PentaManta Level 1 of the Dungeon (2, 0, D:1) a +0 club (6, 14, D:1) a +0 dagger (9, -25, D:1) 23 stones (9, -17, D:1) a +0 club (9, -12, D:1) a +0 dagger (9, -11, D:1) a +0 dagger 4 stones a +0 club (11, -24, D:1) a +0 club (20, -6, D:1) a +0 leather armour (23, -10, D:1) a +0 short sword 2 stones (30, 23, D:1) a +0 club (38, -10, D:1) a +0 club (42, -19, D:1) a +1 mace of protection a +0 scale mail Level 2 of the Dungeon [Shop] Ejeo's General Store a potion of curing (36 gold) a scroll of brand weapon (240 gold) a +0 ring mail (48 gold) a potion of brilliance (48 gold) the +11 plutonium sword {Contam Stlth-} (1200 gold) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +7 pair of quick blades "Gyre" and "Gimble" {protect} (720 gold) It grants its wielder temporary protection when it strikes (+7 to AC). 13 stones (15 gold) 6 atropa-tipped darts (43 gold) a book of the Hunter (312 gold) (0, 0, D:2) a +0 ring mail (1, 3, D:2) a staff of poison (5, 3, D:2) a +0 club (6, -32, D:2) 29 stones (10, -31, D:2) a worm corpse (17, -4, D:2) a +0 leather armour (21, -30, D:2) a +0 dagger (30, -25, D:2) a +0 mace (39, -24, D:2) a +0 hunting sling (44, -22, D:2) a jackal corpse (skeletalised by now) (44, -21, D:2) a jackal corpse (skeletalised by now) (47, -33, D:2) a +0 ring mail