Persimmon Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a stone (6, 20, D:1) a +0 short sword 4 stones (8, 23, D:1) a +0 short sword (8, 29, D:1) a +0 whip (11, 9, D:1) 5 stones (22, 41, D:1) a +0 leather armour (27, 29, D:1) a +0 robe (32, 40, D:1) a +0 ring mail (41, 30, D:1) 6 stones (43, 44, D:1) a +0 dagger (46, -2, D:1) a +0 spear (47, 24, D:1) a +0 dagger Level 2 of the Dungeon (18, -20, D:2) 5 stones (24, -14, D:2) an orb of light (25, -15, D:2) a +0 leather armour (25, -14, D:2) 3 datura-tipped darts (34, 7, D:2) a +0 sling (51, 17, D:2) a +0 dagger a +0 robe (54, -13, D:2) a +0 robe (63, 29, D:2) a +0 leather armour Level 3 of the Dungeon (25, 5, D:3) a +3 heavy flail (27, 3, D:3) a +0 leather armour a +0 whip a +1 war axe of flaming (28, -10, D:3) a +0 dagger a +0 leather armour (29, 17, D:3) a +0 short sword (30, 18, D:3) a +0 leather armour a +0 club a +0 leather armour a +0 whip (31, 17, D:3) a +0 leather armour a +0 dagger (32, 16, D:3) a +0 whip (36, 34, D:3) a +0 dagger (38, -1, D:3) a +0 hand axe (38, 0, D:3) a +0 dagger a +0 flail (39, -2, D:3) a +0 dagger a +0 robe (40, -3, D:3) a +0 hand axe (48, 8, D:3) 7 stones (52, -12, D:3) 6 boomerangs Level 4 of the Dungeon (0, 0, D:4) a +0 whip (5, -38, D:4) a +0 dagger a +0 robe (5, -27, D:4) a +0 whip (5, -26, D:4) a +0 flail (5, 0, D:4) a +0 giant spiked club (6, -38, D:4) a +0 mace a +0 dagger (14, 16, D:4) a +0 chain mail (16, -6, D:4) a +0 dagger (21, -7, D:4) a +0 whip (25, -26, D:4) a staff of death (26, -7, D:4) a +0 war axe (30, -6, D:4) a +0 ring mail a +0 flail (33, -9, D:4) a +0 club (34, -4, D:4) a +0 club a boomerang a +0 short sword (43, -29, D:4) a +0 short sword (45, 7, D:4) a +0 long sword (51, -7, D:4) a potion of attraction (52, -3, D:4) a +0 arbalest (54, -14, D:4) a +0 club (54, -1, D:4) a +0 war axe (62, -18, D:4) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. Level 5 of the Dungeon (0, 0, D:5) 2 potions of degeneration (6, 2, D:5) a +0 leather armour (20, 20, D:5) a +0 giant club (22, 13, D:5) a +0 dagger (31, 25, D:5) a +0 ring mail a +0 short sword (31, 42, D:5) 5 stones (38, 10, D:5) an amulet of regeneration (51, 2, D:5) a +0 dagger of chaos (unseen) (51, 13, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 flail (1, 27, D:6) a +0 whip (1, 39, D:6) a +0 short sword a +0 short sword (2, 25, D:6) a +0 dagger (2, 40, D:6) a +0 dagger a +0 dagger 7 poisoned darts a +0 falchion a +0 short sword 2 stones (3, 25, D:6) a +0 short sword (17, 17, D:6) a +0 ring mail (26, 12, D:6) a +2 short sword a +0 robe (26, 13, D:6) a +0 falchion a +0 robe a +3 dagger a +0 robe (33, 0, D:6) a gold piece (34, -1, D:6) 2 gold pieces (34, 0, D:6) 2 gold pieces (35, 0, D:6) a gold piece (44, -4, D:6) a stone (47, 17, D:6) a +0 giant club (51, 11, D:6) the +1 robe of Temperance {*Corrode MP+9 Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). MP: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. (53, -4, D:6) a +0 ring mail (54, 6, D:6) 7 stones (57, 11, D:6) 3 stones Level 7 of the Dungeon (0, 0, D:7) a +0 halberd (1, -1, D:7) a +0 spear (1, 1, D:7) a +0 halberd (2, 0, D:7) a +0 halberd (3, -5, D:7) a +0 club a +0 leather armour (3, 0, D:7) the +9 flail of the Several Nights {elec, rPois MP+9 Stlth+} rPois: It protects you from poison. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (unseen) a bailey (0, 0, Bailey) a +0 halberd (2, 1, Bailey) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. a +0 plate armour (still there?) a potion of experience (still there?) (7, 2, Bailey) a +0 trident a +0 scale mail (8, -1, Bailey) a +0 halberd a +0 ring mail (13, 2, Bailey) a +0 trident a +0 scale mail (14, -3, Bailey) a +0 spear a +0 chain mail a +0 halberd a +0 scale mail (14, -2, Bailey) a +0 glaive a +0 chain mail (14, 5, Bailey) a +0 bardiche a +0 ring mail a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (15, -7, Bailey) a +0 halberd a +0 scale mail (19, -2, Bailey) a +0 spear a +0 ring mail (19, 2, Bailey) a +0 halberd a +0 scale mail (21, -10, Bailey) a +0 spear a +0 plate armour a +0 halberd a +0 chain mail (21, -7, Bailey) a +0 spear a +0 ring mail a +0 halberd a +0 ring mail a +0 halberd a +0 ring mail (21, -1, Bailey) a +0 trident a +0 ring mail (21, 0, Bailey) a +0 halberd a +0 ring mail (21, 7, Bailey) a +0 spear a +0 scale mail a +0 spear a +0 ring mail (22, -10, Bailey) a +0 trident a +0 chain mail (22, 11, Bailey) a +0 trident 3 javelins a +0 ring mail (27, -10, Bailey) a +0 spear a +0 chain mail (29, -10, Bailey) a +0 halberd 2 javelins a +0 scale mail (30, -5, Bailey) a +0 trident 2 javelins a +0 scale mail (31, -5, Bailey) a +0 halberd a +0 scale mail