PeterQ Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 25, D:1) 5 stones (8, 12, D:1) a +0 club (9, 12, D:1) 4 stones (18, -5, D:1) a +0 club (20, -7, D:1) a +2 dagger of flaming (22, 23, D:1) a cursed -2 short sword (23, -5, D:1) 15 stones (26, 21, D:1) 35 stones (27, 34, D:1) a +0 dagger (29, 30, D:1) a +0 hunting sling (32, 24, D:1) a +0 dagger (38, 2, D:1) a +0 club (39, -1, D:1) a +0 club (48, 2, D:1) a +0 short sword Level 2 of the Dungeon (4, -9, D:2) 4 stones (4, 1, D:2) 3 stones (5, 0, D:2) a +0 whip a +0 ring mail (8, -8, D:2) a +0 robe (11, 2, D:2) a +0 dagger (13, -15, D:2) a +2 hand axe of chopping a +0 ring mail (13, -9, D:2) 17 arrows (13, -5, D:2) a +0 scale mail (14, -32, D:2) a +0 short sword (23, 1, D:2) 19 stones (25, -4, D:2) a stone (26, -7, D:2) 12 stones a +0 hunting sling a +0 dagger (27, -6, D:2) 2 stones (28, -27, D:2) a +0 dagger (28, 7, D:2) a +0 dagger (29, -8, D:2) a +0 short sword (29, 0, D:2) 2 stones (32, -13, D:2) a +0 short sword (35, 12, D:2) 10 stones (38, 4, D:2) a +0 robe (43, -9, D:2) a +0 chain mail (50, -23, D:2) 13 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 rapier (3, -10, D:3) a +0 club a +0 dagger a +0 club a +0 dagger of speed (3, -8, D:3) a +0 dagger a +0 leather armour a +0 club a +0 dagger a +0 club a +0 club a +0 club a +0 mace a +0 animal skin (7, -21, D:3) a +0 mace (11, -4, D:3) a +0 club a +0 leather armour (19, -8, D:3) a cursed +0 club (24, -26, D:3) a +0 falchion (27, -35, D:3) a +0 hand axe (29, -13, D:3) a +0 club (36, -5, D:3) a +0 club (36, -4, D:3) a +0 club (38, 4, D:3) a +0 dagger (53, -14, D:3) 15 bolts (56, -17, D:3) a +0 short sword a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 shortbow 18 arrows (0, 3, D:4) an arrow (3, -7, D:4) an arrow (7, -23, D:4) 21 arrows (16, -9, D:4) an arrow (18, -7, D:4) a stone (26, -17, D:4) a +0 robe a +0 scythe (27, 4, D:4) a cursed -2 mace (28, -17, D:4) a +0 scale mail 8 stones a +0 mace (29, -17, D:4) a +0 robe a +0 dagger (29, 3, D:4) a +0 short sword (30, 3, D:4) a +0 falchion (31, -20, D:4) a +0 hand axe a +0 ring mail (34, -20, D:4) a +0 dagger a +0 robe (37, 5, D:4) a +0 robe a +0 dagger (37, 7, D:4) a +0 morningstar (37, 8, D:4) a +0 ring mail (37, 9, D:4) a +0 leather armour a cursed -3 flail (37, 10, D:4) 6 boomerangs (39, -39, D:4) a +0 falchion (40, -27, D:4) a +0 robe (41, -1, D:4) a +0 quarterstaff (44, -1, D:4) an arrow (45, -3, D:4) an arrow (47, -32, D:4) a +0 club a +0 leather armour a +0 club a +0 robe a +4 dagger of draining a +0 robe a +0 dagger (59, -23, D:4) a cursed -1 robe (64, -20, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (0, 19, D:5) a +0 ring mail (10, 13, D:5) a +0 giant club (11, 16, D:5) a +0 giant club (11, 22, D:5) a +0 rapier (24, 27, D:5) a +0 robe a +0 dagger of venom (27, -3, D:5) 24 stones (28, 26, D:5) a +0 hand axe (29, 25, D:5) 19 bolts (36, 20, D:5) 15 arrows a +0 shortbow (36, 30, D:5) a -3 ring of dexterity a +0 scale mail a +0 robe Level 6 of the Dungeon (0, 0, D:6) Sif Muna's Grimoire of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 (18, 42, D:6) 16 arrows (23, -1, D:6) a +0 mace (24, 12, D:6) a +0 halberd the cursed +3 hand crossbow "Detyalah" {flame, MR++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It has a curse placed upon it. (24, 13, D:6) a cursed -1 dagger a +0 robe (27, 11, D:6) a +0 whip (28, 19, D:6) 30 bolts (28, 32, D:6) a +0 hand axe (31, 10, D:6) a +0 quarterstaff (41, -8, D:6) a +0 dagger (45, 15, D:6) a +0 leather armour a +0 morningstar (62, 0, D:6) a +2 spear of pain (63, -10, D:6) a +0 flail of holy wrath a +0 ring mail Level 7 of the Dungeon [Shop] Gackoder's Jewellery Shoppe an uncursed ring of resist corrosion (240 gold) a cursed ring of attention (54 gold) a cursed +3 amulet of reflection (152 gold) an uncursed ring of positive energy (240 gold) a cursed ring of teleportation (54 gold) a +5 ring of dexterity (494 gold) the ring "Segh" {rN+ MR++ Int+4} (525 gold) [ring of positive energy] It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. an uncursed ring of ice (300 gold) an uncursed ring of resist corrosion (240 gold) the cursed ring "Zoff" {MR+ Str-5 Int+4 Dex-4} (109 gold) [ring of strength] It affects your strength (-5). It affects your intelligence (+4). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It has a curse placed upon it. a cursed ring of teleportation (54 gold) [Shop] Gupi's General Store a scroll of vulnerability (105 gold) a scroll of identify (28 gold) a scroll of random uselessness (14 gold) 14 arrows (39 gold) a potion of agility (56 gold) a +0 leather armour (28 gold) a +0 trident (49 gold) a scroll of random uselessness (14 gold) a +0 leather armour (28 gold) the cursed +2 hand crossbow "Urphut" {freeze, MR+ Int+6 Dex+3 Stlth-} (607 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. a potion of cancellation (112 gold) a scroll of acquirement (728 gold) (0, 0, D:7) a +0 dagger (17, 16, D:7) a +0 ring mail (23, 19, D:7) a +0 shortbow 23 arrows (23, 20, D:7) a +0 giant club (30, 29, D:7) a +0 hunting sling (30, 42, D:7) 16 sling bullets (31, 23, D:7) a +0 dagger a +0 robe (38, 40, D:7) 22 sling bullets (40, 10, D:7) a +0 robe (40, 28, D:7) (unseen) (47, 29, D:7) an arrow a +0 giant spiked club (47, 35, D:7) 5 arrows (48, 35, D:7) 2 arrows (49, 33, D:7) an arrow (49, 35, D:7) an arrow (50, 8, D:7) a +0 leather armour (50, 33, D:7) an arrow (51, 33, D:7) 2 arrows (52, 29, D:7) an arrow (55, 10, D:7) 20 stones (58, 23, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a +0 flail (1, 0, D:8) a +0 flail (17, 17, D:8) a cursed +4 mace a stone a +0 robe (19, -12, D:8) the ring of the Final Dances {Fire MR+ Dex+2} [ring of fire] It enhances your fire magic. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (20, -11, D:8) a +0 great sword (20, 18, D:8) a stone (21, -13, D:8) a cursed -2 leather armour (21, -12, D:8) a ration (22, 17, D:8) a +0 dagger (23, 21, D:8) 2 stones (24, -9, D:8) a +0 trident (25, -22, D:8) a +0 ring mail a +0 trident (25, 10, D:8) 15 bolts (26, -19, D:8) a +0 spear a +0 spear (27, -5, D:8) a cursed +0 leather armour a cursed -1 hand axe (28, 1, D:8) a +0 club (29, -23, D:8) a +0 hand axe (29, -3, D:8) a cursed -1 giant club (29, -1, D:8) a +0 robe a +0 dagger (30, 3, D:8) 13 arrows (33, -1, D:8) the +1 flail of Letaenuw {protect, +Blink MR- Str-2 Dex+5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-2). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you blink. a +0 shortbow 28 arrows (34, -1, D:8) a +0 quarterstaff a +0 robe a +0 dagger of venom a +0 leather armour (34, 11, D:8) a +0 giant spiked club a +0 giant club (35, -1, D:8) a +0 whip a +0 leather armour a +0 dagger a +0 robe (36, 13, D:8) a cursed -2 short sword 19 stones a +0 chain mail (37, 12, D:8) a stone (38, 2, D:8) an arrow Level 9 of the Dungeon (0, 0, D:9) the cursed +1 mace of Vanity {crush, *Slow Str+7 Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your intelligence (+3). It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (2, -7, D:9) a +0 shortbow 27 arrows (2, -5, D:9) a +0 falchion (2, -4, D:9) an arrow (2, -1, D:9) an arrow (7, 5, D:9) a +0 shortbow 13 arrows (10, 5, D:9) an arrow (11, 5, D:9) an arrow (14, 5, D:9) an arrow (18, 0, D:9) 17 stones (18, 6, D:9) an arrow (19, 8, D:9) +0 steam dragon scales (20, 8, D:9) an arrow (23, -17, D:9) a +0 long sword Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (4, -23, Lair:1) 22 bolts (unseen) (5, -23, Lair:1) 10 gold pieces (12, -19, Lair:1) a +0 pair of gloves (39, 7, Lair:1) a +0 spear of venom (44, -19, Lair:1) a +0 flail (46, -24, Lair:1) a +0 robe a Gauntlet (0, 0, Gauntlet) the +1 pair of boots "Jusk" {rN+} It protects you from negative energy. (3, 0, Gauntlet) a scroll of fog (8, 0, Gauntlet) a +4 scimitar of electrocution (12, 17, Gauntlet) a scroll of identify (12, 20, Gauntlet) an uncursed staff of fire (14, 0, Gauntlet) 35 gold pieces (17, 0, Gauntlet) 21 bolts (18, 0, Gauntlet) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (20, -12, Gauntlet) a potion of mutation (20, -9, Gauntlet) a book of Changes (20, -8, Gauntlet) an uncursed ring of magical power (26, -14, Gauntlet) a lamp of fire (26, -9, Gauntlet) the +0 pair of boots "Moacywoph" {*Corrode rC+ rN+} It protects you from cold. It protects you from negative energy. It may corrode you when you take damage. (26, -6, Gauntlet) a fan of gales (29, 0, Gauntlet) a cursed ring of attention (31, 0, Gauntlet) a scroll of teleportation (32, 0, Gauntlet) a scroll of identify (39, 0, Gauntlet) a scroll of identify