PeterQ Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (11, 1, D:1) a +0 short sword (19, -15, D:1) a +0 short sword (22, -4, D:1) a +0 club (24, 1, D:1) 22 bolts (33, -15, D:1) 16 poisoned darts (34, 13, D:1) a +0 mace (35, -21, D:1) a +0 robe (37, 16, D:1) a +0 club (39, -8, D:1) a +0 short sword Level 2 of the Dungeon (1, 2, D:2) 21 stones (7, 14, D:2) a +0 pair of gloves (9, 13, D:2) 25 stones (9, 22, D:2) a +1 helmet (11, -1, D:2) 4 boomerangs (18, 2, D:2) a +0 club (26, 14, D:2) a +0 hunting sling (28, 15, D:2) a cursed -3 dagger (30, 4, D:2) a +0 leather armour (31, 30, D:2) 2 stones (32, 30, D:2) a stone (33, 30, D:2) a stone (34, 30, D:2) a stone (37, 30, D:2) a +0 hunting sling a +0 club 11 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -2, D:3) a +0 club (10, -16, D:3) a +0 giant spiked club (14, -14, D:3) a +0 leather armour a +0 short sword (19, -26, D:3) a +0 leather armour (21, -27, D:3) 21 bolts (25, -17, D:3) 18 arrows (30, -22, D:3) a +0 robe (34, -19, D:3) a cursed +0 short sword (38, -23, D:3) a cursed +0 club (49, -11, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 robe a cursed -3 dagger (1, 0, D:4) 3 stones (3, -8, D:4) a +0 dagger a +0 hunting sling 48 stones a +0 hunting sling (4, -12, D:4) 2 stones (4, -8, D:4) a cursed -2 dagger 19 stones a +0 hunting sling (5, -8, D:4) a +0 club (6, -15, D:4) a +0 helmet a cursed +0 animal skin a +0 spear (7, -15, D:4) a +0 club (9, -14, D:4) a +0 dagger (12, -11, D:4) a +0 pair of gloves (21, 2, D:4) a +1 whip of freezing a +0 robe (34, -22, D:4) a +0 spear (36, -32, D:4) a +0 great mace (42, 8, D:4) 18 stones Level 5 of the Dungeon [Shop] Wilim's Magic Scroll Shop a scroll of remove curse (36 gold) a scroll of enchant weapon (90 gold) a scroll of identify (24 gold) a scroll of teleportation (36 gold) a scroll of remove curse (36 gold) a scroll of teleportation (36 gold) a scroll of enchant armour (90 gold) a scroll of identify (24 gold) a scroll of brand weapon (240 gold) a scroll of teleportation (36 gold) (0, 0, D:5) 10 stones (3, 8, D:5) 19 arrows (6, 13, D:5) an arrow (6, 15, D:5) a +0 shortbow 10 arrows (7, 9, D:5) an arrow (10, -3, D:5) a +0 leather armour (13, -9, D:5) a +0 ring mail (17, -17, D:5) a +0 dagger a +0 robe (18, -14, D:5) a +0 club (19, -16, D:5) a +0 falchion (22, 3, D:5) 3 potions of brilliance (25, 7, D:5) a +0 falchion (26, -13, D:5) 7 gold pieces (27, -18, D:5) a +0 hand axe 5 boomerangs a +0 leather armour (27, -2, D:5) 8 javelins (30, 0, D:5) 9 stones (36, -2, D:5) a +0 whip (39, 11, D:5) a cursed +0 falchion a +0 scale mail (43, -28, D:5) a +0 rapier Level 6 of the Dungeon (0, 0, D:6) a +2 pair of boots (5, 0, D:6) a +0 robe a +0 dagger (9, -13, D:6) a +0 club a +0 ring mail (9, 20, D:6) a +0 leather armour (10, 3, D:6) a +0 hand axe a +0 scimitar a +0 chain mail (13, 30, D:6) a potion of curing (15, 30, D:6) a ration (18, 12, D:6) a +0 robe (20, 22, D:6) 23 sling bullets (21, 21, D:6) a +0 giant club (24, 22, D:6) a cursed +0 leather armour (27, 34, D:6) an uncursed staff of energy (36, 29, D:6) a +0 hand axe (39, 26, D:6) a +0 dagger a +0 robe a +0 ring mail (42, 34, D:6) a +0 dagger a +0 robe (44, 7, D:6) an uncursed staff of death (48, -10, D:6) a +0 helmet (50, 5, D:6) a +0 giant club (50, 21, D:6) a +0 dagger a +0 robe (50, 22, D:6) a +0 dagger a +0 robe (51, 22, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (70, 6, D:6) a +0 war axe a +0 leather armour (70, 9, D:6) a +0 flail a +0 hand axe a +0 dagger a +0 robe (70, 10, D:6) a +0 falchion a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a leopard gecko corpse (0, 16, D:7) 29 stones (23, 12, D:7) a bullfrog skeleton (24, -17, D:7) an arrow (24, -15, D:7) a +0 shortbow 16 arrows (24, -12, D:7) an arrow (24, -8, D:7) an arrow (26, -17, D:7) an arrow (27, -17, D:7) an arrow (27, -8, D:7) an arrow (28, -17, D:7) an arrow (31, -17, D:7) a +0 shortbow 20 arrows a centaur corpse (skeletalised by now) (37, 0, D:7) a sling bullet (39, -8, D:7) the +6 halberd of Victory {flame, rElec rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It insulates you from electricity. (40, -3, D:7) 2 sling bullets (42, 2, D:7) a sling bullet (43, 7, D:7) a throwing net (46, -2, D:7) 2 potions of haste (49, -1, D:7) 24 stones the Ecumenical Temple