Peloso Level 1 of the Dungeon [Shop] Xequism's Antique Armour Boutique a +4 chain mail of fire resistance (535 gold) a +4 ring mail of fire resistance (527 gold) a +1 leather armour of fire resistance (238 gold) a +0 robe (11 gold) a +0 robe (11 gold) a +0 pair of gloves (76 gold) a +0 robe (11 gold) a +0 ring mail (68 gold) a +0 robe (11 gold) (0, 0, D:1) a +0 dagger (18, -16, D:1) a +0 short sword (18, -15, D:1) a +0 spear (22, 3, D:1) a +0 dagger a +0 club 4 stones a +0 dagger (23, 7, D:1) a +0 quarterstaff (25, -4, D:1) 2 curare-tipped darts (28, 11, D:1) a +0 mace (44, 10, D:1) 6 stones (44, 14, D:1) a +0 mace (45, 13, D:1) 6 stones (49, -10, D:1) a +0 leather armour (50, -15, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -4, D:2) a +0 robe (3, -9, D:2) a +0 dagger a stone (8, 8, D:2) a +0 ring mail (13, 4, D:2) a +0 sling (21, 21, D:2) 3 stones (29, 16, D:2) a +0 spear (38, 19, D:2) a +0 leather armour (42, 3, D:2) a +0 club 4 stones (44, -16, D:2) a +0 dagger (44, 26, D:2) a +0 short sword Level 3 of the Dungeon (2, 40, D:3) a +0 war axe (3, 44, D:3) a +0 dagger a +0 sling (4, 27, D:3) a +0 club (12, 45, D:3) a +0 short sword (17, 31, D:3) a +0 trident (18, 38, D:3) a +0 club (21, 15, D:3) a +2 short sword of freezing (25, 25, D:3) a scroll of blinking (25, 27, D:3) a potion of brilliance (27, 24, D:3) a potion of curing (27, 26, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (27, 28, D:3) a scroll of enchant weapon (33, 10, D:3) a +0 plate armour (33, 29, D:3) a +0 dagger (40, 8, D:3) a +0 dagger (47, 25, D:3) a +0 club (48, 41, D:3) a +0 falchion (49, 28, D:3) a +0 club (50, 30, D:3) a +0 mace a +0 ring mail (55, -2, D:3) the +9 short sword "Gosoalai" {speed, rN+ Str+2 Int-5 Dex+3} Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Level 4 of the Dungeon (0, 0, D:4) a +0 robe (13, -6, D:4) a +0 hand axe a +0 morningstar a +0 ring mail an orc corpse (skeletalised by now) (13, -5, D:4) a +0 hand axe a +0 leather armour a +0 hand axe (14, -9, D:4) a +0 leather armour a +0 trident (14, -6, D:4) a +0 ring mail a boomerang a +0 club (14, 3, D:4) a +0 dagger (18, 17, D:4) a +0 war axe (19, 3, D:4) a +0 rapier (21, -11, D:4) a +0 dagger a +0 robe (21, -10, D:4) a +0 club (21, -2, D:4) a +0 whip a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 mace a +0 scale mail (34, -3, D:4) a +0 dagger (34, 9, D:4) a +0 dagger (37, -1, D:4) a +0 spear (42, 11, D:4) a +0 falchion a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (0, 1, D:5) a +0 dagger an orc corpse (skeletalised by now) (3, 4, D:5) a killer bee corpse (8, -11, D:5) an adder corpse (skeletalised by now) (11, 7, D:5) a +0 robe (16, 4, D:5) a scorpion corpse (19, -5, D:5) an adder corpse