PentaManta Level 1 of the Dungeon (0, 0, D:1) a +0 mace (5, -23, D:1) a +0 ring mail (6, -36, D:1) a +0 dagger (13, -13, D:1) a +0 hunting sling (14, -41, D:1) a +0 ring mail (27, 15, D:1) 4 poisoned darts (33, 1, D:1) a +0 short sword 4 stones (35, -18, D:1) a +0 dagger (42, 3, D:1) a +0 dagger (44, -28, D:1) 8 stones (47, -29, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (17, 19, D:2) a +0 dagger (25, 26, D:2) a +0 club (37, -11, D:2) a +0 club (44, -4, D:2) 3 stones (48, -9, D:2) a +0 mace (53, -1, D:2) a +0 dagger a +0 scale mail (56, -1, D:2) a +0 club (58, -13, D:2) a +0 dagger 5 stones (58, -9, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (14, -1, D:3) a +0 chain mail (15, -3, D:3) a +0 whip (17, -4, D:3) a +0 hunting sling (25, 0, D:3) a +0 dagger (28, 5, D:3) a +0 leather armour (31, -18, D:3) a +0 chain mail (36, -2, D:3) a stone (36, 2, D:3) a +0 dagger (37, 2, D:3) a +0 club (38, -8, D:3) an orb of guile (47, 20, D:3) 3 stones Level 4 of the Dungeon (4, 19, D:4) a +0 dagger a +0 robe (4, 20, D:4) a +0 flail a +0 scale mail (4, 21, D:4) a +0 dagger (4, 23, D:4) a +0 morningstar (8, 9, D:4) a +0 rapier (15, 52, D:4) a +0 dagger (16, 28, D:4) a +0 whip a +0 leather armour (16, 29, D:4) a +0 flail a +0 leather armour (18, 37, D:4) a +0 spear (18, 56, D:4) a +0 dagger a +0 robe (20, 55, D:4) a +0 spear (31, 41, D:4) a +0 spear (33, 35, D:4) a +0 short sword (33, 36, D:4) a +0 flail (40, 4, D:4) a +0 dagger a +0 robe (41, 9, D:4) a staff of cold (43, 9, D:4) a +0 dagger (46, 53, D:4) a +0 leather armour (52, 46, D:4) a +0 falchion (53, 0, D:4) a +0 club (59, 32, D:4) a +0 robe a +0 dagger (59, 34, D:4) a +0 war axe a +0 ring mail a +0 vorpal falchion (59, 38, D:4) a +0 dagger a +0 ring mail (63, 6, D:4) a +0 giant club Level 5 of the Dungeon (8, 3, D:5) a +0 club (10, -14, D:5) a +0 giant spiked club (10, -11, D:5) a +0 club (10, -9, D:5) a +0 whip (10, -8, D:5) a +0 short sword a +0 leather armour a +0 mace (10, -7, D:5) a +0 giant club (10, -6, D:5) a +0 club a +0 robe (11, -8, D:5) a +0 mace a +0 hand axe (11, -7, D:5) a +0 flail (12, -17, D:5) a +0 dagger (14, -13, D:5) 3 stones (16, -35, D:5) a +0 falchion a +0 robe (16, -13, D:5) a +0 leather armour (16, -2, D:5) a +0 hand axe a +0 leather armour (17, 3, D:5) a +0 mace (18, -15, D:5) a +0 hand axe (22, -30, D:5) the +4 flail "Teifeul" {venom, Dex+4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). (25, -15, D:5) the +6 rapier "Leviticus" {venom, Contam rElec rF+ Str+3} It poisons the flesh of those it strikes. Str: It affects your strength (+3). rF: It protects you from fire. rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. a +0 shortbow (25, -3, D:5) a +0 trident (28, -17, D:5) 5 atropa-tipped darts (33, -22, D:5) a +0 robe a +0 dagger (33, -21, D:5) a +0 war axe (34, -17, D:5) a +0 whip (45, -25, D:5) a +0 hand axe a +0 hand axe (45, -23, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (0, 29, D:6) a +0 giant spiked club (2, -11, D:6) a +0 giant club (3, 31, D:6) 8 stones (4, -13, D:6) a +0 flail (6, -14, D:6) a +0 robe a +2 dagger of protection (6, 32, D:6) 6 stones (11, -14, D:6) 2 stones a +0 club (11, 1, D:6) a +0 leather armour a +0 hand axe a +0 whip a +2 whip of distortion (12, -23, D:6) a +0 long sword (12, -14, D:6) 2 stones a +0 whip (12, 0, D:6) a +0 short sword (13, -15, D:6) a stone a +0 dagger (20, -17, D:6) a +0 short sword a +0 dagger 4 stones (21, -8, D:6) a +0 dagger (still there?) a +0 leather armour (still there?) (22, -16, D:6) a +2 falchion of electrocution a +0 chain mail (26, 23, D:6) a +0 long sword (27, 25, D:6) 5 stones (28, -13, D:6) a +1 halberd of freezing (28, -12, D:6) a +0 club a +0 robe (30, -20, D:6) a +0 quarterstaff (30, -9, D:6) a +0 halberd (31, -9, D:6) a +0 spear (41, -20, D:6) a +0 great sword (44, -23, D:6) a +0 trident Level 7 of the Dungeon [Shop] Boomof's Antique Armour Emporium a +0 robe (16 gold) the +2 leather armour "Empa" {Contam Will+ Str+3 Dex+2} (708 gold) Str: It affects your strength (+3). Dex: It affects your dexterity (+2). Contam: It causes magical contamination when unequipped. Will: It increases your willpower. the +2 robe of Polish {-Cast rElec Str+3} (576 gold) Str: It affects your strength (+3). rElec: It insulates you from electricity. -Cast: It prevents spellcasting. a +0 leather armour of poison resistance (144 gold) a +0 ring mail (96 gold) a +0 chain mail (108 gold) a +0 ring mail (96 gold) a +0 ring mail (96 gold) a +0 ring mail (96 gold) (0, 0, D:7) a necrophage corpse (skeletalised by now) (2, -39, D:7) a +0 shortbow (2, -19, D:7) 4 stones (3, -20, D:7) a water moccasin corpse (skeletalised by now) (3, 3, D:7) a ring of ice a +6 ring of intelligence (7, -8, D:7) 5 stones (7, -7, D:7) a wand of iceblast (3) (7, -5, D:7) 5 stones (8, -10, D:7) a potion of brilliance (28, -3, D:7) a +1 pair of gloves (29, 0, D:7) a bullfrog corpse