Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a6bc (webtiles) character file. Game seed: 17640345339264350400 1 PentaManta the Skirmisher (level 1, -8/18 HPs) Began as a Formicid Monk on June 2, 2019. Mangled by a goblin ... wielding a +1 dagger of electrocution (20 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (97 turns). PentaManta the Skirmisher (Formicid Monk) Turns: 97, Time: 00:00:59 Health: -8/18 AC: 3 Str: 15 XL: 1 Next: 22% Magic: 1/1 EV: 13 Int: 9 God: Gold: 7 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . f - +0 cloak rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) e - a +0 shield f - a +0 cloak (worn) Scrolls d - a scroll of teleportation {unknown} Comestibles c - a ration Skills: + Level 3.3 Fighting * Level 3.0 Axes - Level 2.6 Dodging - Level 2.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History f - a cloak Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your cloak. x4 You finish putting on your +0 cloak. You see here a robe. You open the door. There is an open door here. A goblin comes into view. It is wielding a +1 dagger of electrocution. The goblin shouts! A goblin is nearby! A goblin is nearby! A goblin is nearby! You hit the goblin. The goblin is heavily wounded. The goblin hits you with a +1 dagger of electrocution. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You are electrocuted!! Ouch! That really hurt! You die... #.##.# ##...## ##.##.# #...... #..##.# #.#####.# # #.###.#### #. # #.#.###.##.. .. ###.......##.###. #.........##.# #.###.###.##g# # #.###.##@# #........# #####.#### #.# ..# #### You could see a goblin. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PentaManta the Formicid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 97 | D:1 | Mangled by a goblin Action || total -------------------------++------- Melee: Hand axe || 11 Armor: Robe || 6 Dodge: Dodged || 10