PeterQ Level 1 of the Dungeon (0, 0, D:1) 11 sling bullets (2, -6, D:1) a +0 club (7, -19, D:1) a +0 mace (12, 6, D:1) 28 stones a cursed +0 club (13, 6, D:1) a +0 club a +0 club a +0 whip (14, 6, D:1) a stone (22, 20, D:1) a cursed +0 club (26, 8, D:1) 20 bolts (30, -16, D:1) a stone (31, -16, D:1) a +0 club (31, -1, D:1) a +0 club (32, -15, D:1) a stone (33, -16, D:1) a stone (36, 23, D:1) a +0 club Level 2 of the Dungeon (3, -5, D:2) a +0 club (5, 12, D:2) a +0 dagger (9, 48, D:2) 20 arrows (13, -3, D:2) a +0 mace (13, 0, D:2) a +0 mace (13, 30, D:2) 15 stones (13, 45, D:2) a +0 hand axe (14, 7, D:2) a +0 robe (18, 25, D:2) 25 stones (24, 27, D:2) a +0 leather armour (28, 23, D:2) a +0 hand axe (33, 4, D:2) a +0 mace (33, 29, D:2) a +0 leather armour (45, 27, D:2) a +0 dagger (47, -3, D:2) a +0 dagger (47, -2, D:2) a stone (47, 13, D:2) a +0 dagger (49, 0, D:2) 3 stones (49, 14, D:2) a +0 club (49, 40, D:2) a +0 war axe (56, 38, D:2) a cursed -1 club a +0 ring mail (62, -8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (2, 3, D:3) a +0 mace (5, 2, D:3) a +0 club (18, 29, D:3) 18 arrows (19, 8, D:3) a +0 whip (25, 21, D:3) 22 stones (26, 29, D:3) a +0 short sword (29, 15, D:3) a +0 dagger (34, -6, D:3) a +0 dagger (36, 16, D:3) a +0 robe (41, 3, D:3) 25 stones (43, 11, D:3) a +0 club a +0 club a +0 leather armour (54, 21, D:3) a +0 club (55, 5, D:3) 12 arrows (57, 16, D:3) a cursed -3 club 14 stones Level 4 of the Dungeon [Shop] Omalefic's Jewellery Emporium an uncursed amulet of guardian spirit (330 gold) a +2 amulet of reflection (82 gold) the ring "Suwuelagg" {rN+ Str+6 Int+4 SInv} (905 gold) [ring of strength] It affects your strength (+6). It affects your intelligence (+4). It protects you from negative energy. It lets you see invisible. a +3 ring of slaying (495 gold) an uncursed ring of fire (275 gold) the ring of Jomatosm {rN+ Dex+3} (366 gold) [ring of positive energy] It affects your dexterity (+3). It protects you from negative energy. the amulet of the Four Winds {rN+ MR+++ Clar} (482 gold) [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. a +2 amulet of reflection (82 gold) an uncursed amulet of regeneration (330 gold) [Shop] Kumen's Weapon Shop a +1 bardiche of flaming (324 gold) a +0 quarterstaff (56 gold) a +0 club (14 gold) the +7 battleaxe "Ymazerch" {protect, rC+} (795 gold) It protects the one who uses it against injury (+AC on strike). It protects you from cold. a +3 blowgun (273 gold) the +7 whip of Cull {venom, rElec rN+} (786 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from negative energy. a +0 bardiche (126 gold) the cursed +3 whip of the Orcish Mines {pain, *Corrode rC++ Dex+2} (578 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It greatly protects you from cold. It may corrode you when you take damage. It has a curse placed upon it. a +0 quarterstaff (56 gold) a +0 hunting sling (21 gold) the +5 morningstar of the Evening {distort, Fragile rF+ rC- Int+9} (774 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+9). It protects you from fire. It makes you vulnerable to cold. It will be destroyed if unequipped. (0, 0, D:4) 22 stones (3, 23, D:4) 21 stones (11, -18, D:4) a +0 ring mail a +0 war axe 13 stones a +0 halberd (12, -17, D:4) a +0 leather armour a +0 hand axe a +0 scale mail a +0 war axe (12, -16, D:4) a cursed +0 robe a +0 dagger (12, 15, D:4) a +0 dagger a +0 robe a +0 hand axe (12, 16, D:4) a +0 flail (12, 17, D:4) a +0 hand axe (13, -18, D:4) a +0 flail (13, 15, D:4) a +0 dagger (19, -11, D:4) a +0 spear (19, -2, D:4) 22 arrows (21, -19, D:4) a +0 spear (27, 7, D:4) a +0 whip a +0 whip a +0 leather armour a +0 spear (29, -24, D:4) 9 stones (34, -13, D:4) a +0 ring mail a +0 robe (34, -9, D:4) 2 potions of degeneration (36, -22, D:4) a +0 robe (37, 2, D:4) a +0 giant club (40, -9, D:4) 19 stones (41, -22, D:4) 9 stones (52, -15, D:4) a +0 chain mail Level 5 of the Dungeon [Shop] Elamaet's Magic Scroll Emporium a scroll of torment (75 gold) a scroll of blinking (75 gold) a scroll of immolation (35 gold) a scroll of immolation (35 gold) a scroll of blinking (75 gold) a scroll of teleportation (30 gold) (3, -31, D:5) a +0 plate armour (4, -37, D:5) 14 stones (6, -20, D:5) 12 arrows a +0 shortbow (11, -14, D:5) 8 tomahawks (12, -33, D:5) a +0 leather armour (13, -36, D:5) a +0 dagger (22, -33, D:5) a +0 long sword (24, -20, D:5) 11 stones (28, -1, D:5) a +0 club (35, -21, D:5) a +0 trident a +0 leather armour (37, 3, D:5) a +0 scale mail (44, 4, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Zeobleve's Book Boutique a book of Minor Magic (220 gold) a book of Geomancy (385 gold) a book of Maledictions (275 gold) a manual of Dodging (1214 gold) a book of Party Tricks (550 gold) a book of Conjurations (330 gold) a book of Debilitation (440 gold) a book of Callings (330 gold) (2, 2, D:6) 24 arrows (10, 4, D:6) a +0 ring mail a +0 flail (11, 3, D:6) a +0 leather armour a +0 flail a +0 hand axe (12, 1, D:6) a +0 robe a +0 dagger (15, 19, D:6) a +0 shortbow (21, 16, D:6) 16 stones (22, 9, D:6) 16 stones (24, 19, D:6) 15 arrows a +0 shortbow (26, -3, D:6) a +0 club a +0 leather armour (26, -2, D:6) a +0 halberd (27, -4, D:6) a +0 spear (27, -3, D:6) a +0 spear (30, 17, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (1, -1, D:7) a +0 club (2, 2, D:7) a +0 robe (3, -2, D:7) 7 arrows a +0 shortbow (4, -3, D:7) an arrow (5, -2, D:7) a +0 short sword (6, 14, D:7) 10 stones (8, 10, D:7) a +0 pair of gloves (30, 17, D:7) 5 tomahawks (39, 4, D:7) a +0 quarterstaff (44, 18, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a stone (4, -27, D:8) a +0 robe a +4 hand axe (4, -26, D:8) a +0 robe a cursed +0 hand axe a +2 battleaxe a +0 robe (4, -25, D:8) 23 stones a +0 robe a +5 short sword a +2 hand axe a cursed +0 robe (4, -21, D:8) a stone (4, -20, D:8) a stone (4, 0, D:8) a stone (5, -26, D:8) a +0 giant spiked club a +0 giant club (5, -22, D:8) a stone (5, 0, D:8) a stone (6, 0, D:8) a stone (7, 0, D:8) a stone (11, -32, D:8) a +0 club a +0 ring mail (13, -2, D:8) 13 arrows (15, -5, D:8) 9 stones a +0 short sword a +0 chain mail (15, -4, D:8) a +0 hand axe (17, -29, D:8) a +2 leather armour of positive energy (17, -5, D:8) a +0 flail (18, -6, D:8) a stone (25, -43, D:8) 22 bolts (26, -44, D:8) a +0 dagger a +0 robe (26, -43, D:8) a +0 falchion (27, -44, D:8) a +0 dagger a +0 robe (27, -43, D:8) a +0 dagger a +0 robe (29, -10, D:8) a +0 flail (37, -29, D:8) 13 sling bullets (39, -13, D:8) a +0 giant spiked club (39, -7, D:8) 19 stones Level 9 of the Dungeon [Shop] Cipt's Armour Shoppe a +0 leather armour (24 gold) a +0 ring mail (48 gold) the +2 leather armour of the Sun {rC- rCorr SInv} (261 gold) It makes you vulnerable to cold. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. a +0 robe (8 gold) the +1 leather armour of Vanity {rPois rC+++ Int+2 Dex-3} (613 gold) It affects your intelligence (+2). It affects your dexterity (-3). It renders you almost immune to cold. It protects you from poison. a +0 robe (8 gold) a +0 ring mail (48 gold) [Shop] Tabreniyg's Distillery a potion of haste (160 gold) a potion of heal wounds (80 gold) a potion of resistance (160 gold) a potion of brilliance (64 gold) a potion of brilliance (64 gold) a potion of mutation (128 gold) a potion of haste (160 gold) a potion of haste (160 gold) a potion of agility (64 gold) 2 potions of degeneration (32 gold) (0, 0, D:9) 17 sling bullets (1, -45, D:9) a +0 helmet (8, -47, D:9) a cursed -2 mace (12, -35, D:9) 21 bolts (15, -45, D:9) 17 arrows (23, 2, D:9) 14 stones (25, -8, D:9) a box of beasts (25, 0, D:9) a +0 robe a +2 dire flail (26, -47, D:9) a +0 leather armour (26, 0, D:9) a +0 robe a +2 battleaxe (26, 1, D:9) a +0 robe a +3 long sword a +4 halberd of freezing a +0 robe (27, -2, D:9) a +0 plate armour (27, 0, D:9) a +0 robe a +0 great sword (34, -22, D:9) 22 arrows (38, -37, D:9) 4 javelins of returning (53, -36, D:9) a +0 club (55, -40, D:9) 22 stones (56, 6, D:9) a cursed -2 leather armour (65, -38, D:9) a +0 giant spiked club a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 war axe (0, 1, D:10) a cursed +0 dagger a +0 robe (1, 0, D:10) a +0 dagger a +0 robe (3, 21, D:10) a +0 scale mail (3, 22, D:10) a -2 ring of intelligence (5, 15, D:10) a +0 robe (8, 5, D:10) a +0 ring mail (9, 4, D:10) a cursed staff of wizardry (9, 44, D:10) a +0 leather armour (10, 37, D:10) a +0 short sword (13, 0, D:10) the +5 ring mail "Hyirghest" {-Tele rC+ rCorr} It protects you from cold. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (19, 1, D:10) a +0 giant spiked club a +0 giant club (20, 3, D:10) a potion of degeneration (35, 13, D:10) a +0 chain mail (48, 1, D:10) 22 stones (48, 8, D:10) a +0 club (54, 43, D:10) a +0 scale mail (57, 12, D:10) a +0 flail Level 11 of the Dungeon (0, 0, D:11) a +0 chain mail (0, 8, D:11) a scroll of teleportation (4, 7, D:11) a +0 whip (17, 28, D:11) 11 gold pieces (26, 4, D:11) 15 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 18 gold pieces (7, -19, Lair:1) 16 gold pieces (7, -18, Lair:1) 14 gold pieces (9, -13, Lair:1) 22 gold pieces (16, 13, Lair:1) a +0 ring mail (20, 1, Lair:1) 5 gold pieces (32, 20, Lair:1) a +0 ring mail (34, -2, Lair:1) 19 gold pieces (34, 0, Lair:1) a manual of Throwing (34, 1, Lair:1) 20 gold pieces (35, 27, Lair:1) a +0 trident (37, -7, Lair:1) an uncursed staff of summoning (42, 15, Lair:1) an uncursed amulet of guardian spirit (47, -7, Lair:1) a +0 rapier (55, -15, Lair:1) 2 gold pieces (55, 17, Lair:1) a +0 war axe (56, 23, Lair:1) 21 stones a +2 fustibalus of flaming a +0 great sword of flaming a +2 ring mail of fire resistance a +1 scale mail of fire resistance