Peloso Level 1 of the Dungeon (0, 0, D:1) 6 stones (7, 23, D:1) a +0 mace (13, -13, D:1) a +0 dagger (14, 5, D:1) a +0 club (21, 6, D:1) a +0 dagger (28, 22, D:1) a +0 dagger (33, 4, D:1) 2 stones a +0 short sword (37, 15, D:1) a +0 leather armour (48, -8, D:1) 6 stones Level 2 of the Dungeon (5, -9, D:2) a +0 dagger 5 stones (5, -6, D:2) a +0 hand axe (10, -9, D:2) 4 stones (16, -7, D:2) 4 stones (17, -4, D:2) 4 stones (19, 11, D:2) a +0 leather armour (20, 7, D:2) a +0 robe (29, -5, D:2) a +0 robe (33, 7, D:2) the +1 leather armour of Wonun {-Tele +Inv rC+} rC: It protects you from cold. +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. (37, -20, D:2) a +0 robe (39, -5, D:2) a +0 short sword a stone (40, 12, D:2) a +0 halberd Level 3 of the Dungeon (0, 0, D:3) a staff of conjuration (2, -39, D:3) a +0 club 2 stones (3, -41, D:3) 6 stones (37, -7, D:3) a +0 leather armour (42, -7, D:3) a +0 dagger (51, 6, D:3) a +0 short sword (56, -38, D:3) a +2 whip of electrocution Level 4 of the Dungeon (0, 0, D:4) 4 stones (2, 7, D:4) 8 stones (4, 1, D:4) a +0 scimitar a hobgoblin corpse (skeletalised by now) (14, -18, D:4) a +0 great sword a +0 sling a +0 leather armour a +0 leather armour a jackal corpse a hobgoblin corpse (15, -10, D:4) a +0 dagger a goblin corpse