PeterQ Level 1 of the Dungeon (0, 6, D:1) a stone (2, -7, D:1) 16 stones (2, 4, D:1) a +0 whip (5, -6, D:1) a stone (5, 18, D:1) a +0 leather armour (6, -4, D:1) a stone (6, 19, D:1) a +0 hunting sling (12, -7, D:1) a +0 club (12, 0, D:1) 22 stones (17, 4, D:1) a +0 short sword (19, -7, D:1) a +0 short sword a stone (19, 10, D:1) a +0 short sword (20, -7, D:1) a +0 club (28, 25, D:1) a +0 hunting sling (29, 22, D:1) a +0 pair of gloves (33, 1, D:1) a +0 ring mail Level 2 of the Dungeon (2, 3, D:2) a +0 club (5, -9, D:2) 14 sling bullets (6, 10, D:2) a +0 quarterstaff (19, 13, D:2) 25 arrows (19, 20, D:2) a +0 robe (32, 36, D:2) a +0 hunting sling (36, 8, D:2) 20 stones (37, -12, D:2) a +0 robe (39, 24, D:2) 2 stones a +0 dagger (54, -13, D:2) a +0 whip (55, 14, D:2) 14 stones Level 3 of the Dungeon (0, 0, D:3) 15 stones (6, -11, D:3) a +0 hunting sling (12, -13, D:3) 19 stones (19, 5, D:3) 19 arrows (23, -18, D:3) 4 stones (27, 7, D:3) a +0 short sword (30, -8, D:3) a +0 flail (42, -7, D:3) a +0 club (45, 21, D:3) a +0 mace (45, 22, D:3) 14 sling bullets Level 4 of the Dungeon [Shop] Ovvacesy's Assorted Antiques a cursed ring of attention (135 gold) a +5 blowgun (885 gold) a book of Conjurations (900 gold) a +0 flail (105 gold) a +0 leather armour (60 gold) (0, 0, D:4) 10 stones (2, -5, D:4) a +0 robe a +0 scythe (9, 10, D:4) 5 javelins (10, -36, D:4) 21 arrows (16, 10, D:4) a +0 leather armour (20, 7, D:4) a +0 animal skin (24, 8, D:4) a +0 animal skin (27, 6, D:4) a +0 animal skin (34, -7, D:4) a +0 ring mail (37, 14, D:4) a +0 animal skin Level 5 of the Dungeon [Shop] Imepa's Antique Weapon Boutique a +0 long sword (119 gold) a +0 hunting sling (51 gold) the cursed +3 rapier of Welfare {freeze, *Corrode rElec Str+10 Dex-3} (1438 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+10). It affects your dexterity (-3). It insulates you from electricity. It may corrode you when you take damage. It has a curse placed upon it. the +9 great mace "Jeqywa" {speed, rElec} (2669 gold) Attacks with this weapon are significantly faster. It insulates you from electricity. a +0 falchion (102 gold) a +0 hunting sling (51 gold) a +2 war axe of chopping (584 gold) a +1 vampiric whip (493 gold) a +0 falchion (102 gold) a +0 shortbow (102 gold) (14, 5, D:5) 14 bolts (16, 30, D:5) 13 stones (18, 44, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (1, -12, D:6) 23 sling bullets (2, -1, D:6) a +0 giant club (8, -16, D:6) a scroll of amnesia (12, 11, D:6) a cursed -2 giant club (14, -27, D:6) a +0 war axe (18, 4, D:6) an arrow (19, 4, D:6) an arrow (20, 4, D:6) an arrow (21, 4, D:6) an arrow (22, 4, D:6) an arrow (23, 4, D:6) an arrow (25, 4, D:6) a +0 dagger a +0 shortbow 16 arrows (27, -29, D:6) 12 stones (32, 12, D:6) 2 arrows (33, -16, D:6) a +0 chain mail (34, 12, D:6) a +0 shortbow 11 arrows (45, -24, D:6) a +0 hand axe (54, -28, D:6) a +0 helmet Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (8, 16, D:7) a +0 club (10, -1, D:7) a +0 giant club (18, 17, D:7) a +0 club a +0 leather armour a +0 short sword a +0 short sword (20, 6, D:7) a +0 dagger (21, 7, D:7) a +0 club (25, 7, D:7) a +0 whip (27, 20, D:7) a +0 hand axe (34, 45, D:7) 22 bolts (35, 53, D:7) a +0 pair of boots (37, 22, D:7) a +0 giant club (38, 10, D:7) a +0 chain mail (42, 2, D:7) a stone (43, 3, D:7) a poisoned needle (46, 2, D:7) 3 poisoned needles a +0 blowgun (46, 4, D:7) a +0 short sword (47, 2, D:7) 18 stones 8 poisoned needles a +0 blowgun (47, 4, D:7) a +0 short sword (51, 4, D:7) 21 arrows (55, 43, D:7) a +0 giant club (57, 1, D:7) a cursed -3 dagger (57, 3, D:7) a +1 mace of crushing (57, 4, D:7) a +0 club a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (2, 0, D:8) a +0 halberd (3, 1, D:8) a +0 short sword (4, -4, D:8) 2 scrolls of amnesia (9, 2, D:8) a tomahawk (10, 2, D:8) a tomahawk (10, 4, D:8) a stone (10, 6, D:8) a stone (10, 7, D:8) 2 stones (10, 9, D:8) a stone (11, 1, D:8) a tomahawk (12, 1, D:8) a stone a tomahawk a +0 club (12, 2, D:8) a tomahawk 4 stones (12, 4, D:8) a +0 club (13, 1, D:8) a stone (13, 2, D:8) a +0 short sword a +0 robe a +0 dagger (14, -3, D:8) a cursed +0 club (14, 1, D:8) a stone (16, 2, D:8) a +0 hunting sling 8 stones (16, 3, D:8) a +0 dagger of venom (16, 4, D:8) a stone a +0 hand axe a +0 robe (16, 15, D:8) a +0 dagger (17, 5, D:8) a +0 club a +0 dagger a cursed +0 trident 22 stones a +0 leather armour (17, 7, D:8) 4 steel tomahawks a +0 mace a +0 flail a +0 whip a +0 whip (18, -2, D:8) 13 poisoned needles (18, 4, D:8) 3 stones a +0 dagger (18, 6, D:8) a +0 lajatang (18, 7, D:8) 4 stones a +0 short sword (18, 8, D:8) a +0 club (22, 15, D:8) 18 arrows (24, -9, D:8) a +0 ring mail (26, -1, D:8) a +0 spear (27, -2, D:8) a +0 whip (29, -5, D:8) a +0 robe a +0 dagger (30, -4, D:8) a +0 ring mail a +0 mace (30, -3, D:8) a +0 flail (31, -5, D:8) a +0 chain mail a +0 glaive (31, -4, D:8) a +0 robe a +0 dagger (31, -2, D:8) a +0 club a +0 mace (31, 2, D:8) a +0 helmet (31, 4, D:8) a +0 short sword (31, 11, D:8) a scroll of noise a scroll of random uselessness (33, 24, D:8) a +0 spear (37, 26, D:8) a +0 giant club (40, 27, D:8) a +0 club (42, 6, D:8) a +0 chain mail a +0 hand axe a cursed -1 flail 5 javelins a +0 plate armour (42, 7, D:8) a cursed +0 scale mail a +1 dagger of electrocution a +0 hand axe (42, 8, D:8) 3 stones a +0 dagger (45, -9, D:8) a stone (45, -7, D:8) 2 arrows (45, -6, D:8) a stone (46, 12, D:8) 3 stones a +0 scale mail a +0 short sword a +0 long sword (47, 13, D:8) a stone (48, -9, D:8) 2 stones (49, -4, D:8) an arrow (50, 2, D:8) a +3 glaive of flaming (51, -4, D:8) 3 stones (51, -3, D:8) a +0 flail 8 stones (52, -3, D:8) a +0 shortbow 23 arrows Level 9 of the Dungeon (0, 0, D:9) 8 stones (7, 11, D:9) a +0 leather armour a +0 trident (8, -33, D:9) 17 stones (8, -19, D:9) 8 stones (10, -29, D:9) a scroll of amnesia (11, 17, D:9) 28 arrows (14, -8, D:9) a +0 cloak (15, 3, D:9) a +0 robe (19, -31, D:9) a +0 dagger (19, -30, D:9) a +0 club (20, -31, D:9) a +2 leather armour of cold resistance a +0 club a +2 dagger of venom a +0 robe (21, -31, D:9) 3 arrows (22, -30, D:9) an arrow (27, -27, D:9) 22 arrows a +0 shortbow (29, -25, D:9) an arrow (36, 2, D:9) 16 sling bullets (49, -11, D:9) a +0 war axe (52, 4, D:9) 15 stones (58, -30, D:9) a +0 leather armour Level 10 of the Dungeon (4, 7, D:10) 14 stones (4, 10, D:10) a +0 robe (14, 0, D:10) 20 bolts (16, 3, D:10) a +0 dagger (16, 4, D:10) a +0 war axe a +0 chain mail a +0 dagger a +0 leather armour (18, -34, D:10) an arrow (21, 6, D:10) a +0 club a +0 dagger (27, -24, D:10) a +0 falchion (31, 10, D:10) a scroll of random uselessness (33, -18, D:10) a +0 shortbow 20 arrows (36, -8, D:10) a tomahawk (37, -13, D:10) a +0 dagger a +0 robe (37, -12, D:10) a +0 mace a tomahawk (37, -3, D:10) a +0 battleaxe (38, -36, D:10) 4 large rocks (38, -12, D:10) a +0 chain mail (38, 0, D:10) a +0 rapier (54, -4, D:10) a +0 dagger a +0 robe (54, -3, D:10) a +0 short sword a cursed -3 club (54, 7, D:10) a +0 ring mail (55, -5, D:10) a +0 dagger (55, -3, D:10) a stone a +0 dagger Level 11 of the Dungeon (8, -12, D:11) a +0 dagger a +0 robe a +0 falchion (8, -11, D:11) a +0 mace a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (9, -12, D:11) a +0 trident an orc skeleton (14, -9, D:11) 22 stones (23, -12, D:11) a scroll of magic mapping (31, 33, D:11) a +0 helmet (35, 25, D:11) 23 arrows (43, 18, D:11) a +0 flail the Ecumenical Temple (8, 8, Temple) the +1 leather armour of Impressiveness {*Corrode rF+ Int+8} It affects your intelligence (+8). It protects you from fire. It may corrode you when you take damage. a +0 robe a +0 club (9, 8, Temple) a +0 hand axe a cursed -1 plate armour