Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 2645037557184914214 53 Persimmon the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Sept 18, 2022. Slain by an orc priest ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:10:11 (1945 turns). Persimmon the Conjurer (Deep Elf Conjurer) Turns: 1945, Time: 00:10:11 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 1/10 EV: 12 Int: 24 God: Gold: 92 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) h - a +0 shortbow Missiles d - 6 poisoned darts Armour a - a +0 robe (worn) Wands l - a wand of iceblast (11) Scrolls f - a scroll of enchant weapon {unknown} j - 3 scrolls of blinking {unknown} k - 2 scrolls of identify {unknown} o - a scroll of enchant armour {unknown} Potions b - a potion of magic e - a potion of haste {unknown} g - 2 potions of curing {unknown} i - a potion of might {unknown} m - a potion of lignification {unknown} n - 2 potions of berserk rage {unknown} Skills: - Level 2.4 Dodging + Level 3.3 Stealth + Level 3.7 Spellcasting - Level 4.3 Conjurations * Level 3.1 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Dazzling Flash Conj/Hex 44% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 16% 2 Lesser Beckoning Tloc 4% N/A 30% 3 Fulminant Prism Conj/Hex 11% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Iskenderun's Battlesphe Conj 25% 2d8 43% 5 Fireball Conj/Fire 7% 3d5 75% 5 Manifold Assault Tloc 4% N/A 95% 5 Conjure Ball Lightning Conj/Air 7% 3x3d6 99% 6 Orb of Destruction Conj 12% 9d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest shouts! Things that are here: a +0 club; an orc corpse The magic dart hits the orc priest. The orc priest is lightly wounded. You start resting. An orc priest is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club (lightly wounded, 79% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc priest invokes the aid of Beogh against you. Pain shoots through your body! Ouch! That really hurt! The searing ray hits the orc priest. The orc priest is heavily wounded. The searing ray misses the orc priest. The orc priest looks satisfied for a moment. The searing ray misses the orc priest. You finish channelling your searing ray. The orc priest closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club (heavily wounded, 79% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest! The orc priest is almost dead. The orc priest hits you with a +0 club. You die... .#...........#..........#.o.. .......÷.................... .#......................###.. ...................o)....)..B .......####.<.#####.#######K. ......# ##..### #..# ......###..## #.## ....#.##..## ###)# #####..#.## #@o.# # #....######.### # ###......#..# # #.###....## #.....#.## ##........ ....####.#... ....## #.##.†.. .... #.# .### You could see an orc priest. Vanquished Creatures A worm (D:2) A dart slug (D:2) 2 orcs (D:2) 2 bats (D:2) 3 endoplasms 3 giant cockroaches 4 goblins 4 hobgoblins 4 jackals (D:1) 6 quokkas A ball python (D:1) A frilled lizard (D:1) 4 kobolds 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Persimmon the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 266 | D:1 | Reached skill level 1 in Hexes 383 | D:1 | Found a faded altar of an unknown god. 477 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 931 | D:1 | Learned a level 2 spell: Searing Ray 1421 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/10 1808 | D:2 | Learned a level 3 spell: Dazzling Flash 1945 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_loops_corners, shapermc_ecumenical_altar_mp_urbaneastern, nicolae_concentric_dashed_squares_wild, minmay_misc_feat_square D:2: layout_rooms, chequers_serial_rivers_micro_c Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 2 3 | 3.1 Stealth | 3 | 3.3 Dodging | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Dagger || 10 Cast: Magic Dart || 79 Searing Ray || 3 Stab: Sleeping || 1 Armor: Robe || 4 Dodge: Dodged || 15