Peloso Level 1 of the Dungeon (4, -3, D:1) a +0 dagger a +0 club 3 stones (10, 13, D:1) a +0 whip 4 stones (11, 13, D:1) a +0 dagger (14, -3, D:1) a +0 robe (24, 6, D:1) a +5 short sword 3 stones (29, 5, D:1) 5 boomerangs (35, 8, D:1) 7 stones (39, -9, D:1) a +0 club (45, 11, D:1) a +0 sling (45, 13, D:1) a +0 club (48, 16, D:1) a +0 dagger a +0 scale mail Level 2 of the Dungeon [Shop] Naizul's Weapon Emporium the +11 Singing Sword {sonic wave} (1400 gold) a +5 sling of flaming (415 gold) a +0 quarterstaff (56 gold) the +4 hand cannon of Kindness {drain, rElec rCorr Dex+2} (701 gold) Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 rapier (56 gold) [Shop] Vuusch's Book Shoppe a book of Minor Magic (192 gold) a book of Decay (480 gold) a book of Storms (312 gold) the Almanac of Firn and the Mausoleum (480 gold) Spells Type Level a - Anguish Hexes/Necromancy 4 b - Sculpt Simulacrum Ice/Alchemy 6 c - Haunt Necromancy/Summoning 7 a book of Armaments (432 gold) a book of Cantrips (192 gold) the Opusculum on Concussion (528 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Static Discharge Conjuration/Air 2 c - Conjure Ball Lightning Conjuration/Air 6 d - Fire Storm Conjuration/Fire 9 (0, 0, D:2) a +0 short sword (7, -31, D:2) a +0 hammer (17, -5, D:2) a +0 club (19, 9, D:2) a +0 dagger (26, -26, D:2) a +0 flail (29, -19, D:2) a +0 dagger of speed (29, 10, D:2) a +0 helmet (40, 6, D:2) 3 stones (41, -16, D:2) a +0 short sword 4 stones (54, 0, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 short sword 4 poisoned darts (4, -5, D:3) a +0 dagger (13, 16, D:3) a +0 leather armour (14, -11, D:3) a +0 robe (20, -13, D:3) a +0 dagger a stone (21, 6, D:3) a +0 dagger (26, 15, D:3) a +0 long sword (34, -5, D:3) a +0 ring mail a +0 flail (36, 9, D:3) a stone (38, 0, D:3) 2 poisoned darts a +0 dagger (39, -10, D:3) a +0 ring mail Level 4 of the Dungeon (16, 51, D:4) a +0 ring mail (18, 39, D:4) a +0 dagger (20, 28, D:4) a scroll of identify (20, 30, D:4) a scroll of torment (22, 43, D:4) a +0 war axe a +0 leather armour a +0 club (26, 53, D:4) 4 boomerangs (27, 18, D:4) a +0 dagger (34, 55, D:4) a +0 club (37, 52, D:4) a +0 dagger a +0 robe (37, 53, D:4) a +0 dagger a +0 robe (38, 7, D:4) a +0 club (38, 53, D:4) a +0 short sword (43, 36, D:4) a +0 flail a +0 flail (43, 37, D:4) a +0 halberd (43, 38, D:4) a +0 spear Level 5 of the Dungeon (1, -2, D:5) 6 stones (11, -11, D:5) a stone (14, -26, D:5) a +0 leather armour (14, -18, D:5) 6 poisoned darts (16, -15, D:5) a +0 chain mail (17, -7, D:5) a +0 quarterstaff (25, -9, D:5) a +0 leather armour a +0 flail (37, -5, D:5) a +0 chain mail Level 6 of the Dungeon (18, -32, D:6) a +0 dagger of draining (19, -33, D:6) a +2 dagger of protection a +0 robe (19, -32, D:6) a +0 war axe (20, -32, D:6) a +0 hand axe a +0 ring mail (20, -31, D:6) a +0 short sword (32, 4, D:6) 2 large rocks (37, -12, D:6) 6 javelins Level 7 of the Dungeon [Shop] Sageurol's Armour Emporium a +1 cloak of preservation (198 gold) a +0 leather armour (24 gold) a +0 scale mail (48 gold) a +1 robe of cold resistance (152 gold) a +3 scale mail of fire resistance (312 gold) a +0 ring mail (48 gold) the +0 plate armour of Death's Door {rF+ rN+ Will+} (561 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. the +1 leather armour "Zorchikk" {+Blink rElec Dex-5} (210 gold) Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. +Blink: It lets you blink. the +1 buckler of Compression {-Tele rElec rPois rCorr} (315 gold) rElec: It insulates you from electricity. rPois: It protects you from poison -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (0, 0, D:7) a +0 club (0, 1, D:7) a +0 hand axe a +0 hand axe a +0 ring mail (0, 2, D:7) a +0 dagger a +0 leather armour a +0 club a +0 ring mail (4, 4, D:7) a +0 pair of gloves (4, 5, D:7) a +0 falchion (6, -5, D:7) a staff of conjuration (13, -15, D:7) a howler monkey corpse (skeletalised by now) (21, -15, D:7) a +0 whip (21, -10, D:7) 2 stones a +0 whip (22, -15, D:7) a +0 trident (22, -10, D:7) 8 poisoned darts a +0 club (23, -10, D:7) 3 scrolls of noise (24, -10, D:7) a throwing net (27, -14, D:7) a +0 dagger (31, -14, D:7) a +0 whip (32, -14, D:7) a +0 whip a +0 ring mail a +0 trident (33, -14, D:7) a +0 short sword a +0 scale mail (40, 4, D:7) 6 stones (49, 1, D:7) a +0 shortbow (52, 5, D:7) a +0 whip (52, 8, D:7) 6 stones (59, 14, D:7) a +0 morningstar a +0 robe a +0 dagger a +0 robe (61, 14, D:7) a +0 halberd a +0 robe (62, 18, D:7) 5 stones Level 8 of the Dungeon (0, 0, D:8) a +2 trident of draining a +0 robe an orb of mayhem an amulet of regeneration the barachi corpse of Jeremiah (19, 8, D:8) a steam dragon corpse (skeletalised by now) (23, 7, D:8) a killer bee corpse (33, -8, D:8) a +0 short sword (still there?) 7 poisoned darts (still there?) a +0 whip (still there?) a +0 club (still there?) a +0 hand axe (still there?) a +0 scale mail (still there?) a kobold corpse (still there?) a kobold corpse (still there?) a kobold corpse (still there?) a wyvern corpse (still there?)