Dungeon Crawl Stone Soup version 0.23-a0-729-g94ec0301e6 (webtiles) character file. 14 PeterQ the Vexing (level 2, -6/19 HPs) Began as a Human Enchanter on Jan 17, 2019. Mangled by a centaur (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:38 (878 turns). PeterQ the Vexing (Human Enchanter) Turns: 878, Time: 00:00:39 Health: -6/19 AC: 2 Str: 8 XL: 2 Next: 55% Magic: 3/5 EV: 12 Int: 15 God: Gold: 25 SH: 0 Dex: 13 Spells: 2/5 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Jewellery c - an uncursed ring of protection from magic {unknown} Scrolls f - 4 scrolls of identify {unknown} h - a scroll of fear {unknown} Potions e - a potion of heal wounds {unknown} g - a potion of mutation {unknown} Comestibles d - 2 rations Skills: - Level 1.0 Short Blades + Level 2.2 Dodging + Level 3.1 Stealth + Level 2.1 Spellcasting * Level 3.3 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 5% 1 #...... b - Ensorcelled Hibernat Hex/Ice #..... 17% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ##...... 17% 3 ###.... Tukima's Dance Hex ##...... 17% 3 ###.... Dazzling Spray Conj/Hex #..... 32% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The centaur looks drowsy... The helpless centaur fails to defend itself. You puncture the centaur! The centaur is severely wounded. The centaur misses you. You hit the centaur. The centaur is almost dead. The centaur hits you. * * * LOW HITPOINT WARNING * * * You hit the centaur. The centaur is almost dead. The centaur closely misses you. The centaur barely misses you. You hit the centaur but do no damage. The centaur is almost dead. The centaur hits you. * * * LOW HITPOINT WARNING * * * You hit the centaur but do no damage. The centaur is almost dead. The centaur hits you! You die... ########### ..........# ...<......##### .......@......## .....#c.....#..# ... ##......#.# > ####.....# ##.#..# ## ###.#..###... ##...........#. ##...........(..# #...............#. You could see a centaur. Vanquished Creatures An ooze (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 bats 3 frilled lizards A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PeterQ the Human Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 329 | D:1 | Reached XP level 2. HP: 17/19 MP: 5/5 333 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 869 | D:2 | Noticed a centaur 878 | D:2 | Mangled by a centaur Vault maps used: D:1: dpeg_arrival_simpleton_b D:2: nicolae_tso_swordbearing_angel Action || total -------------------------++------- Melee: Dagger || 28 Cast: Ensorcelled Hiber || 1 Stab: Sleeping || 8 Armor: Robe || 1 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 20 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 17 | 0 | 0.0 | 8 | 0 | 0.0 D:2 | 3 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------