Dungeon Crawl Stone Soup version 0.24.0-37-gcf1ca852f1 (webtiles) character file. Game seed: 738231282268568902, levelgen mode: deterministic 2 PentaManta the Charmwright (level 1, 16/16 HPs) Began as a Merfolk Skald on Dec 5, 2019. Got out of the dungeon alive. The game lasted 00:00:59 (66 turns). PentaManta the Charmwright (Merfolk Skald) Turns: 66, Time: 00:00:59 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 40% Magic: 2/3 EV: 12 Int: 12 God: Gold: 23 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles d - a ration Skills: + Level 2.1 Fighting + Level 3.0 Polearms + Level 0.6 Armour + Level 2.8 Dodging + Level 2.1 Spellcasting + Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 14% 2 ###.... Shroud of Golubria Chrm/Tloc #..... 26% 2 ###.... Regeneration Chrm/Necr #......... 47% 3 ####... Spectral Weapon Hex/Chrm #....... 47% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You kill the bat! You hit the kobold. The kobold is moderately wounded. The kobold barely misses you. You barely miss the kobold. The kobold is moderately wounded. The kobold misses you. You hit the kobold. You kill the kobold! No target in view! No target in view! Okay, then. Unknown command. Your magical infusion is running out. Your legs become a tail as you enter the water. You are no longer magically infusing your attacks. You see here 18 stones. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### ###≈≈≈# ##≈≈≈≈# #≈≈≈≈# ##########≈≈≈##### #@....(..≈≈≈≈..... #........≈≈≈...... #.......[≈≈≈...... #.......≈≈≈≈...... #................. #.......≈≈≈≈...... #.......≈≈≈....... #.......≈≈≈....... #>.....≈≈≈≈....... There were no monsters in sight! Vanquished Creatures A goblin (D:1) A bat (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PentaManta the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 66 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: lemuel_arrival_river_bridge, layout_rooms, item_on_display_a Action || total -------------------------++------- Melee: Spear || 8 Cast: Infusion || 2 Dodge: Dodged || 5