Petranax Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -14, D:1) a +0 club (9, -27, D:1) a hobgoblin corpse (skeletalised by now) (9, -19, D:1) a +0 club (13, -3, D:1) a +2 spear of venom (16, -2, D:1) a hobgoblin skeleton (19, -16, D:1) a +1 pair of gloves (27, -27, D:1) 8 stones (36, 21, D:1) a quokka corpse (skeletalised by now) (39, 1, D:1) a ring of magical power Level 2 of the Dungeon [Shop] Naqes's Armour Shoppe a +0 scale mail of poison resistance (104 gold) a +0 robe (9 gold) a +0 leather armour (26 gold) a +0 chain mail (58 gold) a +0 leather armour (26 gold) a +0 robe (9 gold) a +3 leather armour of poison resistance (273 gold) a +0 cloak (58 gold) (0, 0, D:2) a bat corpse (skeletalised by now) (9, 31, D:2) 2 stones (10, 26, D:2) a +0 whip 5 stones a ball python corpse (skeletalised by now) a kobold corpse (skeletalised by now) (11, 25, D:2) a hobgoblin corpse (skeletalised by now) (11, 26, D:2) a +0 dagger 3 stones (16, -2, D:2) a +0 scale mail (18, 18, D:2) an adder skeleton (18, 23, D:2) a +0 club (34, 12, D:2) a rat corpse (skeletalised by now) (35, 28, D:2) a hound corpse (skeletalised by now) (36, 28, D:2) a frilled lizard corpse (skeletalised by now) (39, 28, D:2) 4 stones (54, 37, D:2) a +0 leather armour Level 3 of the Dungeon (0, 5, D:3) a +0 club a goblin corpse (skeletalised by now) (0, 45, D:3) 7 stones (1, 12, D:3) a +0 trident (1, 13, D:3) a +0 dagger a +0 robe (1, 16, D:3) a +0 flail (1, 18, D:3) a quokka skeleton (2, 12, D:3) a +0 flail (2, 13, D:3) a +0 short sword (13, 30, D:3) a +0 dagger (16, 5, D:3) a +0 leather armour (16, 36, D:3) a +0 flail an orc skeleton (17, 36, D:3) a +0 short sword an orc skeleton (19, 31, D:3) a +0 mace (25, 28, D:3) a rat skeleton (27, 31, D:3) an orc skeleton (29, -2, D:3) a +0 club (38, 20, D:3) a +0 chain mail (43, 13, D:3) a +0 dagger a goblin skeleton (51, 27, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 2 potions of brilliance (8, 9, D:4) a +0 dagger a +0 leather armour (10, -1, D:4) a +0 short sword (11, 22, D:4) a +0 spear (16, 5, D:4) a +0 mace (18, -1, D:4) a +0 chain mail (21, 32, D:4) a +1 rapier of freezing (25, 27, D:4) a hound skeleton (26, 9, D:4) a +0 robe (26, 25, D:4) a +0 club a goblin skeleton (26, 27, D:4) a hound skeleton (26, 28, D:4) a +0 trident a +0 plate armour an orc skeleton (36, 35, D:4) an adder corpse (skeletalised by now) (39, 36, D:4) a +0 ring mail (40, 11, D:4) a +0 dagger (43, 29, D:4) a ball python skeleton (44, -4, D:4) a ball python corpse (skeletalised by now) (48, -1, D:4) an iguana corpse (skeletalised by now) (50, 27, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 leather armour of fire resistance an orc corpse (skeletalised by now) (0, 2, D:5) a +0 dagger a +0 robe a +0 whip a +0 robe an orc skeleton an orc skeleton (1, 2, D:5) a +0 short sword a +1 dagger of draining a +0 robe (7, -15, D:5) a +0 sling (20, -13, D:5) 3 scrolls of teleportation (22, -8, D:5) a +0 spear (26, -13, D:5) a +0 whip (26, -8, D:5) a +0 robe a +0 whip (26, -1, D:5) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (27, -1, D:5) a +0 club a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (28, -14, D:5) a +0 club (35, -22, D:5) a +0 long sword (38, -1, D:5) an orb of mayhem (38, 13, D:5) a +0 robe (46, -29, D:5) 4 stones (55, -30, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) 2 potions of enlightenment (1, -22, D:6) a hound corpse (2, -22, D:6) an adder corpse (4, 1, D:6) a bullfrog corpse (6, -19, D:6) a +1 scythe of protection a +0 robe the human corpse of Sigmund (7, 12, D:6) 20 gold pieces (11, 17, D:6) a +0 giant club (12, -36, D:6) a +0 robe (14, -2, D:6) a +0 mace (15, -18, D:6) a +0 giant club an ogre skeleton (15, -13, D:6) a scroll of identify (16, -11, D:6) a potion of heal wounds (17, -13, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (18, -11, D:6) a potion of curing (19, -13, D:6) a scroll of enchant armour (22, -19, D:6) a water moccasin skeleton (24, -27, D:6) 7 stones (31, -22, D:6) a +0 dagger a +2 robe of cold resistance (32, -22, D:6) a +1 short sword of flaming a +0 leather armour