PentaManta Level 1 of the Dungeon (0, 0, D:1) 12 bolts (16, -23, D:1) 13 stones (16, -9, D:1) a +0 mace (17, 20, D:1) 22 arrows (20, -20, D:1) a stone (23, -21, D:1) a +0 short sword (34, 6, D:1) a +0 dagger (40, 7, D:1) 7 arrows (50, 8, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a cursed +0 ring mail (9, -27, D:2) a +0 robe (13, -12, D:2) a +0 club (13, -11, D:2) a +0 club (13, 2, D:2) a +0 club (14, -13, D:2) 3 scrolls of teleportation (21, -26, D:2) 2 scrolls of random uselessness (46, -20, D:2) a scroll of random uselessness (48, -13, D:2) a +0 dagger a scroll of teleportation Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (2, -13, D:3) a +0 short sword (14, -10, D:3) a +0 club (37, -8, D:3) a +0 whip (43, 16, D:3) a +0 club (49, -15, D:3) a +0 rapier (54, -29, D:3) 10 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 pair of gloves (28, 4, D:4) a +0 buckler (38, 2, D:4) a +0 ring mail (41, -25, D:4) a +0 hand axe (44, 0, D:4) a scroll of teleportation Level 5 of the Dungeon (9, -23, D:5) a +0 ring mail (14, -16, D:5) a +0 club a +0 leather armour (14, -15, D:5) a +0 leather armour a +0 short sword a +0 club 2 boomerangs (14, -14, D:5) a +0 hand axe a +0 leather armour (14, 20, D:5) a +0 robe (27, 25, D:5) a +0 dagger a +0 dagger a +0 dagger a +0 leather armour a +0 rapier a +0 flail a +0 leather armour a +0 dagger a +0 leather armour a +0 leather armour a +0 flail a +0 mace (35, -9, D:5) 2 potions of haste (49, -19, D:5) a +0 leather armour a -2 dagger (49, 23, D:5) a +0 club (51, 37, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a potion of haste (0, 11, D:6) 11 arrows a +0 shortbow (1, 8, D:6) a +0 ring mail (1, 9, D:6) a +0 whip (1, 13, D:6) an arrow (1, 14, D:6) 2 arrows (1, 15, D:6) an arrow (1, 16, D:6) an arrow (3, 8, D:6) a +0 chain mail (4, 41, D:6) a +0 dagger a +0 robe a cursed -2 dagger a +0 short sword a +0 flail (20, 36, D:6) a +0 great sword a +0 robe (20, 37, D:6) a +0 robe (21, 7, D:6) a +0 robe (29, 34, D:6) a +1 hand axe a +0 robe (40, 35, D:6) a +0 robe a cursed +0 battleaxe (45, 2, D:6) a +2 whip of freezing Level 7 of the Dungeon (1, 0, D:7) a +0 hand axe (2, 2, D:7) a +0 robe (12, 5, D:7) a +0 spear (19, 29, D:7) 15 arrows a +0 shortbow a +0 giant spiked club (20, 27, D:7) a +0 giant club (23, 22, D:7) a +0 spear (25, 23, D:7) a +0 club a +0 buckler a +0 ring mail (27, 21, D:7) a +0 scale mail (still there?) a +0 spear (still there?) (29, 22, D:7) a +0 club (30, -4, D:7) a +2 quarterstaff of chaos (31, -7, D:7) a +0 mace (38, 24, D:7) a +0 giant spiked club (51, 10, D:7) a +1 vampiric dagger 4 potions of degeneration (57, 29, D:7) a +0 dagger Level 8 of the Dungeon [Shop] Reenn's General Store a +0 leather armour (26 gold) 25 sling bullets (162 gold) a scroll of remove curse (39 gold) the +3 falchion of the Gloaming {flame, Int+7 Dex-5} (410 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It affects your dexterity (-5). 16 stones (20 gold) a potion of lignification (39 gold) a scroll of teleportation (39 gold) a +4 plate armour (585 gold) 17 arrows (44 gold) a +0 trident (45 gold) (0, 0, D:8) an arrow (2, 0, D:8) an arrow (4, 0, D:8) a +0 shortbow 15 arrows (7, -14, D:8) a +0 flail a +0 spear a cursed -1 whip (9, -13, D:8) a +0 halberd (35, -13, D:8) a +0 long sword (35, 10, D:8) a +0 scale mail a +0 dagger (35, 30, D:8) a +0 robe (36, -12, D:8) a potion of degeneration (36, 11, D:8) a +0 ring mail a +0 hand axe (36, 12, D:8) a +0 ring mail a +0 flail (36, 15, D:8) an uncursed staff of earth (36, 24, D:8) a +0 spear (37, 10, D:8) a +0 short sword (38, 25, D:8) a +0 halberd (40, 28, D:8) a scroll of blinking (42, 13, D:8) a +0 dagger (43, 12, D:8) a +0 plate armour (47, 20, D:8) 24 bolts Level 9 of the Dungeon (0, 0, D:9) a +2 flail of protection 3 boomerangs (1, 0, D:9) a +0 shortbow 3 arrows (1, 1, D:9) a +0 hand axe a +0 scale mail a +0 scimitar a +0 chain mail a +0 mace an arrow (1, 2, D:9) 4 arrows (3, -22, D:9) a +0 flail (5, 11, D:9) a +0 ring mail (13, 6, D:9) a +1 hat of magic resistance (23, -11, D:9) a +0 club a +0 robe (23, -10, D:9) a +0 flail a +0 ring mail (28, 9, D:9) a +0 dagger (29, -30, D:9) a +0 giant spiked club a cursed +0 dire flail (30, -11, D:9) a +0 mace (31, -3, D:9) 17 bolts (32, 4, D:9) a +0 scale mail (35, 8, D:9) a potion of haste (36, -21, D:9) a +0 leather armour (36, -18, D:9) a +0 giant club (37, -8, D:9) a +0 short sword (39, 5, D:9) a +0 hand axe (44, -30, D:9) a -2 halberd a +0 animal skin a +0 giant club a +0 giant club (44, 4, D:9) an arrow (45, 5, D:9) an arrow (45, 6, D:9) 2 arrows (45, 7, D:9) an arrow (45, 8, D:9) an arrow (45, 9, D:9) 2 arrows (45, 11, D:9) a +0 shortbow 3 arrows (48, -25, D:9) a +0 giant spiked club a +0 giant spiked club (48, 6, D:9) a +0 leather armour (49, -12, D:9) a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (7, 0, D:10) a +0 giant club (8, -36, D:10) a +0 giant spiked club (9, -16, D:10) a +0 giant club (9, -13, D:10) a +0 scale mail (10, -12, D:10) a cursed -2 giant club a +0 giant club (16, 7, D:10) a +0 ring mail (16, 8, D:10) a +0 robe a +0 dagger a +0 robe a +0 dagger (17, 7, D:10) a +0 leather armour a cursed -1 whip (18, -11, D:10) a cursed +0 giant club a +0 giant spiked club (19, -11, D:10) a +0 chain mail (21, -1, D:10) a +0 robe a +0 giant club (22, -26, D:10) a +0 robe a +0 great sword (22, 1, D:10) a +0 short sword (23, -26, D:10) a +0 robe (34, -21, D:10) a +0 scimitar of flaming Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (still there?) a +0 hand axe (still there?) (3, -1, D:11) a +0 chain mail a +0 mace a +0 leather armour a +0 dagger (3, 0, D:11) a +0 giant club a +0 giant club (3, 1, D:11) a potion of haste a +0 scale mail a +0 mace (4, -1, D:11) a +0 club a +0 chain mail a +0 falchion a +0 chain mail (4, 0, D:11) a +0 chain mail (6, -15, D:11) a +0 short sword (14, 8, D:11) a +0 battleaxe a +0 leather armour (14, 11, D:11) a +0 club (15, 10, D:11) a +0 hand axe (15, 12, D:11) a +0 quarterstaff a +0 ring mail (16, 10, D:11) a +0 trident a +0 ring mail (17, -13, D:11) a +0 chain mail a +0 mace (17, 11, D:11) a +0 long sword a +0 plate armour (17, 13, D:11) a +0 flail (18, -27, D:11) a +0 leather armour a +0 club (18, -20, D:11) a +0 scale mail (19, -28, D:11) a +0 robe a +0 dagger (19, -20, D:11) a +0 chain mail a +0 long sword (19, -18, D:11) a +1 falchion of holy wrath a +0 ring mail a +0 flail (22, -17, D:11) a +0 plate armour (still there?) a +0 glaive (still there?) (24, -29, D:11) 11 arrows (31, 9, D:11) a potion of degeneration (32, -15, D:11) a manual of Ice Magic a +0 bardiche of flaming a +0 glaive of flaming a +2 mace of draining 71 boomerangs 2 scrolls of immolation 139 sling bullets an uncursed ring of wizardry an uncursed ring of magical power the +1 leather armour of the Forest {*Drain MR++ Int+7} It affects your intelligence (+7). It affects your resistance to hostile enchantments. It causes draining when unequipped. an uncursed ring of magical power 4 scrolls of amnesia a potion of stabbing a +2 buckler 7 potions of brilliance the +8 long sword "Nihonuoz" {drain, rElec rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. a +4 mace a +0 vampiric spear (36, 0, D:11) a +0 leather armour a +0 mace (36, 16, D:11) 15 arrows (42, -15, D:11) a +0 chain mail a +0 mace a +0 plate armour a +0 dire flail (43, -17, D:11) a +0 robe a +0 dagger (43, -13, D:11) a +0 morningstar (44, 4, D:11) 4 boomerangs a +0 flail (46, 5, D:11) a +0 mace a +0 club (46, 6, D:11) a +0 flail (46, 7, D:11) a +0 robe (48, 7, D:11) a +0 robe a +3 great sword Level 12 of the Dungeon (0, 0, D:12) 6 arrows a +0 shortbow (0, 2, D:12) an arrow (0, 3, D:12) an arrow (0, 4, D:12) an arrow (0, 5, D:12) an arrow (1, -22, D:12) a potion of haste (1, 6, D:12) an arrow (7, 1, D:12) a +0 whip (8, 0, D:12) a +0 robe a +0 dagger (10, -37, D:12) a large rock (12, -38, D:12) 5 large rocks (17, 6, D:12) a +0 giant club a cursed +0 giant club (22, -23, D:12) a +3 mace a +0 robe a +0 scimitar a +0 robe a +4 short sword a +0 robe a +2 battleaxe a +0 robe (24, -20, D:12) a +3 dagger a +3 battleaxe a +1 robe of fire resistance (37, 5, D:12) 22 arrows Level 13 of the Dungeon [Shop] Waenibusa's Elemental Accessories a wand of iceblast (6) (130 gold) a wand of flame (14) (104 gold) an uncursed staff of earth (325 gold) the Volume of Air (975 gold) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Static Discharge Conjuration/Air 3 no c - Conjure Ball Lightning Conjuration/Air 6 no d - Tornado Air 9 no (0, 0, D:13) an arrow (1, 0, D:13) a +0 mace (2, 1, D:13) a +0 giant club (2, 3, D:13) a +0 chain mail a +0 dagger a +0 robe a +0 dagger (3, -7, D:13) a stone (3, 3, D:13) 3 stones a +0 dagger a cursed -3 dagger 17 arrows a +0 shortbow (3, 4, D:13) an arrow (3, 7, D:13) a scroll of random uselessness (4, -8, D:13) a stone (26, -4, D:13) 15 arrows (28, -2, D:13) a +0 hand crossbow (31, -19, D:13) 19 sling bullets (35, -19, D:13) 27 arrows (38, -9, D:13) a +0 club (41, 11, D:13) a cursed -3 great sword (44, -7, D:13) 19 stones (45, -13, D:13) a +1 robe of cold resistance a +0 spear (45, -5, D:13) an arrow (46, -13, D:13) a +0 ring mail a +0 hand axe (47, -14, D:13) a +0 plate armour a +0 long sword (47, -13, D:13) a +0 giant club (48, -14, D:13) 5 arrows (49, 0, D:13) a cursed +0 ring mail a +0 short sword (51, -12, D:13) a +0 ring mail (51, 0, D:13) an arrow (52, 1, D:13) an arrow Level 14 of the Dungeon (0, 0, D:14) an ugly thing corpse (8, 12, D:14) a +0 giant club a +0 giant club 8 arrows a +0 longbow a +0 giant club a +0 giant club a cursed -2 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant club (17, 2, D:14) a +0 ring mail a human skeleton (21, 4, D:14) a basilisk corpse (skeletalised by now) (34, 5, D:14) the +2 robe of the Pirate {rN+ MP+9 Int-3 SInv} It affects your intelligence (-3). It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 32 gold pieces (2, -9, Orc:1) 30 gold pieces