -27, D:6) the +7 war axe of the Inquisitive Friars {holy, Fly rElec Will- Int+8} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+8). rElec: It insulates you from electricity. Fly: It grants you flight. Will: It decreases your willpower. (4, -28, D:6) 6 stones (5, 0, D:6) 5 stones (5, 9, D:6) a +0 whip (12, -37, D:6) a +0 flail of protection the human skeleton of Edmund (22, -4, D:6) a +0 leather armour (31, -25, D:6) 7 stones (34, -38, D:6) a +0 club (34, -37, D:6) a +0 flail (35, -38, D:6) a +0 halberd (37, -23, D:6) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (unseen) (37, -14, D:6) 10 gold pieces (37, -13, D:6) 12 gold pieces (38, -17, D:6) 16 gold pieces the Ecumenical Temple