Phong Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, -20, D:1) 26 bolts (3, 0, D:1) a +0 short sword (4, -8, D:1) a +0 club (4, -5, D:1) a +0 club (4, 13, D:1) a +0 ring mail (13, -15, D:1) 27 bolts (16, -18, D:1) a +0 dagger a +0 dagger a +2 vampiric dagger (30, 20, D:1) a +0 club (36, 9, D:1) a +0 short sword (40, -11, D:1) a +0 pair of boots (56, -7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (3, 6, D:2) a +0 dagger a +0 hunting sling (4, 1, D:2) a +0 club (4, 7, D:2) a +0 dagger a +0 club a cursed -3 club (6, 1, D:2) a +2 dagger of flaming (8, 4, D:2) a +0 spear (15, -3, D:2) a +0 dagger (22, -1, D:2) a +2 dagger of venom a +0 scale mail (28, 6, D:2) a +0 club (28, 7, D:2) a +0 helmet (30, 19, D:2) a +0 club (39, 20, D:2) 13 bolts Level 3 of the Dungeon (9, -25, D:3) a +0 club (15, -21, D:3) a +0 club (30, 14, D:3) 18 bolts (32, 5, D:3) a +0 leather armour (33, -12, D:3) a cursed +0 club (46, -8, D:3) 20 bolts (57, -7, D:3) 2 potions of degeneration (58, -20, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (3, -25, D:4) a +0 giant club (6, 8, D:4) 26 arrows (8, 5, D:4) a +0 ring mail (8, 11, D:4) 17 bolts (9, -9, D:4) a +0 trident (30, 10, D:4) a +0 ring mail (31, 11, D:4) a +0 war axe (32, 11, D:4) a +0 dagger a +0 robe (34, 12, D:4) a +0 pair of gloves (35, -15, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 trident (5, 12, D:5) a +0 falchion a +0 leather armour (7, -36, D:5) a +0 dagger (7, 10, D:5) a cursed +0 ring mail (15, -22, D:5) a +0 ring mail (15, 5, D:5) a +0 club (16, 4, D:5) a +0 whip a +0 spear (17, 4, D:5) a +2 whip of electrocution a +0 robe (18, 4, D:5) a +0 spear (19, -36, D:5) a +1 vampiric dagger (30, -39, D:5) a cursed -2 dagger (31, -40, D:5) a +0 club (31, -39, D:5) a +0 whip (50, -45, D:5) 22 arrows Level 6 of the Dungeon [Shop] Fama Jal's Antique Weapon Shop a +0 fustibalus (495 gold) a +0 dagger (66 gold) a +0 scythe (99 gold) a +0 quarterstaff (132 gold) the +11 plutonium sword {*Contam Stlth-} (3300 gold) It causes magical contamination when unequipped. It makes you less stealthy. the cursed +1 hand crossbow of Houttuix {vorpal, Str-4 Int+5 Dex+8} (1092 gold) Any bolt fired from it inflicts extra damage. It affects your strength (-4). It affects your intelligence (+5). It affects your dexterity (+8). It has a curse placed upon it. a cursed -3 quarterstaff (3 gold) a +0 rapier (132 gold) the +8 mithril axe "Arga" {speed, MR+} (2131 gold) Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. a +2 fustibalus of flaming (1287 gold) a +0 antimagic morningstar (462 gold) a +0 quarterstaff (132 gold) (0, 0, D:6) a +0 flail (0, 1, D:6) a +0 whip (1, 0, D:6) a +0 dagger a +0 robe (1, 1, D:6) a +0 club (10, -29, D:6) a +0 robe (12, -19, D:6) a +0 giant club (30, 18, D:6) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (31, -22, D:6) a +0 quarterstaff (40, 13, D:6) a +0 whip (41, 13, D:6) a cursed -3 whip a +0 whip (42, 13, D:6) a +0 spear (44, 14, D:6) a +0 spear (45, 15, D:6) a +0 long sword of holy wrath (48, -12, D:6) a +0 giant club (54, -16, D:6) a +0 ring mail (58, 15, D:6) a potion of degeneration (63, -26, D:6) 18 arrows (70, 8, D:6) a +0 pair of gloves Level 7 of the Dungeon (0, 0, D:7) a +0 long sword a +0 ring mail (1, 0, D:7) a +0 long sword a +0 ring mail (2, 29, D:7) a +0 dagger an orc skeleton (3, 18, D:7) a +0 shortbow 19 arrows (16, 24, D:7) a +0 giant club an ogre skeleton (26, -3, D:7) an arrow (27, -3, D:7) an arrow (28, -2, D:7) a +0 shortbow 9 arrows (28, -1, D:7) 2 arrows (28, 0, D:7) an arrow (30, 13, D:7) a quokka skeleton (30, 31, D:7) a +0 spear (35, 25, D:7) a +0 helmet (37, 12, D:7) a +0 chain mail (40, 20, D:7) a howler monkey corpse (45, 24, D:7) a scarf of repulsion the Ecumenical Temple