PeterQ Level 1 of the Dungeon (0, 0, D:1) a +0 spear (4, -5, D:1) a +0 whip (11, -24, D:1) 22 sling bullets (13, -22, D:1) a +0 mace (14, -13, D:1) a +0 leather armour (15, -13, D:1) 2 stones (16, -13, D:1) a cursed -3 dagger (20, -29, D:1) a +0 club (21, -8, D:1) a +0 dagger (24, -24, D:1) a +0 short sword (25, -22, D:1) a +0 hunting sling (33, -1, D:1) 21 stones (35, 0, D:1) a +0 club (43, -29, D:1) a +0 dagger Level 2 of the Dungeon (4, 3, D:2) a ration (10, -18, D:2) a +0 club (11, -26, D:2) a +0 spear (11, -18, D:2) a +0 dagger 4 stones (12, -38, D:2) a +0 club a stone (12, -20, D:2) a stone (14, -14, D:2) a +0 scale mail (18, -37, D:2) a +0 scale mail (18, -27, D:2) a +0 club (18, -26, D:2) a stone (27, -37, D:2) a +0 short sword (35, -30, D:2) 18 arrows (35, -19, D:2) a stone (37, -35, D:2) 22 stones (51, -30, D:2) 13 arrows (59, -26, D:2) a +0 club (61, -27, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a +0 cloak (3, 2, D:3) 16 sling bullets (10, 0, D:3) a +0 hunting sling (22, -6, D:3) a +0 short sword (25, 3, D:3) 16 arrows (28, 16, D:3) a +0 dagger (29, 14, D:3) 23 arrows (33, 31, D:3) 12 arrows (37, 33, D:3) a +0 robe (44, 13, D:3) a +0 robe (46, 27, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Sytuoval's Antique Armour Shoppe a +0 robe (18 gold) a +0 robe (18 gold) a +0 ring mail (104 gold) a +0 leather armour (52 gold) a +0 pair of gloves (117 gold) a +1 leather armour of magic resistance (364 gold) the +5 ring mail of the Commoners {+Inv} (1118 gold) It lets you turn invisible. a +0 leather armour (52 gold) a +0 ring mail (104 gold) a +0 scale mail (104 gold) a +0 ring mail (104 gold) a +0 plate armour (598 gold) a cursed -1 pair of gloves (2 gold) a +0 leather armour (52 gold) [Shop] Qacvul's Armour Boutique a +2 ring mail of cold resistance (273 gold) the cursed +0 chain mail of the Game of Life {rPois MR+ MP-9 Str-2 Dex+4} (46 gold) It affects your strength (-2). It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It has a curse placed upon it. a +0 chain mail (58 gold) a +2 plate armour of cold resistance (520 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} (780 gold) It makes you much more stealthy. a +1 chain mail of magic resistance (214 gold) [Shop] Himoic's Antique Weapon Shop a +0 flail (91 gold) a +0 trident (91 gold) a +5 blowgun (767 gold) a +0 dagger (52 gold) a +1 battleaxe of chopping (434 gold) a cursed -1 rapier (2 gold) a cursed +0 whip (39 gold) a +5 war axe (793 gold) a +0 long sword (91 gold) a +0 quick blade (390 gold) [Shop] Xicoa's Magic Scroll Shop a scroll of fear (38 gold) a scroll of magic mapping (38 gold) a scroll of amnesia (38 gold) a scroll of identify (22 gold) a scroll of immolation (38 gold) a scroll of teleportation (33 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of remove curse (33 gold) a scroll of noise (11 gold) a scroll of teleportation (33 gold) a scroll of teleportation (33 gold) [Shop] Lesaosil's Weapon Emporium a +4 mace of draining (328 gold) the +4 hunting sling "Evadip" {venom, rF+ Dex+3} (505 gold) It poisons the ammo it fires. It affects your dexterity (+3). It protects you from fire. 17 sling bullets (102 gold) a +0 dagger of draining (67 gold) a +0 war axe (42 gold) 9 poisoned needles (43 gold) a +0 rapier of venom (81 gold) a +0 flail of holy wrath (99 gold) a +0 hand axe (36 gold) a +2 fustibalus of flaming (468 gold) a +0 hand axe (36 gold) a cursed +0 rapier (12 gold) a +6 great sword of slicing (500 gold) (0, 0, D:4) 14 arrows (6, 41, D:4) a +0 club a +0 robe a +0 dagger (7, 39, D:4) a +0 robe a +0 dagger a +0 club (10, 41, D:4) a +0 flail (12, -18, D:4) a +0 plate armour (21, 13, D:4) a +0 whip (22, 33, D:4) a +0 buckler (33, 8, D:4) a +0 mace (33, 16, D:4) a +0 whip (37, 39, D:4) a +0 war axe Level 5 of the Dungeon [Shop] Ilioteem's Antique Weapon Shoppe the +10 short sword of a labyrinth {vamp, MR- Str+4 Dex+2} (1413 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. a +0 shortbow (57 gold) a +4 quarterstaff of draining (554 gold) a cursed -2 spear (1 gold) a +0 long sword (66 gold) a +0 flail of protection (117 gold) a +2 flail of protection (307 gold) a +0 quarterstaff (76 gold) a +0 mace (57 gold) a +0 hunting sling (28 gold) (0, 0, D:5) a +4 war axe (11, 22, D:5) a +0 robe (20, 23, D:5) a cursed -1 club 5 tomahawks a +0 scale mail (22, 5, D:5) 2 javelins (26, -31, D:5) a +0 short sword (28, 16, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a leopard gecko corpse (skeletalised by now) (33, -3, D:6) a +1 dagger of protection (unseen) (38, -17, D:6) a +0 flail a +0 club a gnoll corpse a gnoll corpse (skeletalised by now) (38, -16, D:6) a +0 giant club a +0 spear an ogre corpse a howler monkey corpse a gnoll corpse