PhlogistonFlux the Dungeon [Shop] Kuidghal's Antique Weapon Emporium a +0 club (20 gold) a +0 short sword of venom (112 gold) a +0 quarterstaff of crushing (160 gold) a +0 hand axe (60 gold) a +0 mace (60 gold) a +0 hunting sling (30 gold) a +1 arbalest of freezing (302 gold) [Shop] Luno's Jewellery Shoppe an uncursed ring of protection from cold (300 gold) an uncursed amulet of harm (360 gold) an uncursed ring of stealth (210 gold) an uncursed ring of see invisible (180 gold) an uncursed ring of see invisible (180 gold) a cursed -3 ring of intelligence (24 gold) a cursed -3 ring of intelligence (24 gold) an uncursed ring of stealth (210 gold) an uncursed ring of see invisible (180 gold) an uncursed ring of resist corrosion (240 gold) an uncursed ring of poison resistance (240 gold) an uncursed amulet of faith (480 gold) [Shop] Quaw's Assorted Antiques a +0 ring mail (96 gold) a manual of Staves (2649 gold) a +0 ring mail (96 gold) a scroll of fog (48 gold) a +0 mace (72 gold) [Shop] Aleu's General Store a wand of confusion (27/48) (238 gold) a +0 leather armour (22 gold) 29 bolts (63 gold) a +0 robe (7 gold) a scroll of identify (22 gold) a +2 hunting sling of flaming (161 gold) (0, 0, D) a +0 club a +0 dagger (5, 6, D) a +0 battleaxe a cursed +0 ring mail (6, 0, D) a +0 trident (6, 12, D) an uncursed ring of see invisible (9, 6, D) 3 throwing nets (9, 8, D) a +0 hand axe a cursed +0 leather armour a +0 battleaxe of chopping a +0 plate armour (10, 8, D) a +0 halberd a +0 plate armour a +0 club (10, 12, D) a +1 great mace (11, 12, D) a +1 giant spiked club (12, 8, D) a +2 war axe a +0 plate armour (12, 12, D) a +7 blowgun (13, 8, D) a +3 antimagic long sword a +0 great mace a +0 plate armour (13, 12, D) a +0 triple crossbow (14, 8, D) a cursed -3 dagger a cursed -1 robe (14, 12, D) the +3 short sword of Foolhardiness {vamp, Fragile rPois Dex-2 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-2). It protects you from poison. It lets you see invisible. It will be destroyed if unequipped. (15, 8, D) a cursed -1 dagger a +0 robe (15, 12, D) a +0 halberd (16, 8, D) a tomahawk a +0 dagger a +0 robe (16, 12, D) a +3 long sword of electrocution (17, 8, D) a +3 antimagic rapier a +0 mace (17, 12, D) a +1 double sword (18, 8, D) a +0 hand axe a +0 short sword (19, 12, D) +1 fire dragon scales (20, 12, D) a +3 chain mail (21, 8, D) a bolt (21, 12, D) +1 ice dragon scales (22, 12, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (23, 8, D) a +0 mace 4 tomahawks a +0 chain mail (23, 12, D) a +3 chain mail (24, 8, D) a +0 dire flail a +0 chain mail a +0 flail a +0 plate armour a +0 long sword a +0 chain mail (24, 12, D) a +1 cloak (26, 8, D) a +2 antimagic flail a +0 war axe a +0 plate armour (26, 12, D) a +3 chain mail of magic resistance (27, 8, D) a +0 dagger a +2 robe of positive energy a +0 dagger a +0 robe (28, 8, D) a +1 dire flail of venom a +0 chain mail a +0 war axe a cursed +0 plate armour a +0 dire flail a +0 arbalest 15 bolts a cursed +0 chain mail (29, 8, D) a +0 leather armour (34, 8, D) a +5 antimagic great mace (34, 12, D) a large rock (35, 8, D) a cursed -3 giant club a +0 giant club (36, 8, D) a +0 giant club a +0 giant spiked club (37, 8, D) a +0 spear a +0 robe (38, 0, D) 2 scrolls of amnesia (38, 8, D) a +0 robe a +0 giant club a +0 giant club (38, 12, D) a +0 shortbow 20 arrows (39, 0, D) an uncursed staff of energy (39, 12, D) a large rock 8 arrows a +0 dire flail a +0 chain mail an orc corpse (40, 0, D) a +2 scimitar of holy wrath a +0 lajatang a +2 halberd of venom a +1 broad axe of freezing a +2 rapier of electrocution (40, 8, D) a cursed -2 halberd a +0 robe (40, 12, D) 2 large rocks (41, 8, D) a +0 giant club (41, 12, D) an ugly thing corpse (42, 12, D) a +0 buckler a tengu corpse (43, 0, D) a +1 chain mail (45, 6, D) a +0 short sword a +0 cloak (45, 8, D) a +0 giant club a +0 giant spiked club (46, 8, D) a +4 dire flail of protection a +0 club a +0 robe (47, 0, D) a +0 mace (47, 8, D) a +0 giant club a +2 dire flail of crushing (48, 8, D) a +0 giant club (52, 4, D) a +0 cloak a +3 flail of protection a +2 morningstar of protection a +0 mace (53, 4, D) a +0 cloak (53, 10, D) a +0 giant club a +0 robe (54, 4, D) a +0 pair of boots (55, 0, D) a +1 great mace of protection (55, 4, D) a +0 pair of gloves (56, 0, D) a +0 giant spiked club a +0 giant spiked club (57, 0, D) a +0 dagger a +0 robe