Peloso Level 1 of the Dungeon (5, -21, D:1) a +0 dagger (13, -21, D:1) a +0 short sword (21, -26, D:1) 3 poisoned darts (30, -14, D:1) a +0 whip (31, -1, D:1) a +0 robe (31, 2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 9, D:2) a +2 vorpal shortbow (6, 18, D:2) a +0 scythe a +0 robe (7, 16, D:2) a +0 whip (22, -5, D:2) a +0 dagger (24, 1, D:2) a +0 short sword (26, 10, D:2) a +0 short sword (26, 18, D:2) the +1 robe of Starshine {rCorr} rCorr: It protects you from acid and corrosion. (28, 19, D:2) 6 stones (30, 21, D:2) 4 poisoned darts (31, -2, D:2) a +0 club (34, 35, D:2) a +0 ring mail (37, 12, D:2) a +0 robe (39, 25, D:2) a +0 dagger 5 boomerangs (40, -3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip (10, 5, D:3) a +0 leather armour (21, 4, D:3) 5 stones (22, 34, D:3) 5 stones (28, 13, D:3) a +0 dagger (39, 4, D:3) 9 stones (52, 3, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Boekudipp's Jewellery Shoppe the amulet of the Air {Inacc Air Fly rElec RMsl} (376 gold) [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. a ring of ice (250 gold) a ring of poison resistance (200 gold) an amulet of regeneration (300 gold) a ring of willpower (250 gold) an amulet of guardian spirit (300 gold) a +4 ring of evasion (360 gold) an amulet of guardian spirit (300 gold) (0, 0, D:4) 8 stones (6, -9, D:4) a +0 hand axe (9, -15, D:4) a +0 dagger (10, 10, D:4) 7 stones (14, -25, D:4) a +0 flail a +0 dagger (15, -25, D:4) a +1 dagger of venom a +0 robe (21, -17, D:4) a +0 hand axe (24, -24, D:4) 2 scrolls of vulnerability (25, -28, D:4) a +0 rapier a +0 leather armour (31, -37, D:4) a +3 dagger of venom a +0 robe (43, 7, D:4) a +0 helmet (46, 12, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (2, 2, D:5) a +0 whip (2, 7, D:5) 5 javelins (3, 1, D:5) a +0 flail a +0 scale mail (3, 2, D:5) a +0 club a +0 leather armour (4, 2, D:5) a +0 short sword a +0 leather armour (13, -3, D:5) 3 stones (26, 14, D:5) a +0 giant club (26, 15, D:5) a +0 robe (35, -7, D:5) a +0 pair of boots (41, -21, D:5) 3 stones (44, 1, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (5, -13, D:6) 5 boomerangs (5, -9, D:6) a +0 dagger (5, -7, D:6) a +0 ring mail (6, -28, D:6) a +0 club (17, -3, D:6) 7 stones (25, -35, D:6) a +0 long sword a +0 robe (26, -34, D:6) a +5 spear a +0 robe (27, -34, D:6) a +0 battleaxe a +0 robe (41, -16, D:6) a +0 dagger a +0 robe (41, -15, D:6) a +0 falchion a +0 leather armour a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) 4 atropa-tipped darts (14, -17, D:7) a +0 hand axe (14, -13, D:7) a +0 giant club (14, -3, D:7) a +0 leather armour (15, -17, D:7) a +0 whip a +0 leather armour (20, -25, D:7) a +0 club a +0 leather armour (21, -24, D:7) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (21, -23, D:7) a +0 long sword (22, -25, D:7) a +0 club (22, -18, D:7) 4 poisoned darts (24, -13, D:7) a +0 chain mail a +0 short sword (24, -12, D:7) a +0 robe a +0 dagger (28, -18, D:7) a +0 ring mail Level 8 of the Dungeon [Shop] Xadon's Weapon Shop 3 stones (3 gold) a +0 hand axe (36 gold) a +0 short sword (36 gold) a +0 hand axe (36 gold) a +0 short sword (36 gold) a +0 trident (42 gold) a +0 long sword (42 gold) the +8 halberd of Tender Mercy {chaos, *Noise rCorr Dex+4} (776 gold) Each time it hits an enemy it has a different, random effect. Dex: It affects your dexterity (+4). *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. a +0 sling (18 gold) (0, 0, D:8) a +0 pair of boots (9, -27, D:8) a +1 vampiric whip (9, -10, D:8) a +0 dagger (10, -27, D:8) a +0 dire flail a +0 chain mail (11, -27, D:8) a +0 flail a +0 scale mail a +0 dagger (11, -26, D:8) a +0 dagger a +0 robe (11, 13, D:8) a +0 club a +0 spear (12, 12, D:8) a +0 club a +0 whip a +0 leather armour a +0 club (14, 6, D:8) a +0 whip (19, -25, D:8) a +0 leather armour (20, -24, D:8) a +0 mace (25, -9, D:8) a +0 cloak (26, 18, D:8) a +0 hand axe (27, 20, D:8) a +0 flail a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (29, 9, D:8) a +0 short sword a +0 leather armour (29, 11, D:8) a +0 trident of protection a +0 leather armour a +0 rapier (29, 15, D:8) a +0 mace 5 stones a +0 leather armour (34, 0, D:8) a +0 club (35, 0, D:8) a +0 dagger a +0 robe (35, 1, D:8) a +0 falchion a +0 hand axe (36, -1, D:8) a +0 dagger a +0 trident a +0 scale mail (37, -15, D:8) a +0 dagger (47, 4, D:8) a +0 robe (48, -6, D:8) a +0 scale mail (49, 5, D:8) a +1 spear of flaming a +2 robe of fire resistance (62, 22, D:8) a +0 plate armour Level 9 of the Dungeon (16, -1, D:9) a +0 dagger a +0 robe (16, 1, D:9) a +0 dagger a boomerang (17, 0, D:9) a +0 dagger a +0 robe (21, 1, D:9) a +0 dagger a +0 robe (22, 1, D:9) a +0 mace a +0 plate armour a +0 club a +0 dagger a +0 flail a +0 hand axe a +0 leather armour a +0 long sword a +1 arbalest of freezing a +0 plate armour a +0 dagger of pain a +0 hand axe a +0 ring mail a +0 club a +0 scale mail a +0 war axe a +0 plate armour a +3 dagger of flaming a +0 robe (24, 1, D:9) a +0 club a +0 leather armour a +0 halberd a +0 chain mail (25, 1, D:9) a +0 dagger a +0 chain mail (27, 17, D:9) a +0 ring mail (31, 4, D:9) a +0 whip 6 poisoned darts (31, 24, D:9) a +0 dagger 3 poisoned darts (32, 4, D:9) a +0 short sword (32, 17, D:9) a +0 club a curare-tipped dart (32, 22, D:9) a +0 falchion of flaming (33, 4, D:9) a +0 club a +0 club 6 poisoned darts (33, 18, D:9) a +0 halberd (34, 4, D:9) a +0 dagger (35, 10, D:9) a +0 dagger a +0 robe (38, 16, D:9) a +0 dagger (45, 7, D:9) the +7 quarterstaff of the Holding Hawk {pain, Fly rF+ rN+ rCorr Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rF: It protects you from fire. rN: It protects you from negative energy. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (46, 28, D:9) a book of Death (47, 5, D:9) a +0 hand axe a +0 hand axe a +0 leather armour (47, 6, D:9) a +0 dagger a +0 chain mail a +0 club a +0 flail a +0 trident a +0 ring mail (47, 7, D:9) a +0 spear (47, 52, D:9) 2 boomerangs (48, 6, D:9) a +0 short sword a +0 flail (48, 7, D:9) a +0 shortbow (49, -3, D:9) 4 atropa-tipped darts (53, 19, D:9) 2 javelins (53, 20, D:9) 3 stones (61, 39, D:9) a +0 dagger a +0 leather armour a +0 club a +0 leather armour (62, 5, D:9) a +0 shortbow (62, 39, D:9) a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 dire flail a +0 arbalest a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) a +0 robe (11, -6, D:10) a +0 buckler a +1 trident of flaming a +0 scale mail (11, -5, D:10) a +0 club (12, -6, D:10) a +0 flail a gnoll corpse (skeletalised by now) (12, -5, D:10) a +0 club a gnoll skeleton (16, -20, D:10) a wyvern corpse (skeletalised by now) (25, 8, D:10) a +0 short sword 2 boomerangs of dispersal (26, 7, D:10) a +0 trident (26, 8, D:10) a +0 halberd a +0 chain mail an electric eel skeleton (27, 8, D:10) a +0 trident (27, 9, D:10) a +0 whip (32, 31, D:10) a +3 shortbow the Ecumenical Temple