Persimmon Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (2, -5, D:1) 5 stones (12, -21, D:1) 7 stones (13, -19, D:1) a +0 club (15, -2, D:1) a +0 club 5 stones (17, -24, D:1) a +0 club (18, -18, D:1) a +0 club (19, -23, D:1) a +0 sling (26, -34, D:1) a +0 dagger (30, 2, D:1) a +0 club (33, -6, D:1) 4 stones (38, 5, D:1) a +0 mace (40, -13, D:1) a +0 short sword 2 stones (43, 18, D:1) a +0 club (44, 4, D:1) a +0 short sword (45, 4, D:1) a +0 club (46, -7, D:1) a +0 dagger 2 stones Level 2 of the Dungeon (0, 11, D:2) a +0 short sword (1, 28, D:2) a +0 hammer (6, 5, D:2) a +0 whip (14, 36, D:2) a +0 scale mail (15, 6, D:2) a +0 leather armour (23, 3, D:2) a +0 whip (34, 37, D:2) 5 stones (38, 36, D:2) a +0 dagger (51, 24, D:2) 6 boomerangs (54, 29, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (9, -30, D:3) a +0 hand axe a +0 leather armour (10, -30, D:3) a +0 hand axe a +0 leather armour (10, 4, D:3) a +0 short sword of draining (13, -30, D:3) a +0 mace (14, -34, D:3) a +0 mace (14, -29, D:3) a +0 club (14, -7, D:3) 3 stones (18, -44, D:3) a +0 club (18, -33, D:3) 5 stones (19, 2, D:3) a +0 dagger (33, -9, D:3) a +0 hand axe (34, 5, D:3) a +0 short sword a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 4 poisoned darts (6, 11, D:4) a +0 dagger 5 stones a +0 ring mail (8, 11, D:4) a +0 club (10, -1, D:4) a +0 sling (11, 0, D:4) a +0 giant spiked club (15, 2, D:4) a +0 chain mail (16, 5, D:4) a +0 hand axe (19, 12, D:4) a +0 flail a +0 flail (20, 11, D:4) a +0 spear a +0 whip (21, 10, D:4) a +0 flail a +0 whip a +0 leather armour (23, 19, D:4) a +0 short sword (24, 4, D:4) a +0 dire flail of draining a +0 chain mail (25, 14, D:4) a +0 club 7 stones (28, 3, D:4) a +0 hand axe a +0 leather armour (29, 1, D:4) a +0 whip of distortion (30, 3, D:4) a +0 flail (30, 16, D:4) a +0 robe (33, 6, D:4) a +0 dagger a +0 robe (50, 12, D:4) the +5 whip of Extremism {drain, rElec rC+ Will+ MP-9} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). Will: It increases your willpower. Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (1, -36, D:5) 2 boomerangs (5, -30, D:5) 6 stones (19, 0, D:5) a +0 whip (30, -19, D:5) a +0 ring mail (31, -20, D:5) an amulet of reflection (32, -19, D:5) a +0 club (33, -15, D:5) a +0 plate armour (39, -42, D:5) a +0 giant club (46, -8, D:5) a +0 war axe (52, -31, D:5) a +0 spear a +0 ring mail a +0 buckler (52, -28, D:5) a +0 flail (52, -27, D:5) a +0 spear (53, -28, D:5) a +0 whip Level 6 of the Dungeon (1, 14, D:6) a +0 long sword (6, 18, D:6) a +0 sling (8, 9, D:6) a +0 hand axe a +0 robe (9, 9, D:6) a +0 sling a +4 mace a +0 chain mail (10, 9, D:6) a +1 mace of freezing a +0 robe (16, 4, D:6) a +0 dagger 3 stones a +0 club (17, 4, D:6) 2 stones a +0 dagger a curare-tipped dart a +0 club (20, 11, D:6) a +0 chain mail a +0 dagger (22, 11, D:6) a +0 robe a +0 short sword (26, 30, D:6) 2 stones (36, -19, D:6) a +0 robe (56, 9, D:6) 8 stones Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour a +0 club (0, 3, D:7) a +0 short sword (1, -8, D:7) a +0 giant club (4, -24, D:7) a +0 whip (4, -14, D:7) a +0 robe (7, -21, D:7) a +0 short sword a +0 leather armour a +0 short sword a +0 chain mail (7, -15, D:7) a +0 club an orc corpse (8, -34, D:7) a +0 club (9, -14, D:7) a +0 flail a +0 chain mail (10, -15, D:7) the human corpse of Prince Ribbit (10, -13, D:7) a +0 falchion a +0 ring mail (10, -12, D:7) a +0 dagger a +0 robe (12, 4, D:7) a +0 chain mail (18, -5, D:7) 2 stones (18, 7, D:7) a +0 dagger a +0 robe (20, 7, D:7) a +0 short sword a +0 chain mail (23, -12, D:7) a +0 club the Ecumenical Temple (21, 2, Temple) a +2 quarterstaff of chaos (21, 3, Temple) a throwing net