Peloso Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -24, D:1) a +0 dagger 4 stones (6, -7, D:1) 7 stones (6, -2, D:1) a +0 dagger (44, -7, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, -17, D:2) a +0 whip (15, -10, D:2) a +0 quarterstaff (17, -14, D:2) a +0 war axe (20, -4, D:2) a stone (20, 1, D:2) a +0 great sword (22, -11, D:2) a +2 dagger of speed (28, -22, D:2) 3 stones (37, -24, D:2) a +0 dagger (39, -17, D:2) an orb of wrath Level 3 of the Dungeon (0, 0, D:3) a +0 club 4 stones (6, -28, D:3) 6 stones (6, -12, D:3) a +0 club a +0 ring mail a +0 club a +0 mace (6, -11, D:3) a +0 flail (6, -10, D:3) 8 stones (9, -17, D:3) a +0 whip (11, 3, D:3) a +0 whip (12, -23, D:3) 4 stones (12, 0, D:3) a +0 hand axe (17, 6, D:3) a +0 dagger (19, -28, D:3) a +0 scale mail (22, -8, D:3) a +0 quarterstaff Level 4 of the Dungeon [Shop] Vyfrap's Weapon Emporium a +0 flail (45 gold) a +0 spear (39 gold) a +0 short sword (39 gold) a stone (1 gold) a +2 mace of protection (202 gold) 8 stones (10 gold) [Shop] Mitat's Armour Shoppe the +2 chain mail of Aqeetill {-Tele rElec Int+2 Dex+4} (477 gold) Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. a +0 chain mail (63 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +2 scale mail of fire resistance (294 gold) a +1 scale mail of cold resistance (224 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +0 robe (9 gold) (0, 0, D:4) a +0 club (1, 5, D:4) a +2 ring mail of cold resistance (2, -31, D:4) a +0 robe a +0 scimitar (3, -31, D:4) a +0 long sword a +0 robe (12, -11, D:4) a +0 club (14, -31, D:4) a +0 club (14, 3, D:4) 5 javelins (15, 3, D:4) 3 stones (17, 0, D:4) 2 stones (18, -2, D:4) 4 stones a +0 whip (19, -40, D:4) a +0 dagger (19, 0, D:4) a +0 dagger (20, -23, D:4) a +3 halberd of freezing a +0 robe (26, -12, D:4) a +0 dagger (36, -22, D:4) a +0 dagger 3 stones Level 5 of the Dungeon (0, 0, D:5) a potion of degeneration (8, 36, D:5) 5 poisoned darts (10, 52, D:5) 2 curare-tipped darts (19, 47, D:5) a +0 war axe a +0 ring mail (23, 42, D:5) a +0 giant club (43, 4, D:5) 5 stones (47, 19, D:5) a +0 scale mail (58, 17, D:5) a +0 ring mail (58, 24, D:5) a +0 mace a +0 chain mail (60, 22, D:5) a +0 whip a +0 ring mail a +0 club a +0 leather armour (60, 23, D:5) a +0 dagger a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (0, 2, D:6) a +0 hand axe a +0 flail a +0 whip (2, 26, D:6) 2 potions of attraction (15, -5, D:6) a +0 mace (17, 23, D:6) 4 stones (19, 22, D:6) a +0 leather armour (20, 4, D:6) 5 stones (21, 13, D:6) a +0 club a stone a +0 dagger a +0 dagger (22, -7, D:6) a +0 dagger 4 stones (22, -6, D:6) the +7 hand axe of Eddomy {heavy, rElec SInv Stlth+} rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth: It makes you more stealthy. 2 poisoned darts (24, -14, D:6) a +0 whip (24, 22, D:6) a +0 ring mail (24, 23, D:6) a +0 scale mail (25, -4, D:6) a +0 short sword (28, 26, D:6) a +0 dagger a boomerang (29, 30, D:6) a +0 dagger (31, 26, D:6) a staff of conjuration a +0 robe (37, -5, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 short sword a +0 leather armour (1, 0, D:7) a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 dagger a +0 robe a +0 flail (12, 12, D:7) 6 stones (17, -15, D:7) 2 stones (25, -7, D:7) a +0 club a +0 scale mail a +0 dagger a +0 robe (26, -8, D:7) a +0 club a +0 leather armour a +0 dagger a +0 chain mail (26, -2, D:7) 5 stones (27, -30, D:7) a +0 shortbow (42, 11, D:7) a +0 hammer (43, 12, D:7) a +0 hammer (43, 14, D:7) a +4 quarterstaff of chaos a +0 cloak (44, 11, D:7) the +6 hammer of Foul Odours {freeze, rPois Dex+3} Dex: It affects your dexterity (+3). rPois: It protects you from poison. (44, 12, D:7) a +0 hammer (44, 16, D:7) a +0 hammer (44, 17, D:7) a +0 hammer (45, 20, D:7) a +0 hammer Level 8 of the Dungeon (0, 0, D:8) a +3 leather armour (3, -36, D:8) a +0 dire flail a +0 giant club (4, -23, D:8) the +1 spear "Niklir" {freeze, Str+4 Int+2 Dex+3} Str: It affects your strength (+4). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). (5, -25, D:8) a +0 spear (7, -25, D:8) a +0 whip a +0 leather armour a +0 spear (7, -24, D:8) a +0 spear (7, -16, D:8) a +0 ring mail (8, -35, D:8) 5 boomerangs (13, -16, D:8) the +0 pair of gloves of an ice cave {Int+5} Int: It affects your intelligence (+5). (14, 11, D:8) a book of Callings (15, 4, D:8) a +0 shortbow (21, -37, D:8) 9 stones (23, -2, D:8) a +0 robe (32, -40, D:8) a +0 club a +0 leather armour (32, -39, D:8) a +0 hand axe a +0 chain mail a +0 hand axe (38, -41, D:8) a +0 robe (43, -29, D:8) a +0 leather armour (48, 6, D:8) 5 stones (52, -1, D:8) a +0 helmet (60, -37, D:8) a +0 chain mail (61, -26, D:8) 9 stones Level 9 of the Dungeon (0, 0, D:9) a +0 chain mail a +0 battleaxe (0, 2, D:9) a +0 shortbow (1, 3, D:9) a +0 scale mail (7, 14, D:9) 3 boomerangs (8, -31, D:9) a +0 scale mail (9, -8, D:9) a +0 whip a +2 spear of venom (9, -7, D:9) a +0 spear a +0 flail a +0 club (10, -8, D:9) a +0 scale mail a +4 heavy spear (12, -19, D:9) a +0 robe (21, -20, D:9) a +0 scimitar a +0 chain mail a +0 dagger a +0 scale mail (21, -19, D:9) a +0 whip a +0 leather armour (21, -18, D:9) a +0 falchion a +0 leather armour a +0 hand axe a boomerang a +0 giant club a +0 giant club (22, -23, D:9) a potion of attraction (23, -2, D:9) a +0 shortbow (31, -29, D:9) a +0 chain mail (35, 10, D:9) a +0 hand axe a +0 ring mail a +0 hand axe a +0 falchion a +0 glaive a +0 plate armour (42, -24, D:9) a +0 shortbow (48, 6, D:9) a +1 whip of flaming a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 trident (2, 3, D:10) 3 potions of lignification (3, -11, D:10) 5 atropa-tipped darts (9, -37, D:10) 3 poisoned darts (13, -43, D:10) the +1 robe "Liokkeq" {Harm rC+ rCorr} rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. a +0 whip a +0 flail (14, -43, D:10) a +0 shortbow a +0 dagger a +0 robe (14, -42, D:10) a +0 dagger a +0 ring mail (15, -30, D:10) +0 steam dragon scales (16, -38, D:10) a +2 dagger of speed a +0 robe (20, -20, D:10) a +0 dagger (23, -44, D:10) a +0 plate armour (26, 4, D:10) a +0 flail (29, -37, D:10) a +0 whip 7 poisoned darts (29, -36, D:10) a +1 whip of venom a stone (30, -37, D:10) a +0 dagger a +0 whip 5 poisoned darts (30, -36, D:10) a +1 whip of venom (31, -39, D:10) a +1 whip of flaming 8 poisoned darts (32, -19, D:10) a +1 heavy morningstar (33, -38, D:10) a +0 dagger (41, -19, D:10) a +0 club a curare-tipped dart (42, -19, D:10) a +0 dagger a +0 club a +0 club (42, -18, D:10) a +0 dagger 5 stones (43, -18, D:10) a +0 short sword (44, -42, D:10) 5 stones (44, -18, D:10) a +0 dagger a stone (44, -17, D:10) a +0 club 4 stones (61, 2, D:10) a +0 pair of boots (62, -21, D:10) a +0 scale mail Level 11 of the Dungeon (1, 30, D:11) a potion of degeneration (3, -9, D:11) a +0 ring mail (4, 0, D:11) +0 acid dragon scales (4, 11, D:11) 7 stones (13, -4, D:11) a potion of degeneration (14, -8, D:11) a +0 flail (14, -2, D:11) a +0 plate armour (15, 27, D:11) a potion of attraction (34, 33, D:11) 2 poisoned darts (35, -17, D:11) 2 stones (43, 1, D:11) 4 large rocks (47, 29, D:11) a +0 ring mail (48, 10, D:11) 6 stones (48, 34, D:11) a staff of fire (50, 34, D:11) 5 stones (52, 34, D:11) 3 stones (62, -8, D:11) the +0 flail of Doom {flame, rC- Str+4 Dex+2 Stlth+} Str: It affects your strength (+4). Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. (63, -7, D:11) 5 atropa-tipped darts Level 12 of the Dungeon (0, 0, D:12) +0 acid dragon scales an acid dragon corpse (10, 2, D:12) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (11, -34, D:12) a +0 mace (11, 0, D:12) 4 stones (13, -9, D:12) a +0 giant club a +0 giant club a two-headed ogre corpse (18, -40, D:12) 4 large rocks (19, -24, D:12) a troll corpse (23, 2, D:12) a vampire mosquito corpse (27, -1, D:12) a vampire mosquito corpse (28, -37, D:12) a +0 mace the Ecumenical Temple (0, 4, Temple) a +0 dagger a +0 robe (1, 3, Temple) a +0 flail a boomerang Level 1 of the Lair of Beasts (0, 0, Lair:1) a staff of cold (2, 19, Lair:1) a potion of attraction (18, 12, Lair:1) a +0 whip (23, 24, Lair:1) an orb of guile (24, 19, Lair:1) a +0 chain mail (31, -6, Lair:1) 6 stones (46, -14, Lair:1) a +0 cloak (49, 25, Lair:1) a +0 scimitar a +1 scale mail of poison resistance (55, -18, Lair:1) a potion of attraction (56, 8, Lair:1) a +0 buckler (65, -7, Lair:1) a +0 quarterstaff (69, 3, Lair:1) a +0 scale mail