Philippstinkt Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, -3, D:1) a +0 scale mail (4, -30, D:1) a +0 whip (4, -17, D:1) a +0 dagger (6, -26, D:1) a stone (9, -28, D:1) a +0 dagger (13, -2, D:1) a +0 dagger (22, -20, D:1) 8 stones (25, -17, D:1) 8 stones (35, 1, D:1) a +0 club (36, 1, D:1) a +0 club (41, 5, D:1) a +0 spear (47, 6, D:1) a +0 dagger (51, -17, D:1) a +0 ring mail (54, -7, D:1) a +0 ring mail (57, 4, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of speed a +0 robe (2, 14, D:2) a +0 mace (11, -1, D:2) a +0 leather armour (13, 16, D:2) a +0 leather armour (17, -8, D:2) a +3 scythe of venom a +0 robe (29, 27, D:2) a +2 whip of venom (34, 21, D:2) a +0 dagger (50, 4, D:2) a +0 dagger a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +2 antimagic whip a +0 antimagic whip a +1 antimagic short sword (12, 16, D:3) a stone (20, -6, D:3) a +0 hammer (23, -7, D:3) a +3 quarterstaff of chaos (25, 11, D:3) a +0 shortbow (35, 0, D:3) a +0 dagger 7 poisoned darts (42, 13, D:3) a +0 leather armour (42, 44, D:3) a +0 ring mail (51, -4, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 robe (4, -1, D:4) a +0 ring mail (4, 5, D:4) a +0 scale mail (6, -2, D:4) a +0 scale mail (12, 23, D:4) a +2 dagger of distortion (13, 22, D:4) a +0 ring mail a +0 hand axe (22, 13, D:4) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (22, 33, D:4) a +0 whip (23, 10, D:4) a +0 whip (23, 20, D:4) a stone a +0 dagger a +0 short sword a +0 whip (23, 21, D:4) a +0 short sword of holy wrath a +0 dagger a +0 short sword (24, 36, D:4) a +0 short sword (24, 37, D:4) a +0 robe a +0 dagger (25, 35, D:4) a +0 dagger (25, 36, D:4) a +0 club a +0 ring mail (31, -5, D:4) a +0 quarterstaff (32, 1, D:4) 6 stones (32, 22, D:4) a +0 whip (32, 23, D:4) a +0 spear (34, 23, D:4) a +0 hand axe (34, 24, D:4) a +0 club (38, 25, D:4) a +0 whip (39, 26, D:4) a +0 spear 5 stones (40, 26, D:4) a +0 trident (44, 8, D:4) a +0 dagger (44, 21, D:4) a +0 club (52, 16, D:4) a +2 long sword of electrocution (52, 28, D:4) a +0 robe (53, 28, D:4) a +0 club Level 5 of the Dungeon (3, 3, D:5) a +0 war axe (5, 19, D:5) 2 stones (5, 30, D:5) a +0 dagger a +0 leather armour (20, 39, D:5) a +0 hand axe (27, 27, D:5) a +0 leather armour a +0 dagger (29, 26, D:5) a +0 dagger (30, 57, D:5) a +0 long sword (44, 22, D:5) a +0 giant club (60, 20, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +2 robe of resistance (6, -11, D:6) the +0 war axe "Linuoreff" {freeze, Drain rPois MP+9 Stlth+} rPois: It protects you from poison. MP: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (11, -30, D:6) a +0 spear (14, -1, D:6) a +0 plate armour (16, -14, D:6) a stone (20, -2, D:6) 6 stones (22, -10, D:6) a +0 club (23, -34, D:6) 4 boomerangs (30, -1, D:6) 6 stones (35, 1, D:6) a +0 dagger (50, -10, D:6) 7 stones (54, -8, D:6) a +0 chain mail Level 7 of the Dungeon (8, 47, D:7) a +0 war axe (10, 47, D:7) a +0 robe (11, 15, D:7) a +0 ring mail (21, 34, D:7) a +0 chain mail a +0 mace (21, 36, D:7) a +0 leather armour a +0 whip (33, 45, D:7) +0 acid dragon scales (52, 31, D:7) a +0 ring mail (57, 21, D:7) 2 large rocks (57, 29, D:7) a +3 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 robe a +1 whip of freezing (0, 2, D:8) a +0 robe a +2 battleaxe (3, 4, D:8) a +0 robe a +0 dagger (5, 7, D:8) a +0 flail (11, -13, D:8) a +0 scale mail (15, -35, D:8) a +0 helmet (21, -15, D:8) a +0 shortbow (23, -15, D:8) a +0 whip a +0 robe (26, -14, D:8) a +0 whip (28, -2, D:8) a +3 falchion of freezing a +0 robe (29, 13, D:8) a +0 shortbow (30, -2, D:8) a +0 shortbow (30, 8, D:8) a +0 leather armour a +0 club (32, 4, D:8) a +0 hand axe (33, 4, D:8) a +0 hand axe (34, 2, D:8) a +0 leather armour 3 boomerangs a +0 trident (41, 13, D:8) a +0 mace (45, -31, D:8) a +0 robe a +0 long sword (45, -28, D:8) a +0 robe a +5 spear (61, 10, D:8) a +0 shortbow Level 9 of the Dungeon [Shop] Keczomad's Mayhem Merchandise a +0 war axe (42 gold) a +0 executioner's axe (120 gold) a +0 war axe (42 gold) a +0 hand axe (36 gold) a +0 battleaxe (78 gold) a book of Fire (528 gold) a +0 war axe (42 gold) a +0 battleaxe (78 gold) a +0 war axe (42 gold) (0, 0, D:9) an amulet of the acrobat (1, -2, D:9) a +0 dagger a +0 robe (5, -37, D:9) a +0 sling (10, 8, D:9) a +0 battleaxe 4 stones a +0 robe (14, 3, D:9) a +0 dagger (15, 2, D:9) a +0 dagger 2 stones a +0 short sword 8 poisoned darts (15, 3, D:9) a +0 club a +0 ring mail a +0 dagger a +1 dagger of venom a +0 robe (16, 3, D:9) a +0 whip 5 stones a +0 dagger a +0 robe a +0 dagger (17, 3, D:9) a +0 club (18, -24, D:9) a potion of attraction (19, -24, D:9) a potion of resistance (20, -24, D:9) 19 gold pieces (21, -27, D:9) the +1 helmet of Qazlal's Regard {*Slow rPois rC++ Str+3} Str: It affects your strength (+3). rC: It greatly protects you from cold. rPois: It protects you from poison. *Slow: It may slow you when you take damage. (unseen) (36, 9, D:9) a +0 ring mail (38, 6, D:9) a +0 leather armour (54, -29, D:9) a +0 spear (56, -31, D:9) a +0 hand axe a +0 chain mail (56, -30, D:9) a +0 short sword a +0 leather armour a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) 6 poisoned darts (8, -20, D:10) an amulet of the acrobat (9, -18, D:10) a boomerang of dispersal (11, 12, D:10) a +0 club a +0 short sword a +0 dagger a +0 dagger 4 stones a +0 dagger 2 poisoned darts a +0 whip (18, 15, D:10) a +0 club (19, -11, D:10) a +0 leather armour (20, 15, D:10) a +0 ring mail a +0 trident (21, 15, D:10) a +0 robe a +0 dagger of draining a +0 whip (21, 16, D:10) a +0 flail a +0 club a +0 spear (23, 7, D:10) a +0 halberd (24, 6, D:10) a +0 leather armour a +0 mace (24, 7, D:10) a +0 morningstar (25, 6, D:10) a +0 war axe (25, 7, D:10) a +0 scale mail a boomerang a +0 short sword (25, 13, D:10) a +0 whip (27, -8, D:10) a +0 short sword (28, -11, D:10) a +0 chain mail (29, 18, D:10) a +1 vampiric hand axe (30, 18, D:10) a +0 falchion a +0 leather armour a +0 mace a +0 leather armour of fire resistance a +0 dagger of venom a +0 robe (31, 18, D:10) a +0 club a +0 ring mail a +0 flail (31, 33, D:10) 5 stones (33, -5, D:10) a +0 giant club (34, -17, D:10) a +0 shortbow (35, 24, D:10) a +0 mace (37, -12, D:10) a +0 robe (38, 10, D:10) a +0 club (49, 10, D:10) a +0 scale mail the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 10 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) the +1 mace "Bung" {holy, Int+8} Int: It affects your intelligence (+8). (4, -3, Lair:1) a +0 long sword (18, 31, Lair:1) a +0 scale mail (28, 30, Lair:1) 2 curare-tipped darts (30, 6, Lair:1) an orb of guile (32, 37, Lair:1) an elephant corpse (32, 38, Lair:1) an elephant corpse (35, 26, Lair:1) a +0 ring mail (46, 31, Lair:1) a +0 leather armour (47, 37, Lair:1) a +0 chain mail (52, 37, Lair:1) 5 gold pieces (53, 35, Lair:1) a wand of roots (3)