Dungeon Crawl Stone Soup version 0.21-a0-450-gd87a9b27c2 (webtiles) character file. 0 Pharaoh the Grave Robber (level 1, 16/16 HPs) Began as a Mummy Wanderer on Nov 19, 2017. Safely got out of the dungeon. The game lasted 00:00:19 (1 turns). Pharaoh the Grave Robber (Mummy Wanderer) Turns: 1, Time: 00:00:20 Health: 16/16 AC: 2 Str: 17 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/5 levels left rFire x . . SeeInvis . c - +0 hand axe rCold + . . Gourm . (no shield) rNeg + + + Faith . d - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 hand axe (weapon) Armour d - a +0 robe (worn) Books a - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 b - the Grimoire of Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 Skills: + Level 2.0 Fighting + Level 1.0 Axes + Level 1.0 Throwing + Level 2.6 Spellcasting Level 3.0 Necromancy Level 1.0 Evocations You had 5 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Pharaoh the Mummy Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found 3 gold pieces. Found a staircase leading out of the dungeon. Okay, then. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######### ##.......## #....@....# $.............$ ⌠....##+##....⌠ .... ...$ ... ... ## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pharaoh the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Pharaoh set off with: a book of Necromancy, the Grimoire of Transmigration, a +0 hand axe, a +0 robe 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 0 | D:1 | Identified the Grimoire of Transmigration 1 | D:$ | Safely got out of the dungeon. Vault maps used: D:1: giann_wishing_wells Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 1 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------