PentaManta Level 1 of the Dungeon (11, -21, D:1) a +0 club (12, -17, D:1) a +0 short sword (15, -26, D:1) a throwing net (18, -1, D:1) a +0 mace (22, -26, D:1) a +0 dagger (37, -33, D:1) a +0 club a stone (38, -34, D:1) a +0 club 4 stones (39, -33, D:1) a stone (39, -32, D:1) 2 stones (39, -17, D:1) 23 bolts (43, -33, D:1) 2 stones (51, 3, D:1) a +0 spear (52, 1, D:1) 18 stones (54, -10, D:1) a +0 leather armour (66, 18, D:1) a +0 dagger a +0 robe (69, 8, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 19 stones (1, 9, D:2) a +0 hand axe (5, -4, D:2) a +0 long sword (7, -28, D:2) a +0 club (10, -15, D:2) a +0 mace (10, 5, D:2) a +0 leather armour (13, 6, D:2) 17 stones (20, 25, D:2) a +0 short sword (21, 20, D:2) a +0 club (23, -13, D:2) 15 stones (33, 21, D:2) a stone (34, 17, D:2) a +0 barding (39, -16, D:2) a stone (41, -18, D:2) 2 stones (41, -17, D:2) a +0 club (41, -16, D:2) a cursed -3 dagger (47, -29, D:2) a +0 kite shield (49, 18, D:2) a +0 mace (56, -23, D:2) a +0 short sword (56, -13, D:2) a +0 leather armour Level 3 of the Dungeon (28, -24, D:3) a +0 trident (29, -25, D:3) a +0 trident (32, 3, D:3) a +1 dagger of holy wrath (34, -27, D:3) 8 arrows Level 4 of the Dungeon [Shop] Ciciggon's Weapon Shoppe the +7 hunting sling of Evil {flame, rElec rPois Str-3 Int+3} (782 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. a +0 falchion (42 gold) 17 bolts (47 gold) a +0 quarterstaff (56 gold) a cursed -1 mace (1 gold) a +0 long sword (49 gold) 19 stones (26 gold) the +1 falchion "Etuat" {flame, +Fly} (273 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you fly. a +0 short sword (42 gold) a +0 falchion (42 gold) a cursed -3 dagger (1 gold) a +0 morningstar (56 gold) a +0 dagger (28 gold) a +1 morningstar of holy wrath (198 gold) the +7 sceptre of Torment {pain, torment} (1680 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. [Shop] Veliraz's Assorted Antiques a +1 leather armour of cold resistance (336 gold) a +0 pair of gloves of archery (276 gold) [Shop] Zuwic's General Store 12 stones (15 gold) an uncursed staff of air (325 gold) a +0 robe (9 gold) an uncursed staff of cold (325 gold) 32 stones (41 gold) an uncursed amulet of regeneration (390 gold) a +4 dagger of venom (317 gold) 17 sling bullets (110 gold) [Shop] Terhue's Armour Emporium a +0 leather armour (26 gold) a +0 chain mail (58 gold) a +0 scale mail (52 gold) a +0 scale mail (52 gold) a +0 chain mail of fire resistance (149 gold) a +0 leather armour (26 gold) (0, 0, D:4) a +0 giant club (12, -10, D:4) a +0 hand axe (26, -3, D:4) an uncursed ring of wizardry (26, -1, D:4) a +2 vampiric dagger (31, -10, D:4) a +0 ring mail (31, -8, D:4) 27 stones (35, 11, D:4) a +0 ring mail (37, -23, D:4) a potion of degeneration a scroll of immolation 2 potions of mutation (38, 17, D:4) a +0 quarterstaff (54, 3, D:4) 18 stones Level 5 of the Dungeon [Shop] Vidoemn's Armour Shoppe a +0 leather armour (22 gold) a +0 pair of gloves (49 gold) the +1 cloak of the True Pharaoh {rC++ Will- Int+5} (443 gold) It affects your intelligence (+5). It greatly protects you from cold. It affects your willpower, your defense against some magical effects. a +0 leather armour (22 gold) a +0 scale mail (44 gold) a +0 robe (7 gold) a +0 chain mail (49 gold) a +0 robe (7 gold) a +0 ring mail (44 gold) (0, 0, D:5) a +0 robe (5, -34, D:5) a +1 whip of freezing a +0 robe (10, 5, D:5) a +0 club a +1 antimagic flail (14, 1, D:5) a +0 chain mail (14, 6, D:5) a +0 scale mail a +2 vorpal spear (17, 3, D:5) a potion of degeneration (19, -17, D:5) a +0 spear (21, -32, D:5) 24 arrows (21, -17, D:5) a +0 leather armour a +0 rapier Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (3, 1, D:6) a +0 ring mail (3, 2, D:6) a +0 scale mail (5, 8, D:6) a +2 morningstar of flaming (8, 3, D:6) a scroll of immolation (10, -9, D:6) a +0 leather armour (14, -8, D:6) a +2 flail of protection (14, -6, D:6) 12 stones (27, -11, D:6) a +0 chain mail (29, -9, D:6) a +0 chain mail (30, 3, D:6) 24 stones (52, 26, D:6) a +0 flail (53, 28, D:6) a +0 giant club (54, 22, D:6) a +0 robe (54, 28, D:6) a +0 halberd a +0 spear (57, 8, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 spear (0, 3, D:7) a +0 dagger (4, -8, D:7) a +0 robe a +0 dagger (5, -8, D:7) a +0 flail (6, -8, D:7) a +0 chain mail a +0 whip (10, -9, D:7) 20 stones (11, -9, D:7) a +0 hand axe (13, 10, D:7) 4 arrows (15, -16, D:7) a +2 mace of protection a +0 chain mail (15, 16, D:7) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (16, 12, D:7) 20 arrows a +0 shortbow (19, 14, D:7) an uncursed staff of conjuration (21, -12, D:7) a +0 flail a +0 flail a +0 leather armour (22, -13, D:7) a +0 dagger (22, -12, D:7) a +0 club (31, 15, D:7) a +0 mace (38, -9, D:7) a +0 plate armour Level 8 of the Dungeon (0, 0, D:8) a +0 robe (1, 11, D:8) a +0 hand axe (13, -20, D:8) a +0 mace a +0 robe a +0 falchion a +0 robe a +1 long sword a +0 robe (13, -19, D:8) a +0 trident a cursed +0 robe (25, -9, D:8) 21 stones (26, -19, D:8) a +0 flail (27, -20, D:8) a +0 scale mail (still there?) a +0 spear (still there?) (28, -19, D:8) a +0 spear (44, -2, D:8) an uncursed ring of magical power (52, -32, D:8) a +0 leather armour (57, -28, D:8) a +1 vorpal war axe (60, -32, D:8) a cursed +0 war axe Level 9 of the Dungeon (0, 0, D:9) a +0 mace a +0 chain mail (2, -14, D:9) a +0 dire flail a +0 chain mail (2, -12, D:9) a +0 dagger a +0 robe (2, -8, D:9) a +0 trident a +0 chain mail (2, 1, D:9) a +0 plate armour (3, -7, D:9) a +0 hand axe a +0 chain mail (4, -19, D:9) a +0 dagger a +0 dagger a +4 short sword 4 stones (4, -7, D:9) a +0 dagger (5, -28, D:9) a +0 club (5, -20, D:9) a +0 dagger (5, -19, D:9) a +0 dagger a cursed -2 robe a +0 dagger (5, -10, D:9) a +0 plate armour (5, -7, D:9) a +0 war axe a +0 leather armour (6, -28, D:9) a +0 ring mail (7, -28, D:9) a +0 chain mail (8, -10, D:9) 20 arrows (9, -28, D:9) 30 arrows (9, -4, D:9) a cursed -1 shortbow 13 arrows (10, -6, D:9) an arrow (11, -28, D:9) a +0 dagger (11, -7, D:9) 2 arrows (12, -28, D:9) a +0 chain mail (13, -10, D:9) 18 stones (17, -7, D:9) a +0 scale mail (22, -35, D:9) 15 stones (26, -35, D:9) a +0 plate armour (28, -37, D:9) an uncursed staff of cold (45, -12, D:9) a +0 hand axe (45, -9, D:9) a +0 mace (46, -12, D:9) a +0 mace of protection (51, -3, D:9) a +0 halberd (52, -7, D:9) a +0 halberd (55, -22, D:9) a +0 giant spiked club (60, -7, D:9) 2 scrolls of amnesia a wand of paralysis (14) (62, -1, D:9) a +0 scimitar of freezing a +0 chain mail Level 10 of the Dungeon [Shop] Bafekk's Assorted Antiques 3 scrolls of identify (156 gold) a +0 pair of gloves (117 gold) a scroll of teleportation (78 gold) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ Will++} (1016 gold) It protects you from negative energy. It affects your willpower, your defense against some magical effects. It lets you go berserk. a potion of might (104 gold) a potion of might (104 gold) an uncursed amulet of magic regeneration (780 gold) a potion of degeneration (26 gold) a scroll of teleportation (78 gold) a +3 morningstar of holy wrath (629 gold) a scroll of identify (52 gold) (0, 0, D:10) a +1 dagger of freezing a +0 scale mail (3, -3, D:10) a +0 ring mail (3, -1, D:10) a +0 ring mail (8, -29, D:10) a +0 giant club (9, -20, D:10) a +0 flail (9, -19, D:10) a +0 short sword (9, -18, D:10) a +1 dagger of flaming a +0 robe (13, -35, D:10) 18 stones (15, -16, D:10) a +0 giant spiked club (18, -29, D:10) a +0 mace (19, -14, D:10) a +0 giant club a +0 giant club (20, -33, D:10) 19 stones a +0 short sword (20, -32, D:10) a cursed -2 club (20, -26, D:10) a cursed +0 barding (21, -41, D:10) a +0 mace (21, -32, D:10) a scroll of immolation 4 boomerangs (22, -41, D:10) a +0 mace (22, -38, D:10) a stone (22, -36, D:10) a stone (23, -38, D:10) a stone (24, -35, D:10) a +0 spear (24, -34, D:10) a +0 spear (25, -34, D:10) a +0 spear (25, -33, D:10) a +0 spear (27, -31, D:10) a +0 club (29, -21, D:10) a cursed +0 leather armour (30, -17, D:10) 18 stones (38, -41, D:10) 15 arrows (40, -21, D:10) a +0 dagger a +0 leather armour (54, -20, D:10) 3 stones (55, -16, D:10) a scroll of amnesia (57, -20, D:10) a stone (60, -20, D:10) a stone Level 11 of the Dungeon [Shop] Saomajac's Antique Weapon Shop a +0 flail (94 gold) a +1 mace of protection (286 gold) the +2 spear "Diatizef" {vamp, rElec rN+ Str+2 Int-4} (891 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your intelligence (-4). It insulates you from electricity. It protects you from negative energy. a +0 mace (81 gold) the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (2330 gold) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. a +0 battleaxe (175 gold) a +2 great sword of protection (534 gold) a +0 rapier of venom (183 gold) a +2 mace of protection (421 gold) a +0 rapier (108 gold) (0, 0, D:11) a +0 chain mail (4, -8, D:11) a +0 dagger a +0 animal skin (4, 9, D:11) a +0 robe a +1 falchion (5, 10, D:11) a +0 chain mail a +0 short sword (6, 9, D:11) a +0 leather armour a +0 dagger (7, 6, D:11) a +0 robe (7, 12, D:11) a +0 robe a +4 morningstar (9, 19, D:11) a scroll of amnesia (12, 12, D:11) 24 stones (15, 14, D:11) 30 stones (15, 20, D:11) a +0 flail (17, -12, D:11) 24 arrows a +0 shortbow (23, -20, D:11) a +0 dagger a +0 robe (24, 21, D:11) 20 arrows (25, -1, D:11) a +0 dire flail (25, 25, D:11) a +0 short sword (25, 26, D:11) a +0 whip (25, 27, D:11) a stone (26, 25, D:11) a +0 dagger (26, 26, D:11) 4 stones (27, -16, D:11) a +0 hunting sling (27, 26, D:11) a +0 club a +0 dagger (27, 27, D:11) 3 stones (38, 13, D:11) a -2 cloak (39, 12, D:11) a cursed +0 dire flail a cursed +0 robe (44, -5, D:11) 7 stones (47, -3, D:11) 21 arrows (50, -4, D:11) a cursed -2 rapier (52, 10, D:11) a +0 flail Level 12 of the Dungeon (0, 0, D:12) an uncursed ring of protection from fire (4, -6, D:12) a necrophage corpse (12, -2, D:12) a cursed +0 halberd a +0 robe (13, -13, D:12) a +0 scale mail (13, 0, D:12) a +0 halberd a +0 robe (14, -3, D:12) an adder corpse (17, 23, D:12) 26 gold pieces (18, 21, D:12) a large rock (19, 23, D:12) a cursed -2 giant spiked club an ogre corpse (skeletalised by now) (20, 16, D:12) a +0 ring mail (20, 20, D:12) 10 gold pieces (20, 26, D:12) 4 arrows (21, 28, D:12) a +0 falchion (still there?) a +0 robe (still there?) (22, 18, D:12) 6 gold pieces (22, 21, D:12) a potion of brilliance (22, 25, D:12) a scroll of summoning (26, 16, D:12) the +7 spear of the Walnut {protect, Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). (38, 17, D:12) a +0 ring mail (39, 37, D:12) a +0 spear (41, 38, D:12) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (43, 34, D:12) a +0 dire flail a cursed +0 chain mail (43, 38, D:12) a +0 club (44, 31, D:12) a cursed -2 hand axe a +0 ring mail (44, 32, D:12) a +0 leather armour (45, 31, D:12) a +0 halberd a +0 plate armour (45, 32, D:12) a +0 dagger a +0 robe a +0 glaive a +0 chain mail a cursed +0 leather armour a +0 leather armour (45, 39, D:12) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (45, 40, D:12) a +0 ring mail an orc corpse (skeletalised by now) (46, 31, D:12) a cursed -3 dagger a +0 robe a +0 short sword a +0 plate armour a +0 dagger of protection a +0 robe a cursed +0 robe (53, 29, D:12) a +0 arbalest of flaming (55, -2, D:12) a +0 hunting sling (55, 2, D:12) a +0 robe a +0 dagger a +0 robe a +0 dagger (59, -4, D:12) an uncursed staff of air (59, 40, D:12) a +0 dagger a +0 robe Level 13 of the Dungeon (0, 0, D:13) a +3 short sword (7, -27, D:13) 16 arrows (7, -26, D:13) a scroll of teleportation (8, -27, D:13) 20 gold pieces (8, -26, D:13) a potion of brilliance (9, -26, D:13) the ring "Ykhuung" {Fire rN+ Will++ Dex-4 Stlth+} [ring of fire] It enhances your fire magic. It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your willpower, your defense against some magical effects. It makes you more stealthy. (9, -21, D:13) a +0 giant spiked club (9, -17, D:13) the +1 leather armour of the Untouchables {*Slow rElec Str+6 Dex+4 Slay+3} It affects your strength (+6). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It may slow you when you take damage. (15, -26, D:13) 17 gold pieces (16, -26, D:13) a +0 leather armour (17, -27, D:13) a potion of mutation (17, -26, D:13) 11 gold pieces the Ecumenical Temple