PeterQ Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 1, D:1) 16 stones (16, 15, D:1) a +0 club (21, 11, D:1) a +0 scale mail (22, 22, D:1) a +0 leather armour (24, 11, D:1) a +0 whip (26, 13, D:1) a +0 whip 3 stones (35, -3, D:1) a +0 dagger (37, 21, D:1) a +0 mace (37, 31, D:1) 18 arrows (42, 2, D:1) a +0 ring mail Level 2 of the Dungeon (7, -1, D:2) a +0 short sword (7, 31, D:2) a +0 whip 4 stones (14, 26, D:2) 21 stones (15, 24, D:2) a +0 hand axe (17, 30, D:2) a cursed +0 club (18, 34, D:2) a +0 leather armour (32, 34, D:2) a cursed +0 whip a +0 flail a +0 leather armour (37, 11, D:2) a +0 dagger a +0 dagger a +0 chain mail (52, 15, D:2) 4 javelins Level 3 of the Dungeon (0, 0, D:3) 23 sling bullets (7, -2, D:3) a cursed +0 leather armour a +0 morningstar (7, -1, D:3) 2 stones (8, -1, D:3) a +0 flail (8, 14, D:3) a stone (9, -6, D:3) a stone (9, -1, D:3) a +0 mace (9, 14, D:3) a stone (10, 5, D:3) a +0 dagger (11, 0, D:3) 21 stones (11, 1, D:3) a cursed -1 short sword (11, 5, D:3) a +0 short sword (13, 6, D:3) a cursed +0 mace (14, 5, D:3) a +0 hunting sling (14, 14, D:3) a +0 dagger (17, -25, D:3) a +0 leather armour a +0 whip (17, 6, D:3) a +0 ring mail (18, -27, D:3) a +0 trident (18, 0, D:3) an uncursed amulet of harm (21, -25, D:3) a +0 leather armour a +0 hand axe (21, 0, D:3) 23 stones (21, 1, D:3) a poisoned needle (22, -1, D:3) a +0 dagger (23, 7, D:3) a +0 short sword (24, 0, D:3) a +0 club (24, 7, D:3) a +0 dagger (25, -1, D:3) a +0 dagger a +0 blowgun 8 poisoned needles (30, -9, D:3) 13 stones (32, -2, D:3) 26 bolts (32, 10, D:3) a +0 leather armour a +0 morningstar (34, -11, D:3) a +0 short sword a +0 scale mail (34, -4, D:3) a +0 ring mail (35, -12, D:3) a +0 morningstar (35, 4, D:3) 30 arrows Level 4 of the Dungeon (0, 0, D:4) the +11 hunting sling of Hell's Wrath {freeze, *Contam rN+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from negative energy. It causes magical contamination when unequipped. (2, -15, D:4) a +0 mace (6, -1, D:4) a +0 robe a cursed +0 leather armour a +0 dagger a +0 club (9, -3, D:4) a +0 club (10, -36, D:4) a +0 rapier (19, 2, D:4) 30 stones (20, -18, D:4) 18 arrows (22, -14, D:4) a +0 hand axe (22, -13, D:4) a +0 dagger a +0 leather armour (28, -7, D:4) a +0 pair of gloves (33, -11, D:4) 9 poisoned needles (48, -27, D:4) a +0 whip (50, -46, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 whip (0, 1, D:5) a +0 club a +0 ring mail a +0 trident an orc skeleton an orc skeleton (1, 0, D:5) a +0 ring mail an orc corpse (3, -13, D:5) a +0 short sword an orc corpse (11, 9, D:5) a +0 quarterstaff (13, -6, D:5) a +0 scale mail (23, -13, D:5) a +0 leather armour (27, 16, D:5) 2 tomahawks (29, -8, D:5) a cursed -2 club 24 stones a +0 leather armour a potion of heal wounds (29, -7, D:5) a stone a leopard gecko corpse (30, -6, D:5) a stone (44, 4, D:5) a +0 hand crossbow (53, -15, D:5) a +0 dagger a +0 robe (54, -14, D:5) a +0 robe (55, -14, D:5) a +0 morningstar a +0 chain mail the Ecumenical Temple