Peloso Level 1 of the Dungeon [Shop] Fiomua's Book Boutique a book of Beasts (504 gold) a book of Burglary (308 gold) a book of Spatial Translocations (252 gold) Sif Muna's Papyrus of Amassed Movement (532 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Apportation Translocation 1 c - Lesser Beckoning Translocation 2 d - Gell's Gravitas Translocation 3 e - Malign Gateway Summoning/Translocation 7 a book of Geomancy (420 gold) a book of Scorching (420 gold) a book of Storms (364 gold) a book of Dangerous Friends (588 gold) a book of Death (616 gold) a book of Fire (448 gold) the Grimoire of the Bouncing Priests (672 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Vhi's Electric Charge Translocation/Air 4 c - Orb of Destruction Conjuration 7 d - Lehudib's Crystal Spear Conjuration/Earth 8 a book of Displacement (308 gold) (0, 0, D:1) a +0 club (2, -15, D:1) a +0 dagger (6, -26, D:1) a +0 spear (25, -25, D:1) a +0 mace (31, 10, D:1) a +0 whip (32, 3, D:1) a +0 whip a +0 club (33, -18, D:1) a +0 club (35, -20, D:1) a +0 dagger (35, -13, D:1) a +2 whip of electrocution (39, -13, D:1) a +0 dagger (51, -33, D:1) 8 stones Level 2 of the Dungeon [Shop] Rusy's Book Shop a book of Transmutation (364 gold) a book of the Tundra (390 gold) a book of Power (546 gold) a book of Winter (442 gold) a book of Battle (338 gold) a book of Touch (286 gold) Maxwell's Memoranda (520 gold) a book of Chaos (650 gold) a book of Armaments (468 gold) a book of Blasting (364 gold) (0, 0, D:2) a +0 long sword (4, 14, D:2) a +0 dagger 4 stones (9, -1, D:2) a +0 club a +0 flail of draining a +0 dagger (9, 28, D:2) a +0 whip (10, -1, D:2) a +0 club (23, 5, D:2) 8 stones (26, 25, D:2) a +0 ring mail Level 3 of the Dungeon (6, -2, D:3) a potion of mutation (6, 0, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (6, 2, D:3) a scroll of identify (8, -1, D:3) a potion of enlightenment (8, 1, D:3) a scroll of enchant weapon (17, 6, D:3) 7 stones (18, 21, D:3) a +0 sling (20, -2, D:3) a +0 club (21, 26, D:3) 2 curare-tipped darts (22, 11, D:3) 6 poisoned darts (28, 30, D:3) a +0 club 6 poisoned darts (33, -3, D:3) a +0 dagger (33, 30, D:3) a +0 short sword 4 stones (49, 12, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +1 whip of flaming (unseen) (6, 6, D:4) a +0 robe (8, 14, D:4) a +0 scale mail (9, -4, D:4) a +0 short sword a +0 ring mail an iguana corpse the elf corpse of Duvessa (9, 3, D:4) a +0 ring mail (9, 20, D:4) a flux talisman (34, -21, D:4) a +0 club a +0 sling a goblin corpse (skeletalised by now) (45, -28, D:4) an adder corpse a ball python corpse the Ecumenical Temple