PeterQ Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 14, D:1) a cursed -2 dagger (3, 52, D:1) 15 stones (4, 23, D:1) a +0 dagger (5, 25, D:1) a stone (6, 26, D:1) a stone (7, 27, D:1) a stone (9, 30, D:1) a stone (15, 10, D:1) 18 stones (16, 1, D:1) a +0 club (16, 24, D:1) a +0 club (25, 19, D:1) a +0 dagger (25, 35, D:1) a +0 dagger (27, 13, D:1) a +0 club (33, 22, D:1) 2 stones (33, 23, D:1) a +0 dagger (34, -1, D:1) 16 gold pieces (35, 25, D:1) a +0 whip (35, 34, D:1) a +0 dagger (43, 16, D:1) a +0 club (44, 3, D:1) 17 stones (46, 2, D:1) a +0 short sword (49, 6, D:1) a +0 dagger (53, 11, D:1) 11 stones (55, -3, D:1) 9 gold pieces Level 2 of the Dungeon (7, 12, D:2) 6 boomerangs (18, 16, D:2) a +0 dagger (18, 29, D:2) a stone (19, 31, D:2) a +0 short sword (21, 32, D:2) a +0 scale mail (31, 13, D:2) a stone (31, 15, D:2) a +0 club (33, 14, D:2) a +0 club (34, 15, D:2) a stone (36, 16, D:2) a stone (38, 34, D:2) a +0 club (44, 17, D:2) 3 stones (53, 15, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe 5 boomerangs (6, 11, D:3) a +0 mace (9, 10, D:3) a +2 quarterstaff of chaos a cursed -2 cloak (15, 0, D:3) a +0 hunting sling (15, 2, D:3) a +0 hand axe (19, 20, D:3) a +0 robe (29, -10, D:3) a +0 club (36, 0, D:3) an uncursed amulet of the gourmand (36, 31, D:3) a +0 whip a +0 flail a +0 whip (37, 22, D:3) a +0 dagger (37, 29, D:3) a +0 flail (39, -15, D:3) 12 stones (52, 23, D:3) a +0 hand axe (52, 24, D:3) a +0 morningstar a +0 chain mail (54, 23, D:3) a +0 whip a +0 dagger of flaming a +0 robe (56, 2, D:3) a +0 dagger a +0 robe (57, 4, D:3) a +0 dagger a +0 robe (57, 21, D:3) a +0 buckler (59, 4, D:3) a +0 short sword (60, 9, D:3) a +0 shortbow Level 4 of the Dungeon [Shop] Mocuap's Antique Weapon Shoppe a +0 bardiche (198 gold) a +0 quarterstaff (88 gold) a +0 flail (77 gold) a +2 rapier of protection (369 gold) a +0 flail (77 gold) a +0 war axe (77 gold) a +0 trident (77 gold) a cursed -2 mace (2 gold) (0, 0, D:4) a +0 leather armour (5, 22, D:4) 13 stones (14, 15, D:4) 2 stones (15, 14, D:4) 2 stones (16, 12, D:4) 2 stones (16, 13, D:4) a stone (17, 11, D:4) a stone (22, 9, D:4) 8 stones a +0 spear (23, 9, D:4) a +0 spear (24, 9, D:4) a +0 spear (35, -21, D:4) a +1 pair of gloves (37, -21, D:4) 11 gold pieces (37, -16, D:4) 9 gold pieces (39, -16, D:4) 26 stones (unseen) (39, -14, D:4) a +0 pair of gloves (48, 19, D:4) a +0 short sword a +0 dagger (49, 19, D:4) a +0 mace (50, -16, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 whip (2, -25, D:5) 4 boomerangs a cursed -2 flail (2, -23, D:5) a +0 leather armour a +0 mace (3, -36, D:5) an arrow (3, -33, D:5) an arrow (3, -29, D:5) a +0 whip a +0 shortbow 19 arrows (4, -35, D:5) an arrow (4, -20, D:5) 4 boomerangs (5, -1, D:5) a cursed +0 club (8, -22, D:5) a +0 robe a +0 dagger (14, -26, D:5) a cursed +0 leather armour a +0 rapier (18, -8, D:5) a +0 giant club (19, -15, D:5) a +0 dagger (22, -18, D:5) a +0 long sword (24, -20, D:5) 14 stones (25, -40, D:5) a +0 quarterstaff (48, -28, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) 19 sling bullets (2, -9, D:6) a +0 flail (9, -11, D:6) a +0 mace (23, 2, D:6) 22 bolts (25, -7, D:6) a +0 dagger (25, 25, D:6) 15 stones (26, 20, D:6) a +0 ring mail (27, -5, D:6) 31 stones (28, 25, D:6) 20 sling bullets (28, 31, D:6) 16 stones (37, 13, D:6) a +0 pair of gloves (37, 17, D:6) a +2 flail of draining (38, -7, D:6) a +0 robe (38, 15, D:6) a +0 ring mail a +0 mace (38, 17, D:6) a +0 leather armour (41, 18, D:6) a +0 leather armour a +0 hand axe (41, 19, D:6) a +0 plate armour a +0 glaive (42, -4, D:6) a +6 ring of intelligence (43, 20, D:6) a +0 ring mail Level 7 of the Dungeon [Shop] Pocvyth's Assorted Antiques a cursed +0 leather armour (31 gold) the cursed +1 rapier of Qiareicy {venom, rPois} (558 gold) It poisons the flesh of those it strikes. It protects you from poison. It has a curse placed upon it. a +0 whip of electrocution (254 gold) a scroll of identify (62 gold) a +0 rapier (124 gold) a scroll of enchant armour (232 gold) a wand of paralysis (2) (124 gold) a +0 war axe (108 gold) (0, 0, D:7) a +0 leather armour (10, 4, D:7) a +0 chain mail (10, 22, D:7) a +0 giant spiked club (15, -6, D:7) 16 sling bullets (19, 26, D:7) 16 bolts (29, 19, D:7) a +0 robe (36, -2, D:7) a +0 club (39, -4, D:7) 16 bolts (46, 1, D:7) 24 stones (50, 8, D:7) a +0 chain mail Level 8 of the Dungeon [Shop] Tamoid's Assorted Antiques a scroll of remove curse (81 gold) a lightning rod (4/4) (1080 gold) the cursed +0 morningstar of Duish {crush, *Drain Int+2 Dex+2 Stlth+} (421 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+2). It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. a +0 halberd (108 gold) a lightning rod (4/4) (1080 gold) a +2 glaive of chopping (585 gold) (7, -2, D:8) a +0 falchion Level 9 of the Dungeon (0, 0, D:9) a +1 spear of venom (2, -14, D:9) a +2 halberd of freezing (8, 8, D:9) a +0 ring mail Level 10 of the Dungeon [Shop] Biazxoi's Weapon Emporium 7 stones (11 gold) a +0 quarterstaff (64 gold) 17 stones (27 gold) the cursed +3 dagger of Inquiry {pierce, rPois rC- Dex+7 Stlth+} (587 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+7). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. a +0 club (16 gold) a +0 long sword (56 gold) a +0 hand axe (48 gold) a +0 quarterstaff (64 gold) a +0 spear (48 gold) 17 stones (27 gold) a +0 short sword of speed (176 gold) a +0 scythe (48 gold) Level 11 of the Dungeon (4, -28, D:11) a stone (16, -21, D:11) a +0 giant club (56, 15, D:11) a +0 plate armour Level 12 of the Dungeon [Shop] Fooch's Book Boutique the Guide on Vitriolic Stones (819 gold) Spells Type Level a - Sandblast Earth 1 b - Poisonous Vapours Poison/Air 2 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Shatter Earth 9 the Volume of the Arsonist and Stolen Souls (1235 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sublimation of Blood Necromancy 2 c - Bolt of Draining Conjuration/Necromancy 5 a book of Maledictions (325 gold) a book of Geomancy (455 gold) a book of the Warp (1170 gold) a book of the Sky (845 gold) a book of Battle (520 gold) the Volume of the Doomed Compass (1105 gold) Spells Type Level a - Corpse Rot Necromancy 2 b - Blink Translocation 2 c - Vampiric Draining Necromancy 3 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Controlled Blink Translocation 8 (0, 0, D:12) a +0 club (1, 0, D:12) a +2 glaive of flaming a cursed -1 chain mail (1, 1, D:12) a +0 hand axe (2, 0, D:12) a +0 chain mail (36, -6, D:12) a +0 giant club (39, -6, D:12) the +4 glaive of Ithaev {speed, *Drain Int+6 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It affects your dexterity (+3). It causes draining when unequipped. Level 13 of the Dungeon (7, -7, D:13) a +0 dagger a cursed +0 robe Level 14 of the Dungeon (0, 0, D:14) 29 stones (3, -28, D:14) a +0 shortbow 19 arrows (3, -27, D:14) a +0 shortbow a +3 shortbow 40 arrows (4, -25, D:14) an arrow (40, -54, D:14) a +3 spear a +0 robe (41, -55, D:14) a +4 war axe a +0 robe a +2 spear of freezing a +0 robe (50, -51, D:14) a +0 club (52, -38, D:14) 5 boomerangs Level 15 of the Dungeon (15, -3, D:15) a +0 hand axe the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 21 gold pieces (3, 2, Orc:1) 8 gold pieces Level 2 of the Orcish Mines [Shop] Erhe's General Store (Shop contents are unknown) (0, 0, Orc:2) 24 gold pieces (3, -5, Orc:2) 6 gold pieces (4, -5, Orc:2) 3 large rocks (8, -1, Orc:2) 24 gold pieces (8, 2, Orc:2) 15 gold pieces (10, -22, Orc:2) 15 gold pieces (11, -9, Orc:2) 19 gold pieces (14, -19, Orc:2) 19 gold pieces (14, -6, Orc:2) a large rock (still there?) a warg corpse (still there?) (15, -22, Orc:2) 41 gold pieces Level 1 of the Lair of Beasts (24, 1, Lair:1) a +0 ring mail (40, 12, Lair:1) a +0 quarterstaff (46, 0, Lair:1) a scroll of random uselessness Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 whip (10, 6, Lair:2) a +0 lajatang (13, 30, Lair:2) 4 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 chain mail (7, 44, Lair:3) 26 stones (12, 0, Lair:3) a +0 hand axe (23, 35, Lair:3) a +0 hand axe (28, 4, Lair:3) a cursed -2 falchion Level 4 of the Lair of Beasts (3, 21, Lair:4) a +5 ring of strength an uncursed ring of magical power +0 acid dragon scales +0 steam dragon scales (4, 21, Lair:4) the +1 robe of Duck's Teeth {Regen+ Str+4 Int+5 Stlth-} It affects your strength (+4). It affects your intelligence (+5). It increases your rate of regeneration. It makes you less stealthy. (11, 10, Lair:4) the +4 quarterstaff of the Heavens {freeze, -Tele MR+++ SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. It makes you more stealthy. (36, 0, Lair:4) 19 sling bullets Level 5 of the Lair of Beasts (23, -4, Lair:5) 18 stones (38, 33, Lair:5) the amulet of Mepsion {Harm *Drain rF+ rN+ Stlth-} [amulet of harm] It increases damage dealt and taken. It protects you from fire. It protects you from negative energy. It causes draining when unequipped. It makes you less stealthy. Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 trident (10, -17, Lair:6) the +2 scythe of Saltpetre {antimagic, rPois MR- SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (24, -2, Lair:6) 15 stones Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 19, Slime:5) the +1 robe of Fampuve {rF+ SInv} It protects you from fire. It lets you see invisible. (9, 28, Slime:5) the +4 trident of the Wasp {pain, +Rage Str-3 Dex+5 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It affects your dexterity (+5). It lets you go berserk. It makes you less stealthy. (10, 20, Slime:5) the +10 quarterstaff "Cyemogia" {freeze, rElec rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison.