Peloso Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 2 stones (5, -13, D:1) 5 stones (8, -12, D:1) a +0 ring mail (9, -23, D:1) a +0 robe (15, -40, D:1) a potion of degeneration (16, -1, D:1) a +0 dagger (21, -51, D:1) 3 stones (25, -26, D:1) a +0 ring mail (31, -36, D:1) a +0 ring mail (43, -14, D:1) 6 stones (47, -13, D:1) a +0 leather armour (58, -50, D:1) a +0 hand axe (60, -33, D:1) 4 curare-tipped darts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, -2, D:2) a +0 ring mail (9, 7, D:2) 3 large rocks (13, 9, D:2) a +0 club (24, 23, D:2) a +0 club (26, -4, D:2) 6 stones (30, 9, D:2) 8 stones (33, 18, D:2) a +0 ring mail (45, 24, D:2) a +0 dagger a +0 robe Level 3 of the Dungeon (2, -14, D:3) a scarf of invisibility (4, 16, D:3) a +0 leather armour (9, 16, D:3) a +0 dagger (14, 1, D:3) a +0 leather armour (14, 4, D:3) a +0 club (27, -12, D:3) a +0 scale mail (28, -12, D:3) a +0 great mace (28, -10, D:3) a +0 robe (35, 16, D:3) the staff of Propriety {rPois Str+4 Int-2 Earth Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). rPois: It protects you from poison Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (44, 6, D:3) a +0 short sword 3 stones (44, 20, D:3) a wand of charming (2) Level 4 of the Dungeon (0, 0, D:4) a +0 whip a +0 leather armour (8, 23, D:4) a +0 flail of draining (10, 23, D:4) a +0 dagger a +0 robe (10, 29, D:4) a +0 leather armour (14, 7, D:4) a +0 dagger 3 poisoned darts (16, 11, D:4) a +1 quarterstaff of speed (20, 32, D:4) a staff of death (24, 3, D:4) a +0 dagger (31, 20, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (0, 15, D:5) a +0 robe (6, 15, D:5) a +0 dagger (7, 1, D:5) a +0 halberd (7, 2, D:5) a +0 halberd (8, 2, D:5) a +0 whip a +0 club a +0 robe a +0 whip a +0 club (10, 44, D:5) a staff of cold (22, 28, D:5) a +0 hand axe (24, 2, D:5) a +0 shortbow (24, 12, D:5) a +0 club (27, 38, D:5) a book of Death (34, 1, D:5) a +0 whip (34, 2, D:5) a +0 flail a +0 whip (43, 15, D:5) a +0 dagger a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 whip (5, -1, D:6) a scroll of vulnerability (5, 0, D:6) a +0 short sword a +0 ring mail (5, 1, D:6) a +0 war axe a +0 club (17, 8, D:6) a scarf of shadows (18, -1, D:6) 4 large rocks (30, -17, D:6) a +0 mace a +0 dagger a +0 leather armour (30, -16, D:6) a +0 whip a +0 ring mail (30, -15, D:6) a +0 dagger a +0 robe (30, 0, D:6) a +0 shortbow (31, -4, D:6) a +0 heavy hand axe a +0 leather armour (32, 20, D:6) a +0 pair of gloves (36, -12, D:6) 2 stones (50, 18, D:6) a staff of air (54, 1, D:6) a +0 leather armour a +2 dire flail of holy wrath Level 7 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) (0, 0, D:7) a +0 hammer (1, 3, D:7) a +0 cloak a +4 quarterstaff of chaos (1, 9, D:7) a +0 hammer (2, 10, D:7) a +0 hammer (2, 11, D:7) a +0 hammer (3, -16, D:7) a +0 long sword a +0 robe a +0 great sword a +0 robe a +0 scimitar a +0 robe a +4 flail a +0 robe a +0 robe (3, 10, D:7) a +0 hammer (4, -28, D:7) a +1 falchion of holy wrath (7, -24, D:7) a +3 scale mail (17, 14, D:7) a +0 dagger 5 poisoned darts (18, 13, D:7) a +2 whip of venom 7 poisoned darts (18, 14, D:7) a +0 whip 3 stones (19, -8, D:7) a +0 spear (21, -14, D:7) 7 stones (24, 24, D:7) a +0 robe (27, -6, D:7) a +0 ring mail (29, -7, D:7) a +0 flail a +0 ring mail a +0 dagger a +0 leather armour a +0 flail (29, -6, D:7) a +0 dagger a +0 robe (31, -21, D:7) a +0 mace of venom (38, 6, D:7) a +0 hand axe (41, 7, D:7) a +0 hand axe (42, 7, D:7) a +0 morningstar (42, 8, D:7) a +0 whip (54, -3, D:7) 5 stones Level 8 of the Dungeon [Shop] Ohyvot's Weapon Shop a +0 hand axe (36 gold) a +2 hand axe of venom (187 gold) a +0 mace (36 gold) a +0 dagger (24 gold) 4 poisoned darts (28 gold) a +0 flail (42 gold) the +4 flail "Wacaggol" {spect, Will+ Str-2 Int+5} (571 gold) Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). Will+: It increases your willpower. a +0 sling (18 gold) the +6 quarterstaff of the Dungeon {vamp, rElec Str+2} (722 gold) Str+2: It affects your strength (+2). rElec: It insulates you from electricity. (0, 0, D:8) a +0 scale mail (3, -15, D:8) a +0 hand axe a +2 ring mail of fire resistance an orc corpse (4, -16, D:8) a +1 long sword of freezing (4, -15, D:8) a +0 trident an orc corpse (5, -15, D:8) a +0 flail (15, -7, D:8) a +0 shortbow a centaur corpse (skeletalised by now) (16, -34, D:8) a +0 war axe the +3 leather armour of Moral Flaws {^Drain rC- Int+9} Int+9: It affects your intelligence (+9). rC-: It makes you vulnerable to cold. ^Drain: It drains your maximum health when unequipped. (16, -6, D:8) a +3 dagger of chaos a +0 robe the human corpse of Psyche (skeletalised by now) (17, -3, D:8) a wand of charming (12) (19, -35, D:8) a +0 dagger 6 stones (20, -40, D:8) 7 gold pieces (20, -36, D:8) a +0 short sword a kobold corpse (21, -40, D:8) 11 gold pieces (21, -37, D:8) a +0 spear a curare-tipped dart a +0 short sword a +0 short sword a +0 club 9 stones (23, -26, D:8) a black bear corpse (23, -18, D:8) a +0 mace (28, -18, D:8) a +0 pair of boots the Ecumenical Temple (16, -1, Temple) a +0 robe a +0 dagger (16, 0, Temple) a +0 dagger a +0 robe