Peloso Level 1 of the Dungeon (0, 0, D:1) 6 stones (1, -13, D:1) 4 stones (1, 9, D:1) a +0 war axe (1, 19, D:1) 7 stones (3, 3, D:1) a +0 dagger (6, 22, D:1) a +0 short sword (8, -13, D:1) a +0 sling (10, -11, D:1) a +0 dagger 3 stones (17, -14, D:1) a +0 dagger (24, -9, D:1) a +0 dagger (24, -8, D:1) a +0 spear (34, -2, D:1) a +0 dagger (43, 2, D:1) a +0 ring mail (53, -19, D:1) a +0 dagger (54, -19, D:1) 8 stones (60, -28, D:1) 2 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (2, 14, D:2) a +0 sling (4, 0, D:2) a +0 leather armour (8, 29, D:2) a +0 leather armour (33, 32, D:2) a +0 leather armour (37, 22, D:2) 5 stones (40, -6, D:2) a +0 mace (40, 25, D:2) a +2 dagger of pain (40, 29, D:2) a +0 morningstar (43, 22, D:2) a +0 spear (54, 3, D:2) 9 stones Level 3 of the Dungeon (1, 0, D:3) a +0 spear (1, 1, D:3) a +0 club (3, -12, D:3) a +0 club a +0 sling (4, -19, D:3) 7 stones (5, -19, D:3) 5 gold pieces (9, -24, D:3) the +7 dagger of Poyjocs {drain, rN++} rN: It greatly protects you from negative energy. (unseen) (17, -27, D:3) a +0 scale mail (18, -22, D:3) a potion of attraction (37, -21, D:3) a +0 club (39, -20, D:3) a +0 whip (39, -17, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 3 stones (5, 12, D:4) a +0 dagger (6, 19, D:4) a +0 whip 2 stones (7, 2, D:4) a +0 dagger a +0 scale mail (12, 17, D:4) a +0 club (12, 18, D:4) a +0 dagger a +0 leather armour (13, 17, D:4) a +0 whip (13, 18, D:4) a +1 flail of venom (26, 14, D:4) a +0 club (29, 23, D:4) a +1 mace of holy wrath (33, 7, D:4) a +0 short sword (34, 7, D:4) a +1 heavy hand axe a +0 sling (37, 14, D:4) a +0 halberd (39, 13, D:4) a +0 spear a +0 club (41, 1, D:4) Sif Muna's Compilation of Cinders Spells Type Level a - Foxfire Conjuration/Fire 1 (unseen) (41, 11, D:4) a +0 whip (42, 1, D:4) Sif Muna's Lessons on Electricity Spells Type Level a - Shock Conjuration/Air 1 (unseen) (42, 12, D:4) a +0 spear (43, 1, D:4) Sif Muna's Lectures on Oromancy Spells Type Level a - Sandblast Earth 1 (unseen) (46, 35, D:4) a +0 hand axe Level 5 of the Dungeon (1, -7, D:5) a +2 leather armour of cold resistance (7, -7, D:5) a +0 war axe (9, -13, D:5) 5 stones (14, -2, D:5) a +2 spectral quarterstaff (21, 26, D:5) a +0 whip (23, 14, D:5) a +0 leather armour (23, 20, D:5) a +0 club (24, 21, D:5) a +0 flail a +0 whip a +0 robe a +0 spear (25, 21, D:5) a +0 spear (33, -5, D:5) 6 stones (33, 2, D:5) a +0 whip (50, 1, D:5) a +0 mace a +0 hand axe a boomerang (53, -3, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) 3 stones (1, 1, D:6) a scroll of enchant armour (3, -3, D:6) 10 gold pieces (4, -7, D:6) a +0 cloak (14, 12, D:6) a +0 rapier (14, 14, D:6) a scroll of vulnerability (17, 14, D:6) a scroll of magic mapping (20, -7, D:6) the +3 dagger of an ice cave {speed, *Corrode Fly MP+9 Dex+2} Dex: It affects your dexterity (+2). MP: It affects your magic capacity (+9). Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (24, 18, D:6) 4 poisoned darts (27, -2, D:6) a +0 club a +0 dagger a +0 leather armour (28, 0, D:6) a +0 dagger a +0 robe (28, 3, D:6) a +0 dagger (31, 16, D:6) a +0 pair of gloves