Peloso Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -13, D:1) a +0 dagger (2, 1, D:1) a +0 mace (3, -8, D:1) a +0 spear (5, -15, D:1) a +0 dagger 3 stones (8, 0, D:1) a +0 club (9, -16, D:1) a +0 dagger (9, -15, D:1) a +0 dagger (12, -14, D:1) 7 stones (16, -5, D:1) a +0 club (18, 9, D:1) a +0 club (22, -14, D:1) a +0 mace (29, 17, D:1) a +0 dagger (29, 24, D:1) a +0 club (30, 15, D:1) a +0 robe (31, 13, D:1) a +0 short sword (32, 11, D:1) a +2 dagger of venom (38, 11, D:1) a +0 dagger (38, 30, D:1) a +0 dagger (44, 20, D:1) a +0 dagger (44, 32, D:1) a +0 club (46, 9, D:1) a +0 club (51, 13, D:1) a +0 club (51, 14, D:1) a +0 dagger (52, 5, D:1) a +0 short sword a +0 dagger 2 stones (54, 23, D:1) a +0 hand axe (55, 12, D:1) a +0 short sword (59, 12, D:1) a +0 dagger 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (0, 20, D:2) a +0 club (14, 12, D:2) the +10 whip of Uncomfortable Rashes {flame, rPois} rPois: It protects you from poison. (16, -2, D:2) 3 stones (17, -2, D:2) a +0 dagger (24, 18, D:2) 8 stones (26, 22, D:2) a +0 mace (36, 7, D:2) a +0 short sword 4 stones Level 3 of the Dungeon [Shop] Disakh's Assorted Antiques a +6 ring of strength (1080 gold) a +0 mace (90 gold) a +5 ring of evasion (1080 gold) the staff of fire "Xamur" {+Blink rF+ SInv} (750 gold) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. SInv: It lets you see invisible. +Blink: It lets you blink. It falls into the 'Staves' category. It is a one-handed weapon. a potion of haste (300 gold) a potion of curing (90 gold) a +0 pair of boots (135 gold) (0, 0, D:3) 3 stones (0, 4, D:3) a +0 sling (14, 5, D:3) a +0 short sword (16, -4, D:3) a +0 trident (18, 15, D:3) a staff of death (36, 7, D:3) a +0 dagger of holy wrath (37, 16, D:3) a +0 ring mail (39, 3, D:3) a +0 dagger (47, 3, D:3) a +0 dagger (55, -16, D:3) a +0 whip (60, -15, D:3) a +0 club a +0 club (61, -17, D:3) a +0 hand axe a +0 spear (61, -15, D:3) a +0 falchion a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 heavy hand axe (5, 1, D:4) a +0 mace of protection a +0 leather armour (10, 5, D:4) a +0 flail (11, 5, D:4) a +0 hand axe a +0 scale mail a +0 hand axe a +0 hand axe a +0 whip a +0 dagger a +0 hand axe a +0 leather armour a +0 mace a +0 leather armour (12, 3, D:4) a +0 scale mail (13, 10, D:4) 5 poisoned darts (15, 27, D:4) a +0 club a +0 scale mail (19, -11, D:4) a +0 club (20, -12, D:4) a +0 dagger (20, 39, D:4) a +0 dagger (21, 9, D:4) a +0 sling (22, -10, D:4) a +0 dagger (22, 0, D:4) a +0 robe a +0 dagger (32, -13, D:4) a +0 ring mail (32, -2, D:4) the +9 mace "Rameecuh" {heavy, Fragile rElec rF+ Int+3 SInv} Int: It affects your intelligence (+3). rF: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. Level 5 of the Dungeon (0, 0, D:5) a +0 trident an orc corpse (1, 0, D:5) a +0 hand axe a +0 morningstar an orc corpse (2, 1, D:5) a +0 whip a +0 leather armour an orc corpse (3, -19, D:5) a +0 mace (3, -16, D:5) a quokka skeleton (8, -25, D:5) 2 potions of degeneration (40, -24, D:5) a +0 leather armour