Peloso Level 1 of the Dungeon (4, 15, D:1) a +0 whip (7, 15, D:1) a +0 dagger (14, 9, D:1) a +0 club (16, 2, D:1) a +0 hand axe (16, 4, D:1) a +0 club (21, 14, D:1) 8 stones (31, 11, D:1) 3 poisoned darts (34, 9, D:1) a +0 club (37, 22, D:1) a +0 dagger a stone a +0 club a +0 short sword (50, 28, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (4, -4, D:2) 5 stones (8, -6, D:2) a +0 robe (10, -5, D:2) a +0 hand axe (12, -8, D:2) a stone (23, 12, D:2) a +0 helmet (30, 28, D:2) a +0 club (30, 29, D:2) a +0 whip a +0 animal skin a +0 helmet (31, 29, D:2) a +0 club (32, 29, D:2) a +0 dagger (37, 7, D:2) 6 stones (41, 18, D:2) a +0 club a +0 dagger a +0 club a +0 club (45, 20, D:2) a +0 mace (47, 0, D:2) a +0 dagger a +0 leather armour (47, 11, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Vakimoc's Distillery a potion of cancellation (88 gold) 2 potions of lignification (66 gold) a potion of brilliance (44 gold) a potion of mutation (88 gold) a potion of heal wounds (55 gold) a potion of might (44 gold) a potion of resistance (110 gold) a potion of degeneration (11 gold) a potion of curing (33 gold) a potion of heal wounds (55 gold) 2 potions of attraction (66 gold) [Shop] Saaskami's Weapon Shoppe a +0 arbalest (49 gold) a +0 hand axe (33 gold) a +0 short sword (33 gold) a +0 club (11 gold) a +0 mace (33 gold) a +0 mace (33 gold) the +4 shortbow of the Weasel {flame, Contam *Slow rF+++ Str+4} (710 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). rF: It renders you almost immune to fire. Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. [Shop] Oparir's Weapon Shoppe a +0 dagger (28 gold) 4 stones (5 gold) a +0 dagger (28 gold) a +0 dagger (28 gold) a +2 vampiric great sword (441 gold) a throwing net (42 gold) a +0 spear (42 gold) the +7 sling "Hellblazer" {venom, Will+} (691 gold) Any ammunition fired from it poisons the flesh of those it strikes. Will: It increases your willpower. a +0 mace (42 gold) the +5 short sword of the Bursted God {vorpal, rF- Will+++ Dex+3} (893 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. Will: It greatly increases your willpower. [Shop] Qufamp's Weapon Boutique 7 stones (9 gold) a +0 trident (45 gold) a +0 war axe (45 gold) the +4 quarterstaff of Arphom {protect, rF+} (504 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rF: It protects you from fire. a +0 mace (39 gold) a +0 dagger (26 gold) a +0 club (13 gold) a +0 war axe (45 gold) [Shop] Zurryq's Jewellery Emporium a ring of resist corrosion (280 gold) a +4 ring of evasion (504 gold) a ring of flight (245 gold) an amulet of faith (560 gold) a ring of protection from cold (350 gold) (0, 0, D:3) a +0 spear (0, 1, D:3) a +0 short sword (0, 20, D:3) a +0 ring mail (3, 9, D:3) a +0 leather armour (14, -13, D:3) a quokka corpse (skeletalised by now) (14, -2, D:3) a +0 club (17, -11, D:3) a +0 dagger (18, 16, D:3) a +0 hand axe (33, 23, D:3) 4 stones (34, 7, D:3) a +0 club (38, -15, D:3) a +0 club a +0 ring mail (38, 2, D:3) a +0 robe a +0 dagger (39, -16, D:3) a +0 dagger a +0 dagger (39, 1, D:3) a +0 ring mail a boomerang a +0 hand axe a +0 club (40, -20, D:3) a +0 ring mail (40, -16, D:3) a +0 dagger a +0 ring mail (40, 0, D:3) a +0 flail (40, 11, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) an adder corpse (0, 4, D:4) a +0 chain mail (8, -14, D:4) 7 stones (10, -13, D:4) a +0 dagger (11, -12, D:4) a throwing net