Dungeon Crawl Stone Soup version 0.19-a0-1891-ge1d1fe8 (webtiles) character file. 0 Pharaoh the Skirmisher (level 1, 16/16 HPs) Began as a Mummy Wanderer on Oct 18, 2016. Safely got out of the dungeon. The game lasted 00:00:20 (20 turns). Pharaoh the Skirmisher (Mummy Wanderer) Turns: 20, Time: 00:00:20 Health: 16/16 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 9 Spells: 0 memorised, 2 levels left rFire x . . SeeInvis . a - +2 mace rCold + . . Gourm . e - +1 robe {rN+} rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace (weapon) Armour d - a +0 robe e - a +1 robe of positive energy (worn) Scrolls c - a scroll of teleportation Books b - Jeum's Papyrus of Bewitchment Spells Type Level a - Corona Hexes 1 b - Tukima's Dance Hexes 3 Skills: + Level 2.0 Fighting + Level 1.0 Maces & Flails + Level 1.0 Throwing + Level 1.5 Armour + Level 1.0 Stealth + Level 1.0 Spellcasting Level 1.0 Conjurations Level 1.0 Air Magic You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Pharaoh the Mummy Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a spear, a runed robe, 22 poisoned needles and a bread ration. Found a staircase leading out of the dungeon. Okay, then. You see here a runed robe. e - a runed robe Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your runed robe. x5 You finish putting on your +1 robe of positive energy. You feel more protected from negative energy. There is a staircase leading out of the dungeon here. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .. ........# ..... #.......# ..... #.......## .....# ##........# ......###.......... ..%..............# #.....)...# ##.......## #...@...# #.......# #.........# ........(...... ......###...... .....# ##...... ..... ...... ..... ..... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pharaoh the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Pharaoh set off with: a +2 mace, Jeum's Papyrus of Bewitchment, a scroll of teleportation, a +0 robe 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Identified Jeum's Papyrus of Bewitchment 20 | D:$ | Safely got out of the dungeon. Vault maps used: D:1: minmay_arrival_four_circles, minmay_split_cup_large