PeterQ Level 1 of the Dungeon (0, 0, D:1) 18 stones (29, 10, D:1) a +0 ring mail (55, 10, D:1) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 cloak (7, -4, D:3) a +0 mace a +0 chain mail a +0 whip (8, 23, D:3) a +0 leather armour (19, -11, D:3) a +0 club (24, 3, D:3) a +0 flail a +0 hand axe (25, 3, D:3) a +0 robe (30, 4, D:3) 5 tomahawks (32, 6, D:3) a +0 club (33, -9, D:3) a +0 scale mail of magic resistance a cursed -3 club (33, 4, D:3) a +0 leather armour a +0 mace (33, 32, D:3) a +0 trident (37, 30, D:3) 28 stones (46, -10, D:3) a +4 dagger (47, 40, D:3) 23 sling bullets (57, 31, D:3) a cursed -1 dagger (61, 19, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (4, -2, D:4) a +0 flail of holy wrath a +0 leather armour (5, -2, D:4) a +0 club a cursed -2 hand axe (8, -9, D:4) a +0 robe (9, -10, D:4) a +0 ring mail (35, -35, D:4) a +0 long sword Level 5 of the Dungeon (0, 0, D:5) a +0 mace a +0 scale mail (0, 1, D:5) a +0 club a +0 chain mail a +0 flail a +0 chain mail a cursed +0 whip a +0 ring mail (3, -13, D:5) a +0 robe (4, 1, D:5) a cursed -2 giant spiked club (5, -13, D:5) 4 tomahawks a +0 ring mail (11, 29, D:5) a +0 dagger (21, -5, D:5) a +0 chain mail a +2 flail of protection (26, 29, D:5) a +0 club a cursed +0 leather armour (41, 2, D:5) a +0 giant club (42, -6, D:5) a +0 quarterstaff (58, -2, D:5) a +0 leather armour a +0 mace (60, -11, D:5) a +0 chain mail (67, 7, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 2 tomahawks (2, 10, D:6) a +0 ring mail (4, -4, D:6) a +0 club (4, -3, D:6) a +0 short sword a +0 chain mail a +0 flail (6, 15, D:6) a +0 chain mail a +0 flail a +0 flail (6, 16, D:6) a +0 scale mail (6, 21, D:6) a +0 leather armour a +0 falchion (7, 20, D:6) a +0 plate armour a +0 mace (8, 6, D:6) 21 arrows (11, 6, D:6) a +0 club a +0 giant spiked club (13, 2, D:6) a +0 leather armour a cursed -3 morningstar (14, 5, D:6) a +0 club (15, 3, D:6) a cursed +0 robe a +0 short sword (26, 0, D:6) an arrow (29, 5, D:6) 22 arrows a +0 shortbow (32, -19, D:6) a +0 robe (35, 20, D:6) a +0 falchion (38, -16, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Roimit's Magic Scroll Boutique a scroll of fear (45 gold) a scroll of magic mapping (45 gold) a scroll of enchant armour (97 gold) a scroll of blinking (97 gold) a scroll of remove curse (39 gold) (0, 0, D:7) 12 stones (4, 34, D:7) a +0 cloak (4, 40, D:7) a throwing net (4, 43, D:7) a throwing net (4, 49, D:7) a +0 scimitar (6, 7, D:7) 22 arrows (6, 8, D:7) a +2 hunting sling of freezing (9, 17, D:7) a +0 chain mail (11, 19, D:7) a +5 battleaxe of chopping a +0 chain mail (11, 26, D:7) 18 arrows (13, 31, D:7) 23 stones (17, 33, D:7) 12 arrows (18, 30, D:7) 2 tomahawks (24, 40, D:7) a +0 rapier (28, 43, D:7) a +0 shield (35, 3, D:7) a +0 robe (42, 31, D:7) 3 large rocks Level 8 of the Dungeon [Shop] Puss's Jewellery Shop an uncursed ring of flight (210 gold) an uncursed ring of poison resistance (240 gold) a cursed ring of teleportation (54 gold) an uncursed ring of resist corrosion (240 gold) a cursed +3 ring of evasion (216 gold) an uncursed amulet of rage (480 gold) an uncursed ring of fire (300 gold) an uncursed ring of fire (300 gold) a +6 ring of intelligence (702 gold) an uncursed ring of protection from fire (300 gold) a +4 ring of strength (324 gold) [Shop] Muanlik's Book Emporium a book of Flames (490 gold) the Disquisition on Venom and Ignition (852 gold) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Inner Flame Hexes/Fire 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Ignition Fire 8 a book of Enchantments (700 gold) a book of Fire (910 gold) a book of Beasts (770 gold) a book of Maledictions (350 gold) a book of Cantrips (280 gold) a book of Debilitation (560 gold) a book of Dreams (1050 gold) a book of Clouds (630 gold) a book of Maledictions (350 gold) a book of the Sky (910 gold) a book of Callings (420 gold) a book of Fire (910 gold) a book of Party Tricks (700 gold) a book of Clouds (630 gold) (0, 0, D:8) a +0 chain mail (8, -27, D:8) 5 gold pieces (9, -26, D:8) a scroll of brand weapon (10, -25, D:8) 9 gold pieces (12, -14, D:8) a +0 giant club (21, -49, D:8) 13 poisoned needles (21, -25, D:8) a +0 trident (21, -24, D:8) a +0 hand axe a +0 short sword a +0 chain mail (26, -35, D:8) a +0 dagger (26, -31, D:8) 21 bolts (29, -36, D:8) a +0 club (30, -36, D:8) a +0 short sword (30, -2, D:8) a +0 shortbow 13 arrows (31, -36, D:8) a +0 whip a +0 dagger a +2 dagger of draining a +0 dagger (44, -22, D:8) a cursed -2 whip Level 9 of the Dungeon Level 10 of the Dungeon (0, 0, D:10) a +0 trident (6, -23, D:10) 10 stones Level 11 of the Dungeon [Shop] Tamnayt's Weapon Shop a +1 quarterstaff of crushing (208 gold) a +0 battleaxe (104 gold) a +0 great sword (104 gold) the +7 short sword of Twilight {pierce, *Rage rElec rC++ SInv} (1169 gold) It inflicts extra damage upon your enemies. It greatly protects you from cold. It insulates you from electricity. It lets you see invisible. It may make you go berserk in combat. a +6 blowgun (552 gold) a +0 club (16 gold) a +0 long sword (56 gold) a +2 dagger of draining (249 gold) a +0 blowgun (40 gold) (0, 0, D:11) a cursed +2 hand axe of electrocution a +0 robe (12, 3, D:11) 3 large rocks (15, 9, D:11) a large rock Level 12 of the Dungeon (37, 53, D:12) a +0 short sword a +0 leather armour (56, 44, D:12) a +0 giant club a +0 giant club Level 13 of the Dungeon (0, 28, D:13) an arrow (5, 28, D:13) a cursed +0 shortbow (6, -19, D:13) 20 bolts (9, -15, D:13) 4 arrows (10, -15, D:13) 9 arrows a +0 shortbow (11, -16, D:13) 2 arrows (11, -15, D:13) 2 arrows (15, -15, D:13) an arrow (16, -16, D:13) an arrow (16, -5, D:13) a +0 leather armour (17, -9, D:13) 22 arrows a +2 centaur barding of flying a +3 longbow of flaming (18, -15, D:13) 3 arrows (18, -12, D:13) 2 arrows (18, -10, D:13) 14 arrows a +0 shortbow (18, -9, D:13) 2 arrows (18, 5, D:13) an arrow (18, 12, D:13) an arrow (19, -15, D:13) an arrow (19, -14, D:13) a +0 shortbow 20 arrows a +0 shortbow (19, -13, D:13) 16 arrows a +1 shortbow of flaming (19, -5, D:13) an arrow (19, -3, D:13) 3 arrows (19, -1, D:13) an arrow (19, 1, D:13) an arrow (20, -16, D:13) an arrow Level 14 of the Dungeon [Shop] Leheneest's Food Emporium a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) (10, -5, D:14) a +0 robe (35, -23, D:14) 15 arrows a ration a +0 shortbow the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a large rock (3, 0, Orc:1) a large rock (10, 0, Orc:1) a warg corpse Level 2 of the Orcish Mines [Shop] Linaimi's Armour Emporium a +4 chain mail of magic resistance (441 gold) a +0 cloak (63 gold) a +0 robe (9 gold) the +10 large shield of Ignorance {rN+ Int-4} (802 gold) It affects your intelligence (-4). It protects you from negative energy. a +0 robe of magic resistance (107 gold) a +0 ring mail of cold resistance (154 gold) a cursed +0 shield (21 gold) a +0 chain mail (63 gold) [Shop] Doycsif's Jewellery Shoppe an uncursed ring of see invisible (165 gold) an uncursed amulet of guardian spirit (330 gold) an uncursed ring of magical power (220 gold) an uncursed amulet of the acrobat (330 gold) an uncursed ring of stealth (192 gold) an uncursed ring of protection from fire (275 gold) an uncursed ring of ice (275 gold) the ring "Dashrise" {Ice rN++ Dex-3 Slay+5} (629 gold) [ring of ice] It enhances your ice magic. It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. an uncursed amulet of rage (440 gold) an uncursed ring of protection from cold (275 gold) an uncursed amulet of faith (440 gold) an uncursed ring of stealth (192 gold) an uncursed ring of protection from cold (275 gold) an uncursed ring of magical power (220 gold) an uncursed ring of wizardry (330 gold) [Shop] Onunwim's General Store a ration (55 gold) a ration (55 gold) an uncursed staff of fire (275 gold) Peuclil's Catalogue of the Vitriolic Birds (748 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Tornado Air 9 a potion of heal wounds (55 gold) a phantom mirror (330 gold) a +0 long sword (38 gold) a ration (55 gold) a scroll of enchant armour (82 gold) a wand of random effects (25) (148 gold) a scroll of teleportation (33 gold) [Shop] Utean's Jewellery Shop an uncursed amulet of magic regeneration (390 gold) an uncursed amulet of the gourmand (390 gold) an uncursed ring of stealth (227 gold) an uncursed ring of protection from cold (325 gold) an uncursed ring of protection from fire (325 gold) an uncursed ring of flight (227 gold) (2, -10, Orc:2) a +0 trident a +0 leather armour (9, -9, Orc:2) a +0 mace a +0 chain mail a +0 short sword a +0 leather armour a +0 war axe a cursed -1 war axe a +0 chain mail (10, -10, Orc:2) a +0 war axe (10, -9, Orc:2) a +0 mace a +0 leather armour a +0 dagger a +0 robe (18, 25, Orc:2) a +1 dagger of speed a +0 robe (51, -32, Orc:2) a +0 long sword of holy wrath a +0 chain mail (51, -24, Orc:2) a +0 giant spiked club a +0 dagger a +2 robe of fire resistance a +0 giant club (59, 4, Orc:2) a +0 giant club Level 1 of the Elven Halls (0, 0, Elf:1) an arrow (0, 16, Elf:1) a +0 dagger an elf corpse (skeletalised by now) (1, 32, Elf:1) a +0 robe (2, 3, Elf:1) a +0 short sword (unseen) (8, -1, Elf:1) a +0 dagger (10, 24, Elf:1) 24 gold pieces (13, 0, Elf:1) a scroll of identify (16, 13, Elf:1) a scroll of random uselessness (19, 7, Elf:1) a +0 long sword Level 1 of the Lair of Beasts (0, 0, Lair:1) 5 tomahawks (15, -34, Lair:1) a +0 shield (47, 1, Lair:1) 8 poisoned needles (49, -27, Lair:1) a scarf of resistance Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 spear (5, -11, Lair:2) a cursed +0 dagger (26, -21, Lair:2) 17 stones (46, -30, Lair:2) a +2 robe of fire resistance a +2 scimitar of flaming (52, -4, Lair:2) a +0 rapier Level 3 of the Lair of Beasts (0, 0, Lair:3) 19 sling bullets (7, 30, Lair:3) a +0 morningstar (13, -20, Lair:3) a +0 scimitar (16, -5, Lair:3) a +0 robe a +0 scimitar (17, -13, Lair:3) a +0 war axe (19, -2, Lair:3) a cursed -2 scimitar (21, -5, Lair:3) a +0 war axe (25, -2, Lair:3) a +0 trident (42, 26, Lair:3) a +0 ring mail (46, 25, Lair:3) a +0 flail (47, -18, Lair:3) a +0 trident (50, 11, Lair:3) 16 stones (50, 12, Lair:3) 16 arrows (51, -14, Lair:3) an uncursed staff of cold (59, 6, Lair:3) 13 stones (60, -19, Lair:3) a +0 pair of boots Level 4 of the Lair of Beasts (0, 0, Lair:4) 17 stones (19, 1, Lair:4) a +0 rapier (27, -16, Lair:4) a +0 rapier (32, -30, Lair:4) the +0 robe of Temperance {-Tele *Corrode Str+9 Int+2} It affects your strength (+9). It affects your intelligence (+2). It prevents most forms of teleportation. It may corrode you when you take damage. (37, -30, Lair:4) 7 arrows Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 robe (unseen) (59, 1, Lair:5) a +0 war axe (64, -5, Lair:5) a +0 dagger Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 war axe (1, 36, Lair:6) 17 sling bullets (2, 6, Lair:6) 21 stones (2, 7, Lair:6) a scroll of blinking (2, 8, Lair:6) 14 gold pieces (2, 9, Lair:6) 3 scrolls of blinking (3, 1, Lair:6) a +0 ring mail (8, 22, Lair:6) a +0 dagger a +0 robe a cursed -2 buckler (17, 3, Lair:6) a +0 great mace (28, 8, Lair:6) a +0 scale mail (36, 48, Lair:6) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (38, 48, Lair:6) a +0 chain mail Level 1 of the Swamp Level 2 of the Swamp (0, 0, Swamp:2) 9 gold pieces (1, 10, Swamp:2) 2 potions of curing (2, 0, Swamp:2) 22 stones Level 5 of the Pits of Slime (0, 0, Slime:5) the cursed +1 plate armour of Cheibriados's Esteem {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (0, 11, Slime:5) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (2, 7, Slime:5) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (9, 2, Slime:5) the +8 broad axe "Cat's Doom" {flame, +Fly} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you fly. (9, 11, Slime:5) the +8 short sword of the Shoals {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (11, 9, Slime:5) the cursed +1 scythe "Qikualla" {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It has a curse placed upon it.